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* mesa: consolidate internal glTexSubImage1/2/3D codeBrian Paul2012-06-065-125/+31
* mesa: consolidate internal glTexImage1/2/3D codeBrian Paul2012-06-065-176/+41
* mesa: Unbind ARB_transform_feedback2 binding points on Delete too.Kenneth Graunke2012-06-051-1/+7
* mesa: Support BindBuffer{Base,Offset,Range} with a buffer of 0.Kenneth Graunke2012-06-051-3/+18
* mesa: Unbind ARB_copy_buffer and transform feedback buffers on delete.Kenneth Graunke2012-06-051-0/+13
* mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).Kenneth Graunke2012-06-021-0/+8
* mesa: Remove the generated glapi from source control, and just build it.Eric Anholt2012-05-294-25414/+3
* mesa: Remove the OES_draw_texture extension from ES2.Kenneth Graunke2012-05-231-1/+1
* mesa: Use initializers to configure samplersIan Romanick2012-05-231-32/+9
* glsl: Initialize samplers to 0, propagate sampler values to the gl_programIan Romanick2012-05-231-0/+1
* mesa: Keep a computed value for dual source blend func with each buffer.Eric Anholt2012-05-233-17/+32
* mesa: use F_TO_I() instead of IROUND()Brian Paul2012-05-193-120/+120
* mesa: reimplement IROUND(), add F_TO_I()Brian Paul2012-05-191-21/+36
* mesa: fix Z32_FLOAT -> uint conversion functionsBrian Paul2012-05-191-2/+2
* mesa: add GLSL_REPORT_ERRORS debug flagBrian Paul2012-05-192-0/+15
* mesa: add some comments on shaderapi.c functionsBrian Paul2012-05-191-1/+14
* mesa: Remove undefinition of _P symbol.Vinson Lee2012-05-181-6/+0
* mesa: add PrimitiveRestartInSoftware to gl_context.ConstJordan Justen2012-05-172-0/+8
* mesa: Check for framebuffer completeness before looking at the rb.Eric Anholt2012-05-171-6/+6
* mesa: Fix assertion failure when a cube face is not present.Eric Anholt2012-05-171-1/+2
* mesa: Throw error on glGetActiveUniform inside Begin/End.Eric Anholt2012-05-171-0/+2
* mesa: print the Git SHA1 in GL_VERSION for ES1 and ES2.Oliver McFadden2012-05-141-2/+10
* mesa: GLES specifies restrictions on uniform matrix transpose.Oliver McFadden2012-05-141-0/+10
* mesa: add DEBUG_INCOMPLETE_TEXTURE, DEBUG_INCOMPLETE_FBO flagsBrian Paul2012-05-114-24/+21
* mesa: implement DEBUG_ALWAYS_FLUSH debug optionBrian Paul2012-05-111-0/+12
* mesa: define DEBUG_SILENT flag, use in output_if_debug()Brian Paul2012-05-113-12/+13
* mesa: clean-up the debug/verbose flag setup codeBrian Paul2012-05-111-26/+46
* mesa: do FLUSH_VERTICES() in _mesa_flush/finish()Brian Paul2012-05-111-2/+4
* mesa: fix/add error check in _mesa_ColorMaterial()Brian Paul2012-05-111-0/+2
* intel: Add extern "C" declarations to headersPaul Berry2012-05-101-0/+7
* mesa: remove needless casts in save_EdgeFlag()Brian Paul2012-05-081-1/+1
* mesa: minor clean-ups in dlist material codeBrian Paul2012-05-081-7/+15
* mesa: fix error strings in dlist codeBrian Paul2012-05-081-4/+4
* mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-082-0/+16
* mesa: move gl_client_array*[] from vbo_draw_func into gl_contextMarek Olšák2012-05-081-0/+5
* fbo: Only reuse depth/stencil attachments if the parameters match.Paul Berry2012-05-071-3/+11
* mesa: Add primitive restart support to glArrayElementJordan Justen2012-05-051-1/+9
* mesa: Prevent buffer underrun when handling MESA_GL_EXTENSION_OVERRIDE.Eric Anholt2012-05-041-1/+1
* mesa: do more teximage error checking for generic compressed formatsBrian Paul2012-05-041-2/+30
* mesa: add _mesa_shader_debug()Dylan Noblesmith2012-05-022-0/+46
* mesa: reject immutable textures in glEGLImageTargetTexture2DOES()Dylan Noblesmith2012-04-301-0/+7
* mesa: require GL_MAX_SAMPLES >= 4 for GL 3.0Dylan Noblesmith2012-04-291-0/+1
* mesa: move gl_array_attrib::NewState to gl_array_object::NewArraysBrian Paul2012-04-206-18/+10
* Revert "mesa: only update _MaxElement when we actually need it"Marek Olšák2012-04-191-3/+1
* mesa: move unrefs of array objects earlier in _mesa_free_context_data()Brian Paul2012-04-191-3/+3
* mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled & validMarek Olšák2012-04-191-1/+10
* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-193-6/+8
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-193-6/+0
* mesa: only update _MaxElement when we actually need itMarek Olšák2012-04-191-1/+3
* mesa: Use array object constructor.Mathias Fröhlich2012-04-182-2/+3