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* Remove _mesa_is_type_integer and _mesa_is_enum_format_or_type_integerNeil Roberts2014-06-132-36/+0
| | | | | | | | | | | | | | | | | | | | | | | The comment for _mesa_is_type_integer is confusing because it says that it returns whether the type is an “integer (non-normalized)” format. I don't think it makes sense to say whether a type is normalized or not because it depends on what format it is used with. For example, GL_RGBA+GL_UNSIGNED_BYTE is normalized but GL_RGBA_INTEGER+GL_UNSIGNED_BYTE isn't. If the normalized comment is just a mistake then it still doesn't make much sense because it is missing the packed-pixel types such as GL_UNSIGNED_INT_5_6_5. If those were added then it effectively just returns type != GL_FLOAT. That function was only used in _mesa_is_enum_format_or_type_integer. This function effectively checks whether the format is non-normalized or the type is an integer. I can't think of any situation where that check would make sense. As far as I can tell neither of these functions have ever been used anywhere so we should just remove them to avoid confusion. These functions were added in 9ad8f431b2a47060bf05517246ab0fa8d249c800. Reviewed-by: Brian Paul <[email protected]>
* glsl: Store gl_uniform_driver_storage::format as the actual typeIan Romanick2014-06-111-1/+1
| | | | | | | | And delete the incorrect comment. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Fix substitution of large shadersCody Northrop2014-06-101-3/+14
| | | | | Signed-off-by: Cody Northrop <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add extension enable for ARB_compressed_texture_pixel_storageChris Forbes2014-06-101-0/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add pixel storage support for GetCompressedTexImageChris Forbes2014-06-101-33/+40
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Compute proper strides for compressed texture pixel storage.Chris Forbes2014-06-101-0/+35
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Extract computation of compressed pixel store paramsChris Forbes2014-06-102-14/+50
| | | | | | | | | | This logic is reusable across CompressedTex*Image* and GetCompressedTexImage; the strides calculated will also be needed in the PBO validation functions to ensure that the referenced range of bytes is valid. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Emit errors for inconsistent compressed pixel store stateChris Forbes2014-06-103-1/+60
| | | | | | | V2: Use bool rather than GLboolean for internal function Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add new pixel pack/unpack state forChris Forbes2014-06-103-0/+78
| | | | | | | ARB_compressed_texture_pixel_storage Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* tests: Add new enum strings for ARB_compressed_texture_pixel_storageChris Forbes2014-06-101-0/+8
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Make CompressedTexSubImage errors more consistentChris Forbes2014-06-101-3/+3
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Trim down PixelStorei implementationChris Forbes2014-06-101-119/+56
| | | | | | | | | | Move _mesa_error call for INVALID_VALUE to one place. Remove checks for previous value matching -- this was important when we were flushing vertices before the update, but that hasn't happened for a long time now. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/main: Prevent sefgault on glGetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING).José Fonseca2014-06-081-1/+5
| | | | | | | | | | | A recent ApiTrace change, that tries to dump more buffer state causes Mesa from my distro (10.1.4) to segfaults here. I haven't actually confirm this fixes it (I can't repro on master), but it seems a good idea to be defensive here anyway. Cc: "10.1 10.2" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make glGetIntegerv(GL_*_ARRAY_SIZE) return GL_BGRA.José Fonseca2014-06-032-2/+12
| | | | | | | | | | | | | | | | | | | | | Same as b026b6bbfe3f15c8a7296ac107dc3d31f74e401e, but COLOR_ARRAY_SIZE/SECONDARY_COLOR_ARRAY_SIZE. Ideally we wouldn't munge the incoming state, so that we wouldn't need to unmunge it back on glGet*. But the array size state is copied and referred in many places, many of which couldn't take an GLenum like GL_BGRA instead of a plain integer. So just hack around on glGet*, to ensure there is no risk of introducing regressions elsewhere. This bug causes problems to Apitrace, resulting in wrong traces. See https://github.com/apitrace/apitrace/issues/261 for details. Tested with piglit arb_vertex_array_bgra-get, which was created for this purpose. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: "10.1 10.2" <[email protected]>
* mesa/main: Make get_hash.c values constant.José Fonseca2014-06-031-1/+1
| | | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: "10.1 10.2" <[email protected]>
* mesa/main: Add missing null check in _mesa_CreatePerfQueryINTEL()Juha-Pekka Heikkila2014-05-301-0/+5
| | | | | Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Petri Latvala <[email protected]>
* mesa: add missing null check in _mesa_NewHashTable()Juha-Pekka Heikkila2014-05-301-0/+10
| | | | | Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENTJames Legg2014-05-231-0/+6
| | | | | | | | | glFramebufferRender(..., GL_DEPTH_STENCIL_ATTACHMENT, ..., 0) only detached the depth buffer and not the stencil buffer. Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=79115 Reviewed-by: Brian Paul <[email protected]> Cc: "10.1 10.2" <[email protected]>
* mesa: Rely on USE_X86_64_ASM.José Fonseca2014-05-222-2/+2
| | | | | | | This fixes MinGW x64 builds. We don't use assembly on any of the Windows builds, to avoid divergence between MSVC and MinGW when testing. Reviewed-by: Matt Turner <[email protected]>
* mesa/x86: Support SSE 4.1 detection on x86-64.Matt Turner2014-05-222-2/+2
| | | | | Uses the cpuid.h header provided by gcc and clang. Other platforms are encouraged to switch.
* mesa: Add uninitialized_vars macro from the Linux kernel.Matt Turner2014-05-221-0/+6
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* mesa: fix double-freeing of dispatch tables inside glBegin/End.Brian Paul2014-05-161-2/+2
| | | | | | | | | | | We allocate dispatch tables for BeginEnd and OutsideBeginEnd. But when we destroy the context we were freeing the BeginEnd and Exec tables. If Exec==BeginEnd we did a double-free. This would happen if the context was destroyed while inside a glBegin/End pair. Now free the BeginEnd and OutsideBeginEnd pointers. Cc: "10.1", "10.2" <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* mesa: Dump ARB_vp/fp source and IR when MESA_GLSL=dump.Kenneth Graunke2014-05-131-1/+26
| | | | | | | | | | As far as I can tell, Mesa hasn't had a convenient way to dump ARB_vp/fp source until now. Using MESA_GLSL=dump is convenient, since it means you can use a single environment variable to dump a program's shaders, no matter which language they're written in. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: propagate FragDepthLayout to gl_programChia-I Wu2014-05-091-0/+5
| | | | | | | | The information was lost during linking, causing the layout to be treated as FRAG_DEPTH_LAYOUT_NONE. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix MaxNumLayers for 1D array textures.Kenneth Graunke2014-05-071-0/+2
| | | | | | | | | | 1D array targets store the number of slices in the Height field. Cc: "10.2 10.1 10.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: pass target through to driver when choosing texture formatIlia Mirkin2014-05-071-1/+1
| | | | | | | | | This only matters for TextureView where the texObj's target has not been set yet, in all other instances, texObj->target should be the same as the passed-in target parameter. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: VS 2013 does not provide strcasecmp.José Fonseca2014-05-021-1/+3
| | | | | | | A define is necessary, like for earlier VS versions. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: Add _mesa_error_no_memory for logging out-of-memory messagesIan Romanick2014-05-022-0/+9
| | | | | | | | | | This can be called from locations that don't have a context pointer handy. This patch also adds enough infrastructure so that the unit tests for the GLSL compiler and the stand-alone compiler will build and function. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]>
* glsl: make static constant variables "static const"Chia-I Wu2014-05-021-1/+1
| | | | | | | | | This allows them to be moved to .rodata, and allow us to be sure that they will not be modified. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Implement INTEL_performance_query.Petri Latvala2014-05-021-46/+441
| | | | | | | | | | | Using the existing driver hooks made for AMD_performance_monitor, implement INTEL_performance_query functions. v2: Whitespace changes. v3: Whitespace changes, add a _mesa_warning() Signed-off-by: Petri Latvala <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add core support for the GL_INTEL_performance_query extension.Petri Latvala2014-05-028-1/+303
| | | | | | | | | | | | | | | | | | | | | Like AMD_performance_monitor, this extension provides an interface for applications (and OpenGL-based tools) to access GPU performance counters. Since the exact performance counters available vary between vendors and hardware generations, the extension provides an API the application can use to get the names, types, and minimum/maximum values of all available counters. Applications create performance queries based on available query types, and begin/end measurement collection. Multiple queries can be measuring simultaneously. v2: Whitespace changes v3: src/mapi/glapi/gen/gl_API.xml: Also expose the functions to GLES2. v4: Whitespace changes, static_dispatch="false" for all functions, fix dispatch_sanity test for GLES2 functions Signed-off-by: Petri Latvala <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add INTEL_performance_query enums to tests/enum_strings.cppPetri Latvala2014-05-021-0/+18
| | | | | Signed-off-by: Petri Latvala <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Eliminate gl_shader_program::InternalSeparateShaderIan Romanick2014-05-022-12/+1
| | | | | | | | | This was a work-around to allow linking a program with only a fragment shader in a GLES context. Now that we have GL_EXT_separate_shader_objects in GLES contexts, we can just use that. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-022-1/+50
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-024-191/+7
| | | | | | | | | | | | | | | | I don't know of any applications that actually use it. Now that Mesa supports GL_ARB_separate_shader_objects in all drivers, this extension is just cruft. The entrypoints for the extension remain in the XML. This is done so that a new libGL will continue to provide dispatch support for old drivers that try to expose this extension. Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but that's a different thing. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Enable GL_ARB_separate_shader_objects by defaultIan Romanick2014-05-025-10/+2
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* sso: Add display list support for ARB_separate_shader_objects new functionsIan Romanick2014-05-021-0/+911
| | | | | | | | With this patch, the piglit arb_separate_shader_object-dlist test passes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Refactor new function _mesa_bind_pipelineIan Romanick2014-05-022-3/+14
| | | | | | | | | Pull most of the guts out of _mesa_BindPipeline into a new utility function that can be use elsewhere (e.g., meta). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Enable ARB_multi_bindFredrik Höglund2014-05-021-0/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Implement glBindImageTexturesFredrik Höglund2014-05-021-0/+138
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Implement glBindVertexBuffersFredrik Höglund2014-05-021-0/+113
| | | | | | | | v2: Use the user provided offset and stride when the buffer ID is zero. Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Ian Romanick <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]> (v2)
* mesa: Implement glBindBuffersRangeFredrik Höglund2014-05-021-0/+367
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Implement glBindBuffersBaseFredrik Höglund2014-05-021-0/+365
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add _mesa_set_transform_feedback_binding()Fredrik Höglund2014-05-022-9/+15
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Refactor set_ubo_binding()Fredrik Höglund2014-05-021-14/+40
| | | | | | | | | Make set_ubo_binding() just update the binding, and move the code that does validation, flushes the vertices etc. into a new bind_uniform_buffer() function. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add helper functions for looking up multiple buffersFredrik Höglund2014-05-022-0/+86
| | | | | | | | | v2: Document the difference between _mesa_lookup_bufferobj() and _mesa_multi_bind_lookup_bufferobj(). v3: Don't create the buffer objects when they don't exist. Reviewed-by: Brian Paul <[email protected]> (v2) Reviewed-by: Ian Romanick <[email protected]> (v2)
* mesa: Refactor set_atomic_buffer_binding()Fredrik Höglund2014-05-021-16/+40
| | | | | | | | | | Make set_atomic_buffer_binding() just update the binding, and move the code that does validation, flushes the vertices etc. into a new bind_atomic_buffer() function. Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Implement glBindTexturesFredrik Höglund2014-05-021-0/+120
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add a texUnit parameter to dd_function_table::BindTextureFredrik Höglund2014-05-022-4/+4
| | | | | | | | This is for glBindTextures(), since it doesn't change the active texture unit. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add helper functions for looking up multiple texturesFredrik Höglund2014-05-022-0/+30
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>