| Commit message (Collapse) | Author | Age | Files | Lines |
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This function is only present in GLES1 and in the OpenGL compatibility
profile.
Fixes the following "make check" failure:
[----------] 1 test from DispatchSanity_test
[ RUN ] DispatchSanity_test.GLES2
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
compression/decompression unavailable
dispatch_sanity.cpp:122: Failure
Value of: table[i]
Actual: 0x4de54e
Expected: (_glapi_proc) _mesa_generic_nop
Which is: 0x41af72
i = 321
[ FAILED ] DispatchSanity_test.GLES2 (4 ms)
[----------] 1 test from DispatchSanity_test (4 ms total)
NOTE: This is a candidate for stable release branches.
Reviewed-by: Oliver McFadden <[email protected]>
Tested-by: Oliver McFadden <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This simply avoids some failed assertions but there's no reason to
call the driver hooks for storing a tex image if its size is zero.
Note: This is a candidate for the stable branches.
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[ RUN ] EnumStrings.LookUpByNumber
enum_strings.cpp:43: Failure
Value of: _mesa_lookup_enum_by_nr(everything[i].value)
Actual: "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"
Expected: everything[i].name
Which is: "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"
enum_strings.cpp:43: Failure
Value of: _mesa_lookup_enum_by_nr(everything[i].value)
Actual: "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"
Expected: everything[i].name
Which is: "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"
[ FAILED ] EnumStrings.LookUpByNumber (2 ms)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55505
Signed-off-by: Oliver McFadden <[email protected]>
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A compressed texture image size doesn't have to be a multiple of the
compressed block size (only sub-images do). Fixes issues when building
compressed mipmaps because we often wind up with non-block-size images
for the higher mipmap levels.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=55445
Note: This is a candidate for the stable branches.
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Sven Arvidsson <[email protected]>
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This also fixes a lot tests, especially all the clip-and-scissor-blit MSAA
piglit tests.
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Change the format to MAJOR.MINOR[FC]
For example: 2.1, 3.0FC, 3.1
The FC suffix indicates a forward compatible context, and
is only valid for versions >= 3.0.
Examples:
2.1: GL Legacy/Compatibility context
3.0: GL Legacy/Compatibility context
3.0FC: GL Core Profile context + Forward Compatible
3.1: GL Core Profile context
3.1FC: GL Core Profile context + Forward Compatible
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This test is only built when shared-glapi is used. Because of changes
elsewhere in the tree that were necessary to make shared-glapi work
correct with GLX, it's not feasible to make the test function both ways.
The list of expected functions originally came from the functions set by
api_exec_es2.c. This file no longer exists in Mesa (but api_exec_es1.c
is still generated). It was the generated file that configured the
dispatch table for ES2 contexts. This test verifies that all of the
functions set by the old api_exec_es2.c (with the recent addition of VAO
functions) are set in the dispatch table and everything else is a NOP.
When adding ES2 (or ES3) extensions that add new functions, this test
will need to be modified to expect dispatch functions for the new
extension functions.
v2: Expect VAO functions be non-NOP.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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When building with shared-glapi, we can just use Mesa's _mesa_warning without
problems. stubs.cpp is only used when shared-glapi is not used.
Signed-off-by: Ian Romanick <[email protected]>
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NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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v2: Allow GL_ARB_shader_objects functions in core profile because we
still expose the extension string there. Don't allow
glBindFragDataLocation in GLES3 because it's not part of that API.
Based (mostly) on review comments from Eric Anholt.
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This isn't used by this patch, but it will be necessary for several
follow-on patches. Separating this out will make it easier to reorder
patches later.
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This function is not the same as glGetProgramiv.
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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NOTE: This is a candiate for stable branches
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
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Where the non-ES _mesa_error_check_format_and_type() function lives.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Do all error checking of glTexSubImage, glCopyTexSubImage and
glCompressedTexSubImage's xoffset, yoffset, zoffset, width, height, and
depth params in one place.
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Do all the checking in one function instead of two and fix up some of
the error checking.alignment check
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This is the code that checks if a subtexture region is aligned to the
compressed format's block size.
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Do all the checking in one function instead of two.
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If a subtexture region isn't aligned to the compressed block size,
return GL_INVALID_OPERATION, not gl_INVALID_VALUE.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Eric Anholt <[email protected]>
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GLES 3 supports sRGB functionality, but it does not expose the
GL_FRAMEBUFFER_SRGB enable/disable bit. Instead the implementation
is expected to behave as though that bit is always enabled.
This patch ensures that ctx->Color.sRGBEnabled (the internal variable
tracking GL_FRAMEBUFFER_SRGB) is initially true in GLES 2/3 contexts,
and that it cannot be modified through the GLES 3 API.
This is safe for GLES 2, since ctx->Color.sRGBEnabled has no effect on
non-sRGB formats, and GLES 2 doesn't support any sRGB formats.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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GLES3 supports sRGB formats, but it does not support the
GL_FRAMEBUFFER_SRGB enable/disable flag (instead it behaves as if this
flag is always enabled). Therefore, meta ops that need to disable
GL_FRAMEBUFFER_SRGB will need a backdoor mechanism to do so when the
API is GLES3.
We were already doing a similar thing for GL_MULTISAMPLE, which has
the same constraints.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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texenv_fragment_program is declared as a class. Fixes warnings with MSVC.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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signbit() appears to be available everywhere (even MSVC according to
MSDN), so let's use it instead of open-coding some messy and confusing
bit twiddling macros.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54805
Reviewed-by: Paul Berry <[email protected]>
Suggested-by: Ian Romanick <[email protected]>
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Recent version of GCC report a warning for the implicit conversion from
int to float:
ff_fragment_shader.cpp:897:3: warning: narrowing conversion of '(1 << ((int)rgb_shift))' from 'int' to 'float' inside { } is ill-formed in C++11 [-Wnarrowing]
This is because floats cannot precisely represent all possible 32-bit
integer values. However, texenv code is all expected to be floating
point, so this should not be a problem.
Signed-off-by: Kenneth Graunke <[email protected]>
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Commit 42723d88d intended to override an S3TC internalFormat to a
generic compressed format when the application requested online
compression of uncompressed data. Unfortunately, it also broke
pre-compressed textures when libtxc_dxtn isn't installed but the
extensions are forced on.
Both glCompressedTexImage2D() and glTexImage2D() call teximage(), which
calls _mesa_choose_texture_format(), hitting this override code. If we
have actual S3TC source data, we can't treat it as any other format, and
need to avoid the override.
Since glCompressedTexImage2D() passes in a format of GL_NONE (which is
illegal for glTexImage), we can use that to detect the pre-compressed
case and avoid the overrides.
Fixes a regression since 42723d88d370a7599398cc1c2349aeb951ba1c57.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-and-tested-by: Jordan Justen <[email protected]>
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MSAA resolves and other blit-like operations ignore SRGB state anyway,
so we should be able to safely allow resolves between compatible
SRGB/linear formats like SRGBA8 and RGBA8888.
This matches the behavior of the nVidia and AMD binary drivers.
Fixes completely black rendering when using multisampling in L4D2.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Paul Berry <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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This was already (correctly) supported for glGetSamplerParameter paths.
NOTE: This is a candidate for stable branches.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This reverts commit 5b807400a87d5efefc481017eb420b772933e1da.
accidentally pushed.
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This reverts commit 5205db6a7ce623a7fca72e6dc6391bd12be3f6aa.
accidentally pushed
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