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Commit message (
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Author
Age
Files
Lines
*
mesa: Don't choose S3TC for generic compression if we can't compress.
Eric Anholt
2013-08-30
1
-4
/
+8
*
mesa: Rip out more extension checking from texformat.c.
Eric Anholt
2013-08-30
1
-10
/
+4
*
mesa/main: Check for 0 size draws after validation.
Fabian Bieler
2013-08-27
1
-21
/
+30
*
mesa: init dst values in COPY_CLEAN_4V_TYPE_AS_FLOAT()
Brian Paul
2013-08-26
1
-1
/
+2
*
mesa: Set query->EverBound in glQueryCounter().
Kenneth Graunke
2013-08-25
1
-0
/
+1
*
glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.
Paul Berry
2013-08-23
2
-0
/
+9
*
mesa: Fix assertion error with glDebugMessageControl
Timothy Arceri
2013-08-23
1
-13
/
+2
*
mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.
Kenneth Graunke
2013-08-22
1
-1
/
+1
*
mesa: Never advertise _S3TC compressed formats
Ian Romanick
2013-08-21
1
-12
/
+0
*
mesa: Only advertise GL_ETC1_RGB8_OES in ES contexts
Ian Romanick
2013-08-21
1
-1
/
+9
*
mesa: use ARRAY_SIZE() macro instead of magic number
Brian Paul
2013-08-20
1
-1
/
+1
*
mesa: Update the BGRA vertex array error handling
Fredrik Höglund
2013-08-15
1
-1
/
+19
*
mesa: Use _mesa_detach_renderbuffer when deleting a texture
Ian Romanick
2013-08-13
2
-20
/
+48
*
mesa: Make detach_renderbuffer available outside fbobject.c
Ian Romanick
2013-08-13
2
-9
/
+38
*
main: Fix deprecation of glLineWidth()
Paul Berry
2013-08-09
1
-1
/
+2
*
mesa: Generate a renderbuffer wrapper even if the texture has no image
Ian Romanick
2013-08-06
1
-2
/
+3
*
mesa: Validate the layer selection of an array texture too
Ian Romanick
2013-08-06
1
-4
/
+30
*
mesa: Don't call driver RenderTexture for invalid zoffset
Ian Romanick
2013-08-06
1
-0
/
+6
*
mesa: Don't call driver RenderTexture for really broken textures
Ian Romanick
2013-08-06
1
-2
/
+20
*
mesa: Remove stray debug printfs in attachment completeness code
Ian Romanick
2013-08-06
1
-2
/
+0
*
mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctly
Ian Romanick
2013-08-06
2
-11
/
+19
*
mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctly
Ian Romanick
2013-08-06
2
-7
/
+18
*
mesa: Use MIN3 instead of two MIN2s.
Matt Turner
2013-08-02
1
-4
/
+5
*
mesa: Update comments to match newer specs.
Matt Turner
2013-08-02
2
-2
/
+2
*
main: Warn that geometry shader support is experimental.
Paul Berry
2013-08-01
1
-0
/
+6
*
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Eric Anholt
2013-08-01
1
-0
/
+18
*
main: Fix delete_shader_cb() for geometry shaders
Paul Berry
2013-08-01
1
-1
/
+2
*
mesa: Validate the drawing primitive against the geometry shader input primit...
Fabian Bieler
2013-08-01
1
-0
/
+68
*
mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.
Fabian Bieler
2013-08-01
1
-1
/
+1
*
mesa: Copy linked program data for GS.
Paul Berry
2013-08-01
2
-1
/
+12
*
mesa: Refactor copying of linked program data.
Paul Berry
2013-08-01
3
-2
/
+32
*
glsl: support compilation of geometry shaders
Bryan Cain
2013-08-01
1
-1
/
+3
*
mesa: account for geometry shader texture fetches in update_texture_state
Bryan Cain
2013-08-01
1
-5
/
+13
*
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
Paul Berry
2013-08-01
6
-7
/
+16
*
main: Fix geometry shader error messages (missing right paren)
Paul Berry
2013-08-01
1
-3
/
+3
*
Correct clamping of TEXTURE_{MAX, BASE}_LEVEL
Corey Richardson
2013-08-01
1
-2
/
+20
*
De-tab and align comments in gl_texture_object
Corey Richardson
2013-08-01
1
-22
/
+23
*
mesa: fix multisampling proxy textures not being queryable
Mikko Juola
2013-07-31
1
-0
/
+2
*
mesa: fix proxy textures becoming immutable and unusable
Mikko Juola
2013-07-31
1
-1
/
+1
*
mesa: fix proxy textures not working with default texture binding
Mikko Juola
2013-07-31
1
-1
/
+1
*
mesa: fix number of mipmaps calculation for proxy textures
Mikko Juola
2013-07-31
1
-0
/
+10
*
mesa: improve free() cleanup in generate_mipmap_compressed()
Brian Paul
2013-07-31
1
-10
/
+7
*
mesa,glsl,st/dri: add a new driconf option force_glsl_version for Unigine
Marek Olšák
2013-07-30
1
-0
/
+6
*
mesa: add MESA_GLSL debug flag to dump shaders on compile error
Marek Olšák
2013-07-30
2
-5
/
+15
*
mesa: default texture buffer format should be R8 in the core profile
Marek Olšák
2013-07-30
1
-2
/
+2
*
mesa: default DEPTH_TEXTURE_MODE should be RED in the core profile
Marek Olšák
2013-07-30
2
-4
/
+6
*
mesa: Remove broken assertion about enabled texture targets.
Kenneth Graunke
2013-07-29
1
-4
/
+2
*
mesa: Expose OES_surfaceless_context.
Matt Turner
2013-07-29
1
-0
/
+1
*
mesa: Return GL_FRAMEBUFFER_UNDEFINED if the winsys fbo is incomplete.
Matt Turner
2013-07-29
1
-2
/
+6
*
mesa: Disable GL_EXT_framebuffer_object in core profiles and OpenGL 3.1
Ian Romanick
2013-07-26
1
-1
/
+1
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