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* mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mixIan Romanick2013-09-132-2/+2
* mesa: Disallow relinking if a program is used by an active XFB object.Kenneth Graunke2013-09-123-7/+47
* mesa: Reject ResumeTransformFeedback if the wrong program is bound.Kenneth Graunke2013-09-121-0/+11
* mesa: Track the vertex program active at BeginTransformFeedback() time.Kenneth Graunke2013-09-122-0/+8
* mesa: Disallow TransformFeedbackVaryings when active.Kenneth Graunke2013-09-121-0/+10
* glsl: During linking, record whether a GS uses EndPrimitive().Paul Berry2013-09-112-0/+3
* mesa: Use correct enum conversion function.Vinson Lee2013-09-101-1/+1
* mesa: Ensure gl_sync_object is fully initialized.Vinson Lee2013-09-101-1/+1
* glsl: Implement MESA_shader_integer_mix extension.Matt Turner2013-09-092-1/+3
* mesa: Always use seamless cubemap filtering in GLES3Ian Romanick2013-09-081-0/+8
* mesa: Don't allow glSamplerParameteriv(GL_TEXTURE_CUBE_MAP_SEAMLESS) in ESIan Romanick2013-09-081-1/+2
* mesa: Ensure gl_query_object is fully initialized.Vinson Lee2013-09-061-1/+1
* mesa: add GL_KHR_debug functions to dispatch_sanity.cppBrian Paul2013-09-061-0/+12
* mesa: Setup remaining infrastucture and enable KHR_debugTimothy Arceri2013-09-042-5/+12
* mesa: Remap debug type and severityTimothy Arceri2013-09-042-8/+58
* mesa: Implement GL_DEBUG_OUTPUTTimothy Arceri2013-09-043-0/+13
* mesa: Implement KHR_debug ObjectLabel functionsTimothy Arceri2013-09-042-0/+343
* mesa: make _mesa_validate_sync() non-staticTimothy Arceri2013-09-042-1/+4
* mesa: free object labels when deletingTimothy Arceri2013-09-0411-0/+14
* mesa: add debug Label field to several data structuresTimothy Arceri2013-09-041-0/+12
* mesa: make _mesa_lookup_list() non-staticTimothy Arceri2013-09-042-6/+8
* mesa: make _mesa_lookup_arrayobj() non-staticTimothy Arceri2013-09-042-5/+8
* mesa: Implement glPushDebugGroup and glPopDebugGroupTimothy Arceri2013-09-043-71/+214
* mesa: Add a clone function to mesa hashTimothy Arceri2013-09-042-0/+31
* mesa: Share common code between ARB_debug_output and KHR_debug functionsTimothy Arceri2013-09-042-97/+226
* mesa: Add some constants and state variables for KHR_debug functionsTimothy Arceri2013-09-043-6/+20
* mesa: Rename gl_context::swtnl_im to vbo_context; use proper type.Kenneth Graunke2013-09-031-1/+2
* mesa: Don't choose S3TC for generic compression if we can't compress.Eric Anholt2013-08-301-4/+8
* mesa: Rip out more extension checking from texformat.c.Eric Anholt2013-08-301-10/+4
* mesa/main: Check for 0 size draws after validation.Fabian Bieler2013-08-271-21/+30
* mesa: init dst values in COPY_CLEAN_4V_TYPE_AS_FLOAT()Brian Paul2013-08-261-1/+2
* mesa: Set query->EverBound in glQueryCounter().Kenneth Graunke2013-08-251-0/+1
* glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.Paul Berry2013-08-232-0/+9
* mesa: Fix assertion error with glDebugMessageControlTimothy Arceri2013-08-231-13/+2
* mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.Kenneth Graunke2013-08-221-1/+1
* mesa: Never advertise _S3TC compressed formatsIan Romanick2013-08-211-12/+0
* mesa: Only advertise GL_ETC1_RGB8_OES in ES contextsIan Romanick2013-08-211-1/+9
* mesa: use ARRAY_SIZE() macro instead of magic numberBrian Paul2013-08-201-1/+1
* mesa: Update the BGRA vertex array error handlingFredrik Höglund2013-08-151-1/+19
* mesa: Use _mesa_detach_renderbuffer when deleting a textureIan Romanick2013-08-132-20/+48
* mesa: Make detach_renderbuffer available outside fbobject.cIan Romanick2013-08-132-9/+38
* main: Fix deprecation of glLineWidth()Paul Berry2013-08-091-1/+2
* mesa: Generate a renderbuffer wrapper even if the texture has no imageIan Romanick2013-08-061-2/+3
* mesa: Validate the layer selection of an array texture tooIan Romanick2013-08-061-4/+30
* mesa: Don't call driver RenderTexture for invalid zoffsetIan Romanick2013-08-061-0/+6
* mesa: Don't call driver RenderTexture for really broken texturesIan Romanick2013-08-061-2/+20
* mesa: Remove stray debug printfs in attachment completeness codeIan Romanick2013-08-061-2/+0
* mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctlyIan Romanick2013-08-062-11/+19
* mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctlyIan Romanick2013-08-062-7/+18
* mesa: Use MIN3 instead of two MIN2s.Matt Turner2013-08-021-4/+5