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Author
Age
Files
Lines
*
mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Ian Romanick
2013-09-13
2
-2
/
+2
*
mesa: Disallow relinking if a program is used by an active XFB object.
Kenneth Graunke
2013-09-12
3
-7
/
+47
*
mesa: Reject ResumeTransformFeedback if the wrong program is bound.
Kenneth Graunke
2013-09-12
1
-0
/
+11
*
mesa: Track the vertex program active at BeginTransformFeedback() time.
Kenneth Graunke
2013-09-12
2
-0
/
+8
*
mesa: Disallow TransformFeedbackVaryings when active.
Kenneth Graunke
2013-09-12
1
-0
/
+10
*
glsl: During linking, record whether a GS uses EndPrimitive().
Paul Berry
2013-09-11
2
-0
/
+3
*
mesa: Use correct enum conversion function.
Vinson Lee
2013-09-10
1
-1
/
+1
*
mesa: Ensure gl_sync_object is fully initialized.
Vinson Lee
2013-09-10
1
-1
/
+1
*
glsl: Implement MESA_shader_integer_mix extension.
Matt Turner
2013-09-09
2
-1
/
+3
*
mesa: Always use seamless cubemap filtering in GLES3
Ian Romanick
2013-09-08
1
-0
/
+8
*
mesa: Don't allow glSamplerParameteriv(GL_TEXTURE_CUBE_MAP_SEAMLESS) in ES
Ian Romanick
2013-09-08
1
-1
/
+2
*
mesa: Ensure gl_query_object is fully initialized.
Vinson Lee
2013-09-06
1
-1
/
+1
*
mesa: add GL_KHR_debug functions to dispatch_sanity.cpp
Brian Paul
2013-09-06
1
-0
/
+12
*
mesa: Setup remaining infrastucture and enable KHR_debug
Timothy Arceri
2013-09-04
2
-5
/
+12
*
mesa: Remap debug type and severity
Timothy Arceri
2013-09-04
2
-8
/
+58
*
mesa: Implement GL_DEBUG_OUTPUT
Timothy Arceri
2013-09-04
3
-0
/
+13
*
mesa: Implement KHR_debug ObjectLabel functions
Timothy Arceri
2013-09-04
2
-0
/
+343
*
mesa: make _mesa_validate_sync() non-static
Timothy Arceri
2013-09-04
2
-1
/
+4
*
mesa: free object labels when deleting
Timothy Arceri
2013-09-04
11
-0
/
+14
*
mesa: add debug Label field to several data structures
Timothy Arceri
2013-09-04
1
-0
/
+12
*
mesa: make _mesa_lookup_list() non-static
Timothy Arceri
2013-09-04
2
-6
/
+8
*
mesa: make _mesa_lookup_arrayobj() non-static
Timothy Arceri
2013-09-04
2
-5
/
+8
*
mesa: Implement glPushDebugGroup and glPopDebugGroup
Timothy Arceri
2013-09-04
3
-71
/
+214
*
mesa: Add a clone function to mesa hash
Timothy Arceri
2013-09-04
2
-0
/
+31
*
mesa: Share common code between ARB_debug_output and KHR_debug functions
Timothy Arceri
2013-09-04
2
-97
/
+226
*
mesa: Add some constants and state variables for KHR_debug functions
Timothy Arceri
2013-09-04
3
-6
/
+20
*
mesa: Rename gl_context::swtnl_im to vbo_context; use proper type.
Kenneth Graunke
2013-09-03
1
-1
/
+2
*
mesa: Don't choose S3TC for generic compression if we can't compress.
Eric Anholt
2013-08-30
1
-4
/
+8
*
mesa: Rip out more extension checking from texformat.c.
Eric Anholt
2013-08-30
1
-10
/
+4
*
mesa/main: Check for 0 size draws after validation.
Fabian Bieler
2013-08-27
1
-21
/
+30
*
mesa: init dst values in COPY_CLEAN_4V_TYPE_AS_FLOAT()
Brian Paul
2013-08-26
1
-1
/
+2
*
mesa: Set query->EverBound in glQueryCounter().
Kenneth Graunke
2013-08-25
1
-0
/
+1
*
glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.
Paul Berry
2013-08-23
2
-0
/
+9
*
mesa: Fix assertion error with glDebugMessageControl
Timothy Arceri
2013-08-23
1
-13
/
+2
*
mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.
Kenneth Graunke
2013-08-22
1
-1
/
+1
*
mesa: Never advertise _S3TC compressed formats
Ian Romanick
2013-08-21
1
-12
/
+0
*
mesa: Only advertise GL_ETC1_RGB8_OES in ES contexts
Ian Romanick
2013-08-21
1
-1
/
+9
*
mesa: use ARRAY_SIZE() macro instead of magic number
Brian Paul
2013-08-20
1
-1
/
+1
*
mesa: Update the BGRA vertex array error handling
Fredrik Höglund
2013-08-15
1
-1
/
+19
*
mesa: Use _mesa_detach_renderbuffer when deleting a texture
Ian Romanick
2013-08-13
2
-20
/
+48
*
mesa: Make detach_renderbuffer available outside fbobject.c
Ian Romanick
2013-08-13
2
-9
/
+38
*
main: Fix deprecation of glLineWidth()
Paul Berry
2013-08-09
1
-1
/
+2
*
mesa: Generate a renderbuffer wrapper even if the texture has no image
Ian Romanick
2013-08-06
1
-2
/
+3
*
mesa: Validate the layer selection of an array texture too
Ian Romanick
2013-08-06
1
-4
/
+30
*
mesa: Don't call driver RenderTexture for invalid zoffset
Ian Romanick
2013-08-06
1
-0
/
+6
*
mesa: Don't call driver RenderTexture for really broken textures
Ian Romanick
2013-08-06
1
-2
/
+20
*
mesa: Remove stray debug printfs in attachment completeness code
Ian Romanick
2013-08-06
1
-2
/
+0
*
mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctly
Ian Romanick
2013-08-06
2
-11
/
+19
*
mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctly
Ian Romanick
2013-08-06
2
-7
/
+18
*
mesa: Use MIN3 instead of two MIN2s.
Matt Turner
2013-08-02
1
-4
/
+5
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