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* plug in 2.0, 2.1 functionsBrian Paul2006-11-031-0/+26
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* Added OpenGL 2.1 entrypoints.Brian Paul2006-11-031-2093/+2158
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* replace CONFIG_H with MESA_CONFIG_H_INCLUDEDBrian Paul2006-11-031-4/+4
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* Minor changes to get ready for OpenGL 2.1.Brian Paul2006-11-033-1/+11
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* Update gl_API.xml with OpenGL 2.0 functions, regenerate derived files.Brian Paul2006-11-021-2844/+3028
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* minor change in _mesa_ResizeBuffersMESA()Brian Paul2006-11-021-1/+2
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* comment about a valgrind errorBrian Paul2006-11-021-0/+1
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* s/GLchan/GLubyte/ in debug codeBrian Paul2006-11-021-3/+3
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* init SecondaryRasterColorBrian Paul2006-11-021-0/+1
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* Added GL_STENCIL_BACK_WRITEMASKBrian Paul2006-11-022-0/+10
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* check for shader extensions for OpenGL 2.0Brian Paul2006-11-021-2/+4
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* Undo some of yesterday's ATI_separate_stencil changes. The ATI extensionBrian Paul2006-11-023-51/+51
| | | | doesn't exactly match OpenGL 2.0.
* new RGBA_LOGICOP_ENABLED() macroBrian Paul2006-11-022-3/+9
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* Rename _mesa_IsProgram() to _mesa_IsProgramARB() to avoid collision with theBrian Paul2006-11-022-3/+3
| | | | OpenGL 2.0 function of the same name.
* Add ATI_separate_stencil and use it in preference to EXT_stencil_two_sideBrian Paul2006-11-024-56/+57
| | | | since the former is what's used for OpenGL 2.0.
* update _mesa_select_tex_image() and _mesa_get_tex_image()Brian Paul2006-11-011-2/+2
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* update commentsBrian Paul2006-11-011-17/+6
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* Remove x/y/width/height parameters from Clear functions.Brian Paul2006-11-012-18/+4
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* Merge texmem-0-3-branch.Keith Whitwell2006-11-0111-507/+813
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* Added a few new ctx->Const. fields for shader-related limits.Brian Paul2006-11-014-16/+30
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* fix MINGW32 problemsBrian Paul2006-10-311-2/+4
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* Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul2006-10-301-16/+0
| | | | | Massage nvvertexec.c code to work more like s_nvfragprog.c - another step toward unifying vertex/fragment program execution.
* remove debug codeBrian Paul2006-10-301-7/+0
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* Rather than always allocating 100 instructions, put instructions into aBrian Paul2006-10-291-18/+42
| | | | | temporary buffer, then copy into a malloc'd array of the correct size. According to Glean texCombine, we never need more than 21 instructions.
* Change _mesa_init_instruction() to initialize an array of instructions.Brian Paul2006-10-291-1/+1
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* s/GLchan/GLubyte/Brian Paul2006-10-241-4/+4
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* whitespace clean-upBrian Paul2006-10-242-4/+4
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* Color clamping fixes.Brian Paul2006-10-224-2/+40
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* minor re-org, doxygen commentsBrian Paul2006-10-181-11/+13
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* Don't pass x/y/width/height to ctx->Driver.Accum().Brian Paul2006-10-182-8/+3
| | | | | Compute the region after we've locked (and possibly updated the buffer's size). Same thing is needed for ctx->Driver.Clear().
* Move struct atifs_machine into s_atifragshader.cBrian Paul2006-10-171-12/+0
| | | | Add support for runtime colorbuffer types.
* check if ctx->Driver.GetBufferSize==NULL and no-opBrian Paul2006-10-172-5/+10
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* Set _NEW_BUFFERS in _mesa_resize_framebuffer(). This makes sure the swrastBrian Paul2006-10-161-2/+7
| | | | | module updates its state (CLIP_BIT) upon resizes. The driver could do this instead, but doing it here is safer.
* Added #if / #else / #endif around code related to framebuffer initializationBrian Paul2006-10-151-0/+20
| | | | to describe what should be changed in the drivers.
* updated comments, mark GetBufferSize() and ResizeBuffers() as obsoleteBrian Paul2006-10-152-11/+20
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* remove needless conditionBrian Paul2006-10-131-3/+1
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* Consolidate, move, fix code related to color index and stencil image transferBrian Paul2006-10-134-147/+122
| | | | operations (shift, offset, table lookup, etc).
* In _mesa_pack_rgba_span_float() we don't need to make a temporary copy ofBrian Paul2006-10-136-44/+35
| | | | | | | incoming colors when applying pixel transfer ops. In all cases, the caller either indicates there's no pixel transfer ops, or the incoming colors are coming from temporary storage already and can be safely modified.
* s/GLuint/GLbitfield/Brian Paul2006-10-132-14/+14
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* s/GL_FALSE/0x0/Brian Paul2006-10-131-1/+1
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* removed obsolete _mesa_pack_rgba_span_chan()Brian Paul2006-10-132-80/+0
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* Revamp color table code.Brian Paul2006-10-136-741/+322
| | | | Always store all color tables as both float and ubyte.
* remove _mesa_chan_to_float_span(), rename _mesa_map_ci8_to_rgba()Brian Paul2006-10-122-76/+6
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* _mesa_map_ci_to_rgba_chan() no longer usedBrian Paul2006-10-122-53/+4
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* don't use temp storage in _mesa_convert_colors() when possibleBrian Paul2006-10-121-47/+60
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* Fix bug #4681.Ian Romanick2006-10-112-36/+2
| | | | | | | | | | | | | | | | | glDeleteTextures and glDeleteTexturesEXT were erroneously listed as aliases of each other. For anything /except/ GLX protocol they are aliases. This set of changes allows functions that are functionally identical but have different GLX protocol to be listed as aliases. When building with GLX_INDIRECT_RENDERING set, different static functions are used. These functions determine whether the current context is direct rendering or not. If the context is direct rendering, the aliased function (e.g., glDeleteTextures in the case of glDeleteTexturesEXT) is called. If the context is not direct rendering, the correct GLX protocol is sent. For a deeper explanation of what is changed, please see: http://dri.freedesktop.org/wiki/PartiallyAliasedFunctions
* Added _mesa_convert_colors().Brian Paul2006-10-112-15/+153
| | | | _mesa_clip_drawpixels() now handles Pixel.ZoomY==-1.
* sources for X.org xserver buildBrian Paul2006-10-111-0/+64
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* a step toward moving run-time vertex program state out of GLcontextBrian Paul2006-10-101-14/+25
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* Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul2006-10-102-21/+9
| | | | debug) it's only used there.