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* mesa/es: Validate buffer object targets in Mesa code rather than the ES wrapperIan Romanick2012-08-242-36/+8
* mesa/es: Validate VertexPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-15/+6
* mesa/es: Remove redundant vertex pointer size validationIan Romanick2012-08-241-6/+0
* mesa/es: Validate TexCoordPointer size in Mesa code rather than the ES wrapperIan Romanick2012-08-242-7/+2
* mesa/es: Validate TexCoordPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-16/+6
* mesa/es: Validate NormalPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-13/+6
* mesa/es: Validate ColorPointer size in Mesa code rather than the ES wrapperIan Romanick2012-08-242-5/+2
* mesa/es: Validate ColorPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-14/+8
* mesa/es: Remove redundant vertex attrib pointer type validationIan Romanick2012-08-241-22/+0
* mesa/es: Remove redundant vertex attrib pointer size validationIan Romanick2012-08-241-7/+0
* mesa/es: Disallow BGRA vertex arrays in ES or ES2 contextsIan Romanick2012-08-241-0/+5
* mesa: Rearrange array type checking, filter more types in ESIan Romanick2012-08-241-9/+25
* mesa: Refactor element type checking into its own functionIan Romanick2012-08-241-23/+25
* mesa: add generic compressed -> uncompressed format helperBrian Paul2012-08-242-0/+42
* mesa: don't try (generic) compression of 1D and 1D_ARRAY texturesBrian Paul2012-08-241-12/+26
* mesa: add texture target field to ChooseTextureFormat() driver hookBrian Paul2012-08-245-11/+16
* Move _mesa_dl* functions into dlopen.h and inline themMatt Turner2012-08-242-120/+75
* mesa/dlopen: use HAVE_DLOPEN instead of _GNU_SOURCETapani Pälli2012-08-241-4/+4
* mesa/es: Validate glCreateShader targets in Mesa code rather than the ES wrapperIan Romanick2012-08-242-6/+1
* mesa/es: Validate glGetProgramiv pnames in Mesa code rather than the ES wrapperIan Romanick2012-08-242-23/+31
* mesa: Filter glGetProgramiv pnames based on available extensionsIan Romanick2012-08-241-30/+37
* main: fix ES compile breakageBrian Paul2012-08-241-1/+1
* mesa/swrast: fix GL_TEXTURE_2D_ARRAY texture fetches for dxt formatsBrian Paul2012-08-243-48/+52
* mesa/swrast: fix GL_TEXTURE_2D_ARRAY texture fetches for latc/rgtc formatsBrian Paul2012-08-243-64/+84
* mesa: code movement in teximage.cBrian Paul2012-08-241-204/+198
* mesa: consolidate glTexImage and glCompressedTexImage codeBrian Paul2012-08-241-203/+138
* mesa: make glTexImage, glCompressedTexImage proxy code more alikeBrian Paul2012-08-241-35/+42
* mesa: rename texpal.[ch] to texcompress_cpal.[ch]Brian Paul2012-08-243-9/+24
* mesa: s/GLuint/gl_format/ in _mesa_compressed_format_to_glenum()Brian Paul2012-08-242-2/+2
* mesa: new _mesa_num_tex_faces() helperBrian Paul2012-08-244-5/+18
* mesa: make _mesa_get_proxy_tex_image() staticBrian Paul2012-08-242-9/+8
* mesa: don't clear proxy image fields when regular GL error is generatedBrian Paul2012-08-241-11/+33
* mesa: fix glTexImage proxy texture error generationBrian Paul2012-08-241-52/+43
* mesa/es: Validate glCompressedTexSubImage internalFormat in Mesa code rather ...Ian Romanick2012-08-232-5/+10
* mesa/es: Validate glCompressedTexImage internalFormat in Mesa code rather tha...Ian Romanick2012-08-232-26/+16
* mesa/es: Validate glCopyTexImage internalFormat in Mesa code rather than the ...Ian Romanick2012-08-232-8/+18
* mesa/es: Validate glTexSubImage format and type in Mesa code rather than the ...Ian Romanick2012-08-232-133/+17
* mesa/es: Validate glTexImage format, type, and internalFormat in Mesa code ra...Ian Romanick2012-08-233-203/+98
* mesa/es: Validate glTexImage border in Mesa code rather than the ES wrapperIan Romanick2012-08-232-10/+4
* mesa: Generate an error when glCopyTexImage border is invalidIan Romanick2012-08-231-0/+2
* mesa/es: Add support for GL_APPLE_texture_max_levelIan Romanick2012-08-231-0/+1
* mesa/es: Validate glGetTexParameter pnames in Mesa code rather than the ES wr...Ian Romanick2012-08-232-29/+84
* mesa/es: Validate glTexParameter pnames in Mesa code rather than the ES wrapperIan Romanick2012-08-233-75/+54
* mesa/es: Remove redundant glBindTexture target validationIan Romanick2012-08-231-8/+0
* mesa: Filter glBindTexture targets based on supported features.Ian Romanick2012-08-231-9/+21
* mesa/es: Validate tex image targets in Mesa code rather than the ES wrapperIan Romanick2012-08-232-130/+29
* mesa/es: Validate EGLImageTargetTexture2DOES target in Mesa code rather than ...Ian Romanick2012-08-232-10/+15
* mesa/es: Validate glTexParameter targets in Mesa code rather than the ES wrapperIan Romanick2012-08-233-34/+15
* mesa/es: Validate GL_TEXTURE_WRAP param in Mesa code rather than the ES wrapperIan Romanick2012-08-233-26/+12
* mesa: Refactor validate_texture_wrap_mode to use a switch-statementIan Romanick2012-08-231-35/+42