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* mesa: Expose MAX_FRAGMENT_INPUT_COMPONENTS on ES3 and desktop 3.2.Eric Anholt2013-06-072-0/+10
* mesa: Expose texture array getters on GLES3.Eric Anholt2013-06-072-2/+10
* mesa: Fix the return value of TEXTURE_BINDING_2D_ARRAY.Eric Anholt2013-06-071-1/+1
* mesa: Expose texel offset limits in GLES3.Eric Anholt2013-06-072-5/+6
* glsl: Fix uniform buffer object counting.Eric Anholt2013-06-061-1/+9
* mesa: remove outdated version lines in commentsRico Schüller2013-06-05153-153/+0
* mesa: change MAX_PROGRAM_ADDRESS_REGS to 1, clamp to it in state trackerBrian Paul2013-06-041-1/+1
* mesa: Prevent possible out-of-bounds read by save_SamplerParameterfv.Vinson Lee2013-06-031-1/+4
* mesa/texformat: add _mesa_tex_target_is_array functionJordan Justen2013-06-022-0/+16
* mesa: handle missing read buffer in _mesa_get_color_read_format/type()Brian Paul2013-06-021-30/+48
* mesa: fix hodge podge indentation, update comments in texformat.cBrian Paul2013-06-021-186/+184
* mesa: Add missing break statement in _mesa_choose_tex_format.Vinson Lee2013-05-301-0/+1
* mesa: fix error checking of DXT sRGB formats in _mesa_base_tex_format()Brian Paul2013-05-301-2/+4
* mesa: asst. whitespace, formatting fixes in teximage.cBrian Paul2013-05-301-28/+43
* mesa: Implement ext_framebuffer_multisample_blit_scaled extensionAnuj Phogat2013-05-303-6/+32
* mesa: Delete the ctx->Array._RestartIndex derived state.Kenneth Graunke2013-05-294-12/+3
* mesa: Ignore fixed-index primitive restart in ArrayElement().Kenneth Graunke2013-05-291-1/+1
* mesa: Add a helper function for determining the restart index.Kenneth Graunke2013-05-292-0/+26
* mesa: fix GLSL program objects with more than 16 samplers combinedMarek Olšák2013-05-283-26/+31
* mesa: declare UniformBufferBindings as an array with a static sizeMarek Olšák2013-05-283-9/+7
* mesa: Remove extension checking from ChooseTexFormat.Eric Anholt2013-05-211-651/+533
* mesa: Add ChooseTexFormat support for the new XBGR formats.Eric Anholt2013-05-211-0/+10
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-172-4/+4
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-175-26/+14
* mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.Eric Anholt2013-05-172-9/+24
* mesa: Stop clamping stencil reference value at specification timeChris Forbes2013-05-151-9/+0
* mesa: Use accessor for stencil reference values in glGetChris Forbes2013-05-152-2/+6
* mesa: add accessor for effective stencil refChris Forbes2013-05-151-0/+14
* extensions: add AMD_vertex_shader_layerJordan Justen2013-05-132-1/+3
* mesa: Expose GL_OES_texture_npot on GLES1Chad Versace2013-05-131-1/+1
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-124-24/+7
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-1/+4
* mesa: Add comments about bit-ordering of new XRGB/XBGR formats.Kenneth Graunke2013-05-121-15/+15
* mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECTMarek Olšák2013-05-113-2/+11
* mesa: skip _MaxElement computation unless driver needs strict bounds checkingMarek Olšák2013-05-111-1/+3
* mesa: remove unused gl_array_object::NewArrayMarek Olšák2013-05-114-10/+0
* mesa: remove unused gl_constants::MaxColorTableSizeMarek Olšák2013-05-113-6/+0
* mesa: unify MaxVertexVaryingComponents and MaxGeometryVaryingComponentsMarek Olšák2013-05-114-9/+4
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-115-20/+18
* mesa: consolidate definitions of max texture image unitsMarek Olšák2013-05-112-8/+4
* mesa: Make Mesa core set up wrapped texture renderbuffer state.Eric Anholt2013-05-061-0/+7
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-063-7/+49
* mesa: Add infrastructure for ARB_gpu_shader5.Matt Turner2013-05-062-0/+2
* mesa: whitespace, formatting fixes, etc in api_arrayelt.cBrian Paul2013-05-031-35/+65
* mesa: change ctx->Driver.NeedFlush to GLbitfield and update commentBrian Paul2013-05-031-3/+3
* mesa; change ctx->Driver.SaveNeedFlush to boolean, and document it.Brian Paul2013-05-031-1/+2
* mesa: update comments, simplify code in vtxfmt.cBrian Paul2013-05-021-8/+6
* mesa: update GLvertexformat commentsBrian Paul2013-05-021-20/+7
* mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()Brian Paul2013-05-025-30/+3
* mesa: remove GLvertexformat::Rectf()Brian Paul2013-05-023-7/+2