| Commit message (Collapse) | Author | Age | Files | Lines |
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This extension just permits GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_ROWS
and GL_UNPACK_SKIP_PIXELS to be passed to glPixelStore on GLES2 so it
is trivial to implement.
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Also fixes the usage of GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,
which may be set to a BGRA format e.g. for a MESA_FORMAT_ARGB8888 fb.
Reviewed-by: Kenneth Graunke <[email protected]>
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The extension is already exposed for GLES1, but the APIspec
doesnt allow the usage of GL_BGRA_EXT in glTex(Sub)Image2D.
Reviewed-by: Kenneth Graunke <[email protected]>
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For previous four commits:
glapi: add GL_ARB_texture_float
glapi: add GL_ARB_depth_buffer_float
glapi: add GL_ARB_texture_compression_rgtc
glapi: add ARB_texture_rg
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Fixes Coverity resource leak defect.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This adds the xml file covering ARB_blend_func_extended.
v2: fix SRC1_ALPHA
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes Coverity resource leak defect.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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As Eric pointed out, we know the cube faces are square at this point
so we only need to test the texture widths for consistency.
Reviewed-by: Kenneth Graunke <[email protected]>
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Per the spec, only nearest filtering is supported for integer textures.
Otherwise, the texture is incomplete.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Instead of gl_texture_object::_Complete there are now two fields:
_BaseComplete and _MipmapComplete. The former indicates whether the base
texture level is valid. The later indicates whether the whole mipmap is
valid.
With sampler objects, a single texture can appear to be both complete and
incomplete at the same time. See the GL_ARB_sampler_objects spec for more
details. To implement this we now check if the texture is complete with
respect to a sampler state.
Another benefit of this is we no longer need to invalidate a texture's
completeness state when we change the minification/magnification filters
with glTexParameter().
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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To mark the texture object as incomplete.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Merge the mipmap level checking code that was separate cases for 1D,
2D, 3D and CUBE before.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Move the simple MaxLevel < BaseLevel test earlier to be closer to where
we error-check BaseLevel. Also, use the local baseLevel var in more places.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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and add missing case for GL_TEXTURE_BUFFER.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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To make the no-change case faster, as we do for the other object-reference
functions.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Fixes piglit GL_EXT_transform_feedback/negative-prims.
Reviewed-by: Brian Paul <[email protected]>
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We want to start emitting an INVALID_OPERATION from here for transform
feedback. Note that this forced dlist.c to almost not use this
function, since it wants different behavior during dlist compile.
Just pull the non-TF, non-GS test out for compile, because:
1) TF doesn't matter in that case because there's no drawing.
2) I don't think we're going to see GSes and display lists in the same
context, if we don't do GL_ARB_compatibility.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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The error was removed in:
commit 719909698c67c287a393d2380278e7b7495ae018
Author: Ian Romanick <[email protected]>
Date: Tue Oct 18 16:01:49 2011 -0700
mesa: Rewrite the way uniforms are tracked and handled
The GL_ARB_robustness spec doesn't say the implementation
should truncate the output, so just return after setting
the required error like it did before the above commit.
Also fixup an old comment and add an assert.
NOTE: This is a candidate for the 8.0 branch.
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Handle the special case of glFramebufferTextureLayer() for which we pass
teximage = 0 internally in framebuffer_texture(). This patch makes failing
piglit test fbo-array, fbo-depth-array to pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47126
V4: Removed the duplicated code.
Note: This is a candidate for the stable branches.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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They're no longer used anywhere.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This will replace the soon-to-be-removed _DD_NEW_SEPARATE_SPECULAR flag.
Note: there's a similar composite _MESA_NEW_NEED_EYE_COORDS flag set already.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The driver Clear() function should just grab the clear color out of the
context.
Reviewed-by: Dave Airlie <[email protected]>
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Not used by any drivers. Drivers can easily access the values
from the Mesa context at glClear() time.
Reviewed-by: Dave Airlie <[email protected]>
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Necessary to prevent type mismatches on MinGW.
Signed-off-by: Dave Airlie <[email protected]>
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This issue might recur on other OSes. If so then it might be better
to remove the C-preprocessor magic, and use fully qualified defines
instead.
Signed-off-by: Dave Airlie <[email protected]>
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Store client-defined message IDs in a hash table,
and sort them by severity into three linked lists
so they can be selected by severity level later.
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The final piece of the puzzle for GL_ARB_debug_output.
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This state is needed for deciding whether or not to log
application messages with IDs that haven't been specifically
passed to glDebugMessageControlARB yet.
State for each individual ID number ever passed to
glDebugMessageControlARB (per-context) still needs to be added.
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Controlling the output of client-provided messages
isn't done yet.
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