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* mesa: Implement glPushDebugGroup and glPopDebugGroupTimothy Arceri2013-09-043-71/+214
* mesa: Add a clone function to mesa hashTimothy Arceri2013-09-042-0/+31
* mesa: Share common code between ARB_debug_output and KHR_debug functionsTimothy Arceri2013-09-042-97/+226
* mesa: Add some constants and state variables for KHR_debug functionsTimothy Arceri2013-09-043-6/+20
* mesa: Rename gl_context::swtnl_im to vbo_context; use proper type.Kenneth Graunke2013-09-031-1/+2
* mesa: Don't choose S3TC for generic compression if we can't compress.Eric Anholt2013-08-301-4/+8
* mesa: Rip out more extension checking from texformat.c.Eric Anholt2013-08-301-10/+4
* mesa/main: Check for 0 size draws after validation.Fabian Bieler2013-08-271-21/+30
* mesa: init dst values in COPY_CLEAN_4V_TYPE_AS_FLOAT()Brian Paul2013-08-261-1/+2
* mesa: Set query->EverBound in glQueryCounter().Kenneth Graunke2013-08-251-0/+1
* glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.Paul Berry2013-08-232-0/+9
* mesa: Fix assertion error with glDebugMessageControlTimothy Arceri2013-08-231-13/+2
* mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.Kenneth Graunke2013-08-221-1/+1
* mesa: Never advertise _S3TC compressed formatsIan Romanick2013-08-211-12/+0
* mesa: Only advertise GL_ETC1_RGB8_OES in ES contextsIan Romanick2013-08-211-1/+9
* mesa: use ARRAY_SIZE() macro instead of magic numberBrian Paul2013-08-201-1/+1
* mesa: Update the BGRA vertex array error handlingFredrik Höglund2013-08-151-1/+19
* mesa: Use _mesa_detach_renderbuffer when deleting a textureIan Romanick2013-08-132-20/+48
* mesa: Make detach_renderbuffer available outside fbobject.cIan Romanick2013-08-132-9/+38
* main: Fix deprecation of glLineWidth()Paul Berry2013-08-091-1/+2
* mesa: Generate a renderbuffer wrapper even if the texture has no imageIan Romanick2013-08-061-2/+3
* mesa: Validate the layer selection of an array texture tooIan Romanick2013-08-061-4/+30
* mesa: Don't call driver RenderTexture for invalid zoffsetIan Romanick2013-08-061-0/+6
* mesa: Don't call driver RenderTexture for really broken texturesIan Romanick2013-08-061-2/+20
* mesa: Remove stray debug printfs in attachment completeness codeIan Romanick2013-08-061-2/+0
* mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctlyIan Romanick2013-08-062-11/+19
* mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctlyIan Romanick2013-08-062-7/+18
* mesa: Use MIN3 instead of two MIN2s.Matt Turner2013-08-021-4/+5
* mesa: Update comments to match newer specs.Matt Turner2013-08-022-2/+2
* main: Warn that geometry shader support is experimental.Paul Berry2013-08-011-0/+6
* glsl: Export the compiler's GS layout qualifiers to the gl_shader.Eric Anholt2013-08-011-0/+18
* main: Fix delete_shader_cb() for geometry shadersPaul Berry2013-08-011-1/+2
* mesa: Validate the drawing primitive against the geometry shader input primit...Fabian Bieler2013-08-011-0/+68
* mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.Fabian Bieler2013-08-011-1/+1
* mesa: Copy linked program data for GS.Paul Berry2013-08-012-1/+12
* mesa: Refactor copying of linked program data.Paul Berry2013-08-013-2/+32
* glsl: support compilation of geometry shadersBryan Cain2013-08-011-1/+3
* mesa: account for geometry shader texture fetches in update_texture_stateBryan Cain2013-08-011-5/+13
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-016-7/+16
* main: Fix geometry shader error messages (missing right paren)Paul Berry2013-08-011-3/+3
* Correct clamping of TEXTURE_{MAX, BASE}_LEVELCorey Richardson2013-08-011-2/+20
* De-tab and align comments in gl_texture_objectCorey Richardson2013-08-011-22/+23
* mesa: fix multisampling proxy textures not being queryableMikko Juola2013-07-311-0/+2
* mesa: fix proxy textures becoming immutable and unusableMikko Juola2013-07-311-1/+1
* mesa: fix proxy textures not working with default texture bindingMikko Juola2013-07-311-1/+1
* mesa: fix number of mipmaps calculation for proxy texturesMikko Juola2013-07-311-0/+10
* mesa: improve free() cleanup in generate_mipmap_compressed()Brian Paul2013-07-311-10/+7
* mesa,glsl,st/dri: add a new driconf option force_glsl_version for UnigineMarek Olšák2013-07-301-0/+6
* mesa: add MESA_GLSL debug flag to dump shaders on compile errorMarek Olšák2013-07-302-5/+15
* mesa: default texture buffer format should be R8 in the core profileMarek Olšák2013-07-301-2/+2