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* mesa: make use of ralloc when creating ARB asm gl_program fieldsTimothy Arceri2016-11-172-5/+8
* mesa/glsl: copy num_abos to gl_programTimothy Arceri2016-11-171-0/+1
* mesa/glsl: copy num_images to gl_programTimothy Arceri2016-11-171-0/+2
* mesa: if MESA_DEBUG=context, create a debug contextBrian Paul2016-11-163-2/+25
* main: return error if asking for GL_TEXTURE_BORDER_COLOR in TEXTURE_2D_MULTIS...Samuel Iglesias Gonsálvez2016-11-151-0/+12
* Fix races during _mesa_HashWalk().Steinar H. Gunderson2016-11-121-11/+7
* mesa: fix comment indentation in bind_buffers_check_offset_and_size()Brian Paul2016-11-111-10/+10
* mesa/compiler: move MAX_VARYING to shader_enums.hKenneth Graunke2016-11-111-1/+0
* mesa: remove LowerShaderSharedVariablesMarek Olšák2016-11-101-3/+0
* mesa/extensions: expose OES_vertex_half_float for ES2Kevin Strasser2016-11-093-2/+7
* mesa: Add helper function _mesa_is_alpha_to_coverage_enabled()Anuj Phogat2016-11-072-0/+16
* mesa: Add helper function _mesa_is_alpha_test_enabled()Anuj Phogat2016-11-072-0/+14
* mesa: Use separate line for function return typeAnuj Phogat2016-11-071-1/+2
* mesa: drop current draw/read buffer when ctx is releasedRob Clark2016-11-071-0/+4
* mesa: Add linear ETC2/EAC to the compressed format list with ES3 compat.Kenneth Graunke2016-11-041-6/+12
* mesa/glsl: delete previously linked shaders earlier when linkingTimothy Arceri2016-11-032-14/+12
* mesa: move shader_info to the start of gl_programTimothy Arceri2016-11-031-2/+3
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-284-13/+15
* mesa: code clean-up in _mesa_update_vao_client_arrays()Brian Paul2016-10-281-8/+5
* mesa: update comment on vertex_attrib_binding()Brian Paul2016-10-281-1/+2
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-288-51/+51
* mesa: expose GL_EXT_robustnessTapani Pälli2016-10-271-0/+1
* mesa: add missing CONTEXT_ROBUST_ACCESS enumTapani Pälli2016-10-274-0/+8
* compiler: remove copy_shader_info()Timothy Arceri2016-10-261-2/+0
* glsl: set uses texture gather directly in shader_infoTimothy Arceri2016-10-261-2/+0
* glsl/st/mesa: use common system values read fieldTimothy Arceri2016-10-261-1/+0
* glsl: set patch outputs written directly in shader_infoTimothy Arceri2016-10-261-1/+0
* glsl: set patch inputs read directly in shader_infoTimothy Arceri2016-10-261-1/+0
* glsl: set outputs read directly in shader_infoTimothy Arceri2016-10-261-1/+0
* r200/glsl/st/mesa: use common outputs written fieldTimothy Arceri2016-10-264-5/+4
* mesa/glsl: set double inputs read directly in shader_infoTimothy Arceri2016-10-261-1/+0
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-265-8/+7
* mesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_...Timothy Arceri2016-10-261-0/+1
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-268-88/+64
* i965/mesa/st/swrast: set fs shader_info directly and switch to using itTimothy Arceri2016-10-261-2/+1
* mesa: remove now unused IsCentroid from gl_fragment_programTimothy Arceri2016-10-261-6/+0
* glsl: remove now unused InterpQualifierTimothy Arceri2016-10-261-7/+0
* i965/mesa/st: eliminate gl_compute_programTimothy Arceri2016-10-262-24/+7
* mesa: set cs shader_info metadata directlyTimothy Arceri2016-10-261-5/+3
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-269-81/+74
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-263-25/+9
* mesa: set gs shader_info metadata directlyTimothy Arceri2016-10-261-9/+7
* i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri2016-10-263-22/+8
* mesa: copy tes metadata directly to shared shader infoTimothy Arceri2016-10-261-7/+4
* i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri2016-10-263-18/+7
* mesa: set tcs shader_info metadata directlyTimothy Arceri2016-10-261-3/+1
* glsl: add temporary copy_shader_info() functionTimothy Arceri2016-10-261-0/+2
* glsl: add a shader info field to the gl_program typeTimothy Arceri2016-10-261-0/+3
* mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shaderTimothy Arceri2016-10-262-22/+22
* mesa: fix error handling in DrawBuffersTapani Pälli2016-10-251-34/+37