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Author
Age
Files
Lines
*
mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()
Brian Paul
2011-11-28
1
-1
/
+1
*
mesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT support.
Dave Airlie
2011-11-28
8
-0
/
+110
*
image/pack: fix missing GL_BGR(A)_INTEGER support.
Dave Airlie
2011-11-28
2
-0
/
+4
*
image: fix legal types for packed integer formats.
Dave Airlie
2011-11-27
1
-2
/
+4
*
pack: fix indentation (trivial)
Dave Airlie
2011-11-27
1
-1
/
+1
*
glapi: add ARB_texture_rgb10_a2ui support.
Dave Airlie
2011-11-27
1
-1165
/
+1168
*
mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REV
Chia-I Wu
2011-11-27
4
-6
/
+69
*
mesa: fix incorrect error message in format_unpack.c
Brian Paul
2011-11-23
1
-1
/
+2
*
mesa: update comment for clear_teximage_fields()
Brian Paul
2011-11-22
1
-9
/
+2
*
mesa: re-implement unpacking of DEPTH_COMPONENT32F
Marek Olšák
2011-11-23
1
-0
/
+9
*
mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
Eric Anholt
2011-11-22
1
-1
/
+1
*
mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.
Eric Anholt
2011-11-22
1
-0
/
+11
*
mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.
Eric Anholt
2011-11-22
1
-0
/
+1
*
mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.
Eric Anholt
2011-11-22
3
-9
/
+14
*
mesa: Don't report types for 0-sized components of textures.
Eric Anholt
2011-11-22
1
-50
/
+69
*
mesa: rename the AMD_conservative_depth extension flag to ARB
Marek Olšák
2011-11-22
2
-3
/
+3
*
mesa: set the gl_FragDepth layout in the GLSL linker
Marek Olšák
2011-11-19
1
-0
/
+3
*
mesa: handle MapRenderbuffer() failures in glReadPixels
Brian Paul
2011-11-19
1
-0
/
+45
*
mesa: make slow_read_rgba_pixels() a void function
Brian Paul
2011-11-19
1
-3
/
+1
*
mesa: define, use _mesa_is_cube_face() in several places
Brian Paul
2011-11-19
4
-20
/
+18
*
Revert "read_rgba_pixels: Don't force clamping if the renderbuffer is normali...
Michel Dänzer
2011-11-17
1
-2
/
+1
*
read_rgba_pixels: Don't force clamping if the renderbuffer is normalized.
Michel Dänzer
2011-11-17
1
-1
/
+2
*
mesa: initialize stencilMap, Stride if stencilRb==depthRb
Brian Paul
2011-11-16
1
-0
/
+4
*
mesa: Only update sampler uniforms that are used by the shader stage
Ian Romanick
2011-11-16
1
-3
/
+19
*
mesa: don't map depth+stencil buffer twice in glReadPixels()
Brian Paul
2011-11-16
1
-3
/
+11
*
mesa: do not skip att and spot calculation for infinite light
Yuanhan Liu
2011-11-16
1
-63
/
+50
*
mesa: make sure all lighting tables are updated before the computation
Yuanhan Liu
2011-11-16
1
-0
/
+3
*
mesa: Fix a couple of missed conversion to arrays in format_unpack.
Eric Anholt
2011-11-15
1
-11
/
+11
*
mesa: Include R/RG integer textures in _mesa_is_integer_format.
Eric Anholt
2011-11-15
1
-0
/
+12
*
mesa: convert unpack functions to operate on an array of values
Brian Paul
2011-11-15
1
-630
/
+900
*
mesa: new BYTE/SHORT_TO_FLOATZ() macros
Brian Paul
2011-11-15
3
-42
/
+17
*
mesa: move CEILING() macro into macros.h
Brian Paul
2011-11-15
3
-7
/
+5
*
mesa: remove unused macros in macros.h
Brian Paul
2011-11-15
1
-26
/
+0
*
mesa: consolidate cases in _mesa_components_in_format()
Brian Paul
2011-11-15
1
-28
/
+12
*
mesa: move swrast ReadPixels code into core Mesa
Brian Paul
2011-11-15
2
-0
/
+493
*
mesa: remove support for software alpha buffers
Brian Paul
2011-11-15
2
-376
/
+0
*
mesa: replace GLstencil with GLubyte
Brian Paul
2011-11-15
5
-33
/
+12
*
linker: Count the number of uniform components used by a shader during linking
Ian Romanick
2011-11-14
1
-0
/
+7
*
linker: Count the number of samplers used by a shader during linking
Ian Romanick
2011-11-14
1
-0
/
+3
*
mesa: Fix glFramebufferTexture*() for depth and stencil attachments
Chad Versace
2011-11-11
1
-3
/
+55
*
mesa: Make gl_VertexID be a system value like gl_InstanceID.
Eric Anholt
2011-11-11
1
-0
/
+1
*
mesa: replace api_noop.[ch] with vbo_noop.[ch]
Brian Paul
2011-11-11
2
-1150
/
+0
*
mesa: remove ancient, unused gl_free_control_points prototoype
Brian Paul
2011-11-11
1
-4
/
+0
*
mesa: silence uninitialized var warning
Brian Paul
2011-11-10
1
-1
/
+1
*
mesa: Add support for unpacking 32-bit integer formats to int spans.
Eric Anholt
2011-11-09
2
-0
/
+128
*
glsl: Assign transform feedback varying slots in linker.
Paul Berry
2011-11-09
1
-0
/
+13
*
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
2011-11-09
10
-11
/
+75
*
mesa: fix signed/unsigned integer comparison warnings
Brian Paul
2011-11-08
2
-5
/
+9
*
mesa: Implement glGetFragDataLocation
Ian Romanick
2011-11-08
2
-20
/
+56
*
linker: Use app-specified fragment data location during linking
Ian Romanick
2011-11-08
3
-1
/
+16
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