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* mesa: move _mesa_dlopen(), etc into separate dlopen.c fileBrian Paul2008-12-154-72/+146
* Perform range checking on app supplied texture base levelIan Romanick2008-12-141-0/+12
* mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB).Eric Anholt2008-12-061-2/+10
* mesa: fix conditional in save_Lightfv(), bug 18838Brian2008-12-011-1/+1
* mesa: enable texture compression extensions for software drivers when possibleBrian Paul2008-11-281-1/+10
* mesa: remove unneeded compressed texure size checksPhillip Klaus Krause2008-11-281-6/+0
* mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul2008-11-242-0/+5
* mesa: fix shadow sampling unit issue.Xiang, Haihao2008-11-201-1/+6
* mesa: clamp luminance if needed.Xiang, Haihao2008-11-192-2/+10
* mesa: fix generation of fixed function state when no vp existsAlan Hourihane2008-11-131-43/+41
* mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao2008-11-111-0/+3
* mesa: update new state for RasterPos like other operations.Xiang, Haihao2008-11-111-3/+3
* mesa: new _mesa_is_pow_two() functionBrian2008-11-105-23/+33
* mesa: fix some misc breakage caused by editing auto-generated files rather th...Brian Paul2008-11-101-4/+8
* GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul2008-11-101-4/+4
* mesa: use NRM3 in emit_normalize_vec3() when drivers are readyBrian2008-11-081-0/+5
* mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao2008-11-071-3/+2
* mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-012-30/+28
* mesa: fix a typo in the previous commitXiang, Haihao2008-10-311-1/+1
* mesa: fix an issue in _mesa_PointParameterfv().Xiang, Haihao2008-10-301-1/+1
* mesa: remove calls to _mesa_adjust_image_for_convolution(), use texImage fieldsBrian Paul2008-10-231-14/+6
* mesa: move convolution image adjustment code for glCopyTexSubImage1/2/3D()Brian Paul2008-10-221-15/+21
* mesa: some re-org of glCopyTexSubImage1/2/3D() error checkingBrian Paul2008-10-221-33/+32
* mesa: in textore.c, only adjust image for convolution if image is a color formatBrian Paul2008-10-223-14/+20
* mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul2008-10-161-15/+6
* mesa: fix asst. issues in _mesa_texstore_argb8888()Brian Paul2008-10-101-40/+10
* mesa: remove unneeded includesBrian Paul2008-10-102-2/+0
* mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul2008-10-101-1/+12
* mesa: rename macro params to emphasize that there's no particular color orderingBrian Paul2008-10-101-12/+12
* mesa: remove unneeded includesBrian Paul2008-10-102-2/+0
* mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt2008-10-071-1/+1
* mesa: fix convolve/convolution mix-upsBrian2008-10-062-3/+3
* mesa: updated _mesa_delete_query() commentsBrian Paul2008-10-061-2/+1
* mesa: add missing GLcontext param to _mesa_delete_query().Brian Paul2008-10-062-2/+2
* Unify ARB_depth_texture and SGIX_depth_textureIan Romanick2008-10-016-22/+16
* GLSL: Implement GL_OBJECT_TYPE_ARB queryIan Romanick2008-09-291-2/+10
* mesa: asst updates for VMSJouk Jansen2008-09-291-1/+31
* mesa: drop calloc from _mesa_get_fixed_func_vertex_programShunichi Fuji2008-09-291-11/+7
* mesa: remove invalid assertions that programs have parametersBrian Paul2008-09-261-6/+0
* mesa: fix param indexingBrad King2008-09-261-6/+6
* mesa: fix cast/conversion for optional codeBrian2008-09-252-5/+7
* mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.Brian Paul2008-09-251-2/+2
* mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2008-09-252-3/+3
* set SamplerUnit[] entry in load_texture() just to be safeBrian2008-09-241-0/+4
* use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/...Brian2008-09-241-1/+1
* set program->SamplersUsed bit when using a texture instructionBrian2008-09-241-1/+4
* Remove ctx field from texenvprog_cacheBrian2008-09-241-4/+4
* include programopt.hBrian2008-09-241-0/+1
* Disable vertex shader fog, compute fog in fragment shader.Brian2008-09-241-5/+11
* temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabledBrian2008-09-241-0/+1