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* mesa/es: Allow other color attachments in OpenGL ES 2.0Ian Romanick2011-10-041-1/+5
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/es: Make glDrawBuffersNV available in OpenGL ES 2.0Ian Romanick2011-10-041-0/+13
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/es: Remove redundant renderbuffer target validationIan Romanick2011-10-041-25/+0
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/es: Validate FBO target enum in Mesa code rather than the ES wrapperIan Romanick2011-10-042-32/+4
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/es: Validate FBO attachment enum in Mesa code rather than the ES wrapperIan Romanick2011-10-042-28/+6
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: fix warning (MSVC error) about void pointer arithmeticBrian Paul2011-10-031-1/+1
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* mesa: Reuse existing make_2d_mipmap for 2D array generation.Eric Anholt2011-10-031-99/+5
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Make the uncompressed sw mipmap gen path do a Map per 1D array slice.Eric Anholt2011-10-031-44/+17
| | | | | | This also fixes what was probably a bug in 1D arrays with border. Reviewed-by: Brian Paul <[email protected]>
* mesa: When storing texture data for a 1D array, map each slice separately.Eric Anholt2011-10-031-16/+52
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Convert _mesa_generate_mipmap to MapTexImage()-based access.Brian Paul2011-10-032-124/+150
| | | | | | | | | | | Now that we can zero-copy generate the mipmaps into brand new glTexImage()-generated storage using MapTextureImage(), we no longer need to allocate image->Data in mipmap generate. This requires deleting the drivers' old overrides of the miptree tracking after calling _mesa_generate_mipmap at the same time, or the drivers promptly lose our newly-generated data. Reviewed-by: Eric Anholt <[email protected]>
* mesa: Respect GL_RASTERIZER_DISCARD for various meta-type operations.Eric Anholt2011-10-013-5/+25
| | | | | | | | | | | | | | | | From the EXT_transform_feedback spec: Primitives can be optionally discarded before rasterization by calling Enable and Disable with RASTERIZER_DISCARD_EXT. When enabled, primitives are discared right before the rasterization stage, but after the optional transform feedback stage. When disabled, primitives are passed through to the rasterization stage to be processed normally. RASTERIZER_DISCARD_EXT applies to the DrawPixels, CopyPixels, Bitmap, Clear and Accum commands as well. And the GL 3.2 spec says it applies to ClearBuffer* as well. Reviewed-by: Brian Paul <[email protected]>
* mesa: Add missing glGetIntegerv() support for ARB_color_buffer_float tokens.Eric Anholt2011-10-011-0/+6
| | | | | | | Fixes piglit ARB_color_buffer_float/api-get Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: number of combiner terms to pop depends on GL_NV_texture_env_combine4Brian Paul2011-10-011-1/+2
| | | | | | | | | | If GL_NV_texture_env_combine4 is not supported, setting the fourth combiner term would generate a GL error. Of course, I noticed this right after committing the previous patch to use a loop in the first place. <sigh> Note that GL_EXT_texture_env_combine is always supported so the first three combiner terms are always accepted.
* mesa: s/INLINE/inline/Brian Paul2011-10-0150-126/+126
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* mesa: use !! to simplify some _mesa_set_enable() calls in attrib.cBrian Paul2011-10-011-43/+25
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: use loop in pop_texture_group() to restore 4 combiner termsBrian Paul2011-10-011-24/+13
| | | | | | | There's four combiner terms (not 3) with GL_NV_texture_env_combine4. Use a loop to make the code a little more compact. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove unused field gl_program::VaryingIan Romanick2011-09-301-2/+0
| | | | | | | Lots of things set and copy this field around, but nothing uses it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove unused tnl items from dd_functionsChad Versace2011-09-301-19/+0
| | | | | | | Remove NeedValidate and ValidateTnlModule. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* meta: fix GetTexImage() for luminance, l/a, intensity formatsBrian Paul2011-09-302-1/+10
| | | | | | | | The GL spec says that luminance values are returned as (l, 0, 0, 1), L/A values as (l, 0, 0, a) and intensity values as (i, 0, 0, 1). Use the pixel transfer scale controls to implement that. This fixes a few failures in the new piglit getteximage-formats test when getting a compressed L or L/A image.
* mesa: simplify parameters to GetTexImage() driver hookBrian Paul2011-09-305-21/+16
| | | | | | | The target, level and texObj can be obtained through the texImage parameter. We could make similar changes for the TexImage() hooks too. Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove ARB_texture_mirrored_repeat extension enable flagIan Romanick2011-09-295-12/+5
| | | | | | | | | | | | | All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. This extension was previously not supported on mach64, mga, and savage (Savage3D and other pre-Savage4). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove EXT_blend_subtract extension enable flagIan Romanick2011-09-294-10/+4
| | | | | | | | | | | | | All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. This extension was previously not supported on i810, mach64, mga, savage, sis, and tdfx (Voodoo Banshee and Voodoo3). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove EXT_stencil_wrap extension enable flagIan Romanick2011-09-294-14/+5
| | | | | | | | | | | | All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. This extension was previously not supported on mach64. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove EXT_texture_lod_bias extension enable flagIan Romanick2011-09-297-38/+9
| | | | | | | | | | | | All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. This extension was previously not supported on mach64, mga, or r128. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove EXT_texture_env_combine extension enable flagIan Romanick2011-09-294-138/+54
| | | | | | | | | | | | | | | | | | | | | All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. The existing support is already partially broken in Mesa (e.g., querying GL_TEXTURE_ENV_MODE in OpenGL ES 2.x). This patch does not change the situation in any way. It looks like the only hardware supported by Mesa that cannot do ARB_texture_env_combine is pre-NV10 NVIDA chips. It appears that these chips cannot do the GL_SUBTRACT mode. Based on looking at older copies of nvOpenGLspecs.pdf found on the net, NVIDIA never supported ARB_texture_env_combine on those chips either. This extension was previously not supported on mach64, mga (G200), r128, savage, sis, and tdfx (Voodoo Banshee and Voodoo3). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove EXT_texture_env_add extension enable flagIan Romanick2011-09-294-11/+4
| | | | | | | | | | | | | | | | All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. The existing support is already partially broken in Mesa (e.g., querying GL_TEXTURE_ENV_MODE in OpenGL ES 2.x). This patch does not change the situation in any way. This extension was previously not supported on mach64, mga (G200), savage (Savage3D and other pre-Savage4), sis, and tdfx (Voodoo Banshee). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove ARB_multitexture extension enable flagIan Romanick2011-09-294-17/+7
| | | | | | | | | | | | | | | All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. The existing support is already partially broken in Mesa (e.g., querying GL_CLIENT_ACTIVE_TEXTURE in OpenGL ES 2.x). This patch does not change the situation in any way. This extension was previously not supported on i810, mga (G200), or tdfx (Voodoo Banshee). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix signed/unsigned sscanf() warning in _mesa_override_glsl_version()Brian Paul2011-09-281-1/+1
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* mesa: Add missing _mesa_sizeof_glsl_type() for UNSIGNED_INT.Eric Anholt2011-09-281-0/+1
| | | | | | | | Somehow we managed to get the unsigned int vectors, but not scalar. Fixes _mesa_problem complaints in piglit's uint tests. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Allow overriding GLSL version with environment variableChad Versace2011-09-283-0/+27
| | | | | | | | | | | | | | Override the context's GLSL version if the environment variable MESA_GLSL_VERSION_OVERRIDE is set. Valid values for MESA_GLSL_VERSION_OVERRIDE are integers, such as "130". MESA_GLSL_VERSION_OVERRIDE has the same behavior as INTEL_GLSL_VERSION, except that it applies to all drivers, not just Intel's. Since the former supercedes the latter, this patch disables the latter. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: fix signed/unsigned warning in sscanf()Brian Paul2011-09-281-1/+1
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* mesa: Finally, convert RGBA glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-6/+38
| | | | | | | v2: Changes by Brian to MapTexImage in the decompression path. v3: Changes by anholt to fix srcRowStride for decompression of NPOT. Tested-by: Brian Paul <[email protected]> (v2)
* mesa: Convert depth glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-7/+12
| | | | Tested-by: Brian Paul <[email protected]>
* mesa: Convert depth/stencil glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-5/+13
| | | | | | | Note that the implementation before and after appears to be broken in its handling of Z24_S8 vs S8_Z24. Tested-by: Brian Paul <[email protected]>
* mesa: Switch ycbcr glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-5/+12
| | | | Tested-by: Brian Paul <[email protected]>
* mesa: Switch memcpy fast-path of glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-9/+15
| | | | Tested-by: Brian Paul <[email protected]>
* mesa: Update comments/assertions about buffer mapping for glGetTexImage().Brian Paul2011-09-271-4/+3
| | | | | | This code is about to stop needing ->Data and using MapTextureImage(). Tested-by: Brian Paul <[email protected]>
* mesa: Convert GetCompressedTexImage to using MapTextureImage().Brian Paul2011-09-271-7/+14
| | | | | | | This changes drivers to not map the texture on their own before calling _mesa_get_compressed_teximage(). Tested-by: Brian Paul <[email protected]>
* mesa: Allow override of GL version with environment variableChad Versace2011-09-271-0/+25
| | | | | | | | | | | | | It is necessary to manually set the GL version to 3.0 in order to run Piglit tests that use glGetUniform*(). This patch allows one to override the version of the OpenGL context by setting the environment variable MESA_GL_VERSION_OVERRIDE. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: Make enable.c and get.c properly range check clip flags.Paul Berry2011-09-272-14/+56
| | | | | | | | | | | | | | | | | | | | | | | This is a follow-up to commit 2d686fe911a89fa477ee3848da41ebfb100500bf, which added decoding of GL_CLIP_DISTANCE[67] to the _mesa_set_enable() function. This patch makes the following additional fixes: - Uses GL_CLIP_DISTANCEi enums consistently within enable.c rather than the deprecated GL_CLIP_PLANEi enums. - Generates an error if the user tries to access a clip flag that is unsupported by the hardware. - Applies the same change to _mesa_IsEnabled(), so that querying clip flags using glIsEnabled() works properly. - Applies corresponding changes to get.c, so that querying clip flags using glGet*() works properly. Fixes piglit test clip-flag-behavior. Reviewed-by: Brian Paul <[email protected]>
* mesa: fix indentation in mipmap.c (3 spaces)Brian Paul2011-09-261-2/+2
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* mesa: Remove EXT_abgr extension enable flagIan Romanick2011-09-262-3/+1
| | | | | | | | | | All drivers remaining in Mesa support this extension. This extension is required in desktop OpenGL. The existing support is already partially broken in Mesa (e.g., using format=GL_ABGR for glTexImage2D in OpenGL ES 2.x). This patch does not change the situation in any way. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove EXT_bgra and EXT_texture_format_BGRA8888 extension enable flagsIan Romanick2011-09-264-8/+9
| | | | | | | | | | | | | All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. EXT_texture_format_BGRA8888 is mostly a subset of EXT_bgra. The only difference seems to be that EXT_texture_format_BGRA8888 allows GL_BGRA as an internal format to glTexImage2D and friends. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove OES_read_format extension enable flagIan Romanick2011-09-263-11/+3
| | | | | | | | | | | | This extension is always enabled, and drivers do not have to option to disable it. I kept this one separate from the others because I was a little uncertain about the changes to get.c. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* mesa: Remove all mention of EXT_vertex_array_setIan Romanick2011-09-262-2/+0
| | | | | | | | Mesa has never any portion of this extension, and neither has any other vendor. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix extension year for EXT_texture_env_combineIan Romanick2011-09-261-1/+1
| | | | | | | | | | The year 2006 apparently came from the "Last Modified Date" in the spec header. however, the revision history at the bottom say "2/22/00 mjk - added NVIDIA Implementation Details." From that we can safely infer that the spec is from at least 2000, and it may even be older. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove many extension enable flagsIan Romanick2011-09-264-74/+23
| | | | | | | | | | | | | | | | | | | | | | | | | The following extensions are always enabled, and drivers do not have to option to disable them: GL_ARB_multisample GL_ARB_texture_compression GL_ARB_vertex_buffer_object / GL_OES_mapbuffer GL_EXT_copy_texture GL_EXT_multi_draw_arrays / GL_SUN_multi_draw_arrays GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_edge_clamp / GL_SGIS_texture_edge_clamp GL_EXT_vertex_array GL_SGIS_generate_mipmap This set was picked because the are all either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. The existing support for some is already partially broken in Mesa (e.g., proxy texture targets in OpenGL ES). This patch does not change the situation in any way. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Also set the remaining draw buffers to GL_NONE when updating just the ↵Henri Verbeet2011-09-251-15/+14
| | | | | | | | | | | | | | | | | first buffer in _mesa_drawbuffers(). Without this we'd miss the last update in a sequence like {COLOR0, COLOR1}, {COLOR0}, {COLOR0, COLOR1}. I originally had a patch for this that called updated_drawbuffers() when the buffer count changed, but later realized that was wrong. The ARB_draw_buffers spec explicitly says "The draw buffer for output colors beyond <n> is set to NONE.", and this is queryable state. This fixes piglit arb_draw_buffers-state_change. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Henri Verbeet <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set_enable().Paul Berry2011-09-231-6/+8
| | | | | | | | | | | | | In order to support 8 clip distances, we need to properly decode when the user sets the GL_CLIP_DISTANCE6 and GL_CLIP_DISTANCE7 enable flags. For clarity, this patch changes the names GL_CLIP_PLANE[0-5] in the switch statement to the equivalent names GL_CLIP_DISTANCE[0-5], since the GL_CLIP_PLANE names are deprecated. Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.Paul Berry2011-09-231-6/+10
| | | | | | | | | | | | This patch assigns enumerated values for gl_ClipDistance in the gl_vert_result and gl_frag_attrib enums, so that driver back-ends can assign gl_ClipDistance to the appropriate hardware registers. It also adjusts the functions _mesa_vert_result_to_frag_attrib() and _mesa_frag_attrib_to_vert_result() (which translate between the two enums) to correctly translate the new enumerated values. Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>