summaryrefslogtreecommitdiffstats
path: root/src/mesa/main
Commit message (Expand)AuthorAgeFilesLines
* mesa: implement texstore for DEPTH32F_STENCIL8Marek Olšák2011-07-101-1/+67
* mesa: implement texstore for DEPTH_COMPONENT32FMarek Olšák2011-07-101-5/+7
* mesa: implement depth unpacking for GL_FLOAT_32_UNSIGNED_INT_24_8_REVMarek Olšák2011-07-101-2/+25
* mesa: implement stencil unpacking for GL_FLOAT_32_UNSIGNED_INT_24_8_REVMarek Olšák2011-07-101-3/+32
* mesa: implement texfetch functions for depth_buffer_floatMarek Olšák2011-07-102-8/+31
* mesa: initial ARB_depth_buffer_float supportMarek Olšák2011-07-109-6/+125
* mesa: Fix the BindSampler unit limit.Henri Verbeet2011-07-071-1/+1
* mesa: Fix a couple of TexEnv unit limits.Henri Verbeet2011-07-071-3/+3
* mesa: Use the Elements macro for the sampler index assert in validate_sampler...Henri Verbeet2011-07-071-1/+1
* mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.Henri Verbeet2011-07-073-4/+4
* mesa: Check the texture against all units in unbind_texobj_from_texunits().Henri Verbeet2011-07-071-1/+1
* mesa: fix texstore addressing bugs for depth/stencil formatsBrian Paul2011-07-061-12/+9
* mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)Eric Anholt2011-07-061-1/+1
* mesa: Don't skip glGetProgramLocalParam4dvARB if there was already an error.Eric Anholt2011-07-061-64/+53
* mesa: Don't skip glGetProgramEnvParam4dvARB if there was already an error.Eric Anholt2011-07-061-66/+46
* mesa: bump version to 7.12 (devel)Brian Paul2011-06-291-2/+2
* mesa: don't allocate memory in _mesa_unpack_depth_span if we don't need itMarek Olšák2011-06-241-7/+7
* mesa: fix a memory leak in _mesa_unpack_depth_spanMarek Olšák2011-06-241-0/+1
* mesa: fix texstore of DEPTH24_STENCIL8 if srcFormat is STENCIL_INDEXMarek Olšák2011-06-241-3/+6
* mesa: remove unused function _mesa_new_depthstencil_renderbufferMarek Olšák2011-06-242-26/+0
* mesa: fix incorrect error stringBrian Paul2011-06-231-1/+1
* mesa: comments and 80-column wrappingBrian Paul2011-06-221-6/+21
* mesa: update comments in update_program_enables()Brian Paul2011-06-221-1/+4
* mesa: update/fix comments in update_program()Brian Paul2011-06-221-17/+16
* mesa: update comment for gl_texture_unitBrian Paul2011-06-221-2/+1
* mesa: Fix render-to-texture regression.Eric Anholt2011-06-181-2/+2
* mesa: Flag _NEW_BUFFERS when unbinding an attachment on glDeleteTextures.Eric Anholt2011-06-181-0/+2
* mesa: allow depth texture arraysBrian Paul2011-06-171-1/+5
* mesa: use helper functions to distinguish between user/winsys FBOsBrian Paul2011-06-161-18/+42
* mesa: refactor, create _mesa_update_draw_buffers() helperBrian Paul2011-06-163-11/+27
* mesa: updated comments in _make_current()Brian Paul2011-06-161-8/+5
* mesa: Switch generate_mipmaps_compressed() to using TexImage2D to upload.Eric Anholt2011-06-141-66/+38
* mesa: Remove uncompressed code from generate_mipmaps_compressed().Eric Anholt2011-06-141-100/+77
* mesa: Remove compressed code from generate_mipmaps_uncompressed().Eric Anholt2011-06-141-114/+4
* mesa: Split _mesa_generate_mipmap along compressed/uncompressed lines.Eric Anholt2011-06-141-26/+225
* mesa: move texrender.c to swrastBrian Paul2011-06-132-672/+0
* mesa: move invariant code out of loop in get_tex_rgba()Brian Paul2011-06-131-14/+14
* mesa: fix gcc version check for _mesa_bitcountRoland Scheidegger2011-06-091-3/+3
* mesa: use __builtin_clz for logbase2 when availableRoland Scheidegger2011-06-092-20/+24
* mesa: merge glapidispatch.h into dispatch.hChia-I Wu2011-06-083-12280/+12240
* mesa: fix function remapping for dlistChia-I Wu2011-06-081-1/+0
* mesa: fix GLES remap table setup againChia-I Wu2011-06-081-2/+3
* mesa: remove old commentBrian Paul2011-06-081-1/+0
* mesa: add more sampler types to is_sampler_type()Brian Paul2011-06-081-0/+4
* mesa: Ignore blits to/from missing buffersIan Romanick2011-06-071-8/+37
* mesa: fix typo (s/GLGL/GLSL/)Brian Paul2011-06-021-1/+1
* mesa: 80-column wrappingBrian Paul2011-06-021-8/+14
* mesa: consolidate glGetUniform codeBrian Paul2011-06-021-124/+64
* mesa: refactor/consolidate uniform lookup codeBrian Paul2011-06-021-96/+87
* mesa: add some minor fixes for geometry shadersBrian Paul2011-06-021-0/+6