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* mesa: cast the GLenum16 to GLint to avoid compile warning on androidjenny.q.cao2018-05-161-1/+1
* mesa: revert GL_[SECONDARY_]COLOR_ARRAY_SIZE glGet type to TYPE_INTBrian Paul2018-05-101-2/+2
* mesa: fix glGetInteger/Float/etc queries for vertex arrays attribsBrian Paul2018-05-102-13/+84
* mesa/vbo/tnl: Move gl_vertex_array related stuff to tnl.Mathias Fröhlich2018-05-102-26/+0
* mesa: Remove Array._DrawArrays.Mathias Fröhlich2018-05-104-22/+0
* mesa: Compute effective buffer bindings in the vao.Mathias Fröhlich2018-05-105-6/+644
* main: fail texture_storage() call if the size is not okayXiong, James2018-05-101-0/+1
* main: return 0 length when the queried program object's not linkedXiong, James2018-05-101-1/+1
* mesa: fix error handling in get_framebuffer_parameterivRhys Perry2018-05-091-31/+41
* mesa: add GLSLVersionCompat constantTimothy Arceri2018-05-092-3/+2
* mesa: dont call _mesa_override_glsl_version() in _mesa_init_constants()Timothy Arceri2018-05-091-3/+0
* mesa: dont set GLSLVersion in _mesa_init_constants()Timothy Arceri2018-05-091-1/+0
* mesa/formatquery: remove online compression check on is_resource_supportedAlejandro Piñeiro2018-05-081-2/+1
* ffvertex: Don't try to read output registers in fog calculationIan Romanick2018-05-041-4/+6
* mesa: Add missing support for glFogiv(GL_FOG_DISTANCE_MODE_NV)Ian Romanick2018-05-041-0/+1
* mesa: Silence an unused parameter warningIan Romanick2018-05-041-5/+4
* mesa/main/readpix: Correct handling of packed floating point valuesGert Wollny2018-05-041-2/+4
* mesa: add support for nvidia conservative rasterization extensionsRhys Perry2018-04-3013-11/+474
* nir: move GL specific passes to src/compiler/glslTimothy Arceri2018-05-011-0/+1
* mesa: add TBO support for GL_EXT_texture_norm16Tapani Pälli2018-04-271-3/+3
* mesa: drop the buffer mode param from the DrawBuffer driver functionTimothy Arceri2018-04-272-3/+3
* mesa: GL_EXT_texture_norm16 extension plumbingTapani Pälli2018-04-256-9/+78
* mesa: call DrawBufferAllocate driver hook in update_framebuffer for windows-s...Boyan Ding2018-04-251-0/+6
* st/mesa: add new driver function DrawBufferAllocateTimothy Arceri2018-04-252-1/+7
* mesa: some C99 tidy ups for framebuffer.cTimothy Arceri2018-04-251-13/+5
* mesa: rename api_validate.{c,h} -> draw_validate.{c,h}Timothy Arceri2018-04-244-3/+3
* mesa: merge the driver functions DrawBuffers and DrawBufferTimothy Arceri2018-04-172-8/+2
* mesa: remove unused 'i' in dimensions_error_check()Brian Paul2018-04-131-1/+0
* mesa: remove snprintf macro in imports.h to fix MSVC buildBrian Paul2018-04-132-5/+1
* getteximage: assume texture image is empty for non defined levelsJuan A. Suarez Romero2018-04-131-2/+25
* gettextureimage: verify cube map is completeJuan A. Suarez Romero2018-04-131-9/+14
* gettextsubimage: verify zoffset and depth are correctJuan A. Suarez Romero2018-04-131-2/+2
* mesa: free debug messages when destroying the debug stateTimothy Arceri2018-04-131-22/+23
* mesa: include mtypes.h lessMarek Olšák2018-04-1259-303/+309
* mesa: include dispatch.h lessMarek Olšák2018-04-1220-20/+0
* mesa: Silence remaining unused parameter warnings in teximage.cIan Romanick2018-04-111-21/+21
* mesa: Silence unused parameter warning in compressedteximage_only_formatIan Romanick2018-04-113-10/+10
* mesa: Assert base format before truncating to unsigned shortTopi Pohjolainen2018-04-111-2/+3
* mesa: fix glsl version mismatch in compat profileTimothy Arceri2018-04-111-2/+6
* mesa: adds some comments regarding MESA_GLES_VERSION_OVERRIDE usageAndres Gomez2018-04-091-2/+8
* mesa: simplify MESA_GL_VERSION_OVERRIDE behavior of API overrideMarek Olšák2018-04-091-12/+11
* Revert "mesa: add GL_HALF_FLOAT as supported type to readpixels"Tapani Pälli2018-04-031-2/+0
* vbo: Remove the now unused vbo draw path.Mathias Fröhlich2018-03-311-10/+2
* mesa: fix MSVC bitshift overflow warningsBrian Paul2018-03-301-1/+1
* mesa/glspirv: Add a _mesa_spirv_to_nir() functionEduardo Lima Mitev2018-03-302-0/+65
* mesa/glspirv: Add _mesa_spirv_link_shaders() functionEduardo Lima Mitev2018-03-302-0/+75
* mesa: Add a reference to gl_shader_spirv_data to gl_linked_shaderEduardo Lima Mitev2018-03-302-0/+9
* mesa: Implement glSpecializeShaderARBNicolai Hähnle2018-03-301-2/+105
* mesa: add gl_constants::SpirVCapabilitiesNicolai Hähnle2018-03-301-0/+3
* mesa: Inherit texture view multi-sample information from the original texture...Henri Verbeet2018-03-293-14/+26