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* mesa: Add missing headers to viewport.h.Vinson Lee2010-07-291-0/+2
* mesa: Add missing header to depthstencil.h.Vinson Lee2010-07-291-0/+1
* mesa: Add missing headers to debug.h.Vinson Lee2010-07-291-0/+3
* mesa: Reduce clear.h header file inclusion.Vinson Lee2010-07-291-1/+1
* mesa: Reduce bufferobj.h header file inclusion.Vinson Lee2010-07-291-1/+1
* mesa: Remove unnecessary headers.Vinson Lee2010-07-292-2/+0
* mesa: Reduce arrayobj.h header file inclusion.Vinson Lee2010-07-281-1/+1
* mesa: Remove unnecessary header.Vinson Lee2010-07-281-1/+0
* mesa: Remove unnecessary header.Vinson Lee2010-07-281-1/+1
* intel: Implement EGL_KHR_surfaceless extensionKristian Høgsberg2010-07-283-1/+8
* mesa: Fix Cygwin build with llvm enabled.Vinson Lee2010-07-231-1/+1
* mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.Brian Paul2010-07-202-45/+81
* mesa: return retval in _mesa_RenderObjectUnpurgeable()Brian Paul2010-07-161-1/+1
* mesa: Add error path in compressed_texture_error_check.Vinson Lee2010-07-151-0/+4
* mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return valuesBrian Paul2010-07-141-3/+3
* mesa: update assertions and fix refcounting in depth/stencil renderbuffer codeBrian Paul2010-07-141-6/+16
* mesa: silence a printf warningBrian Paul2010-07-141-2/+2
* Merge branch 'mesa-2d-registers'Zack Rusin2010-07-132-5/+34
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| * mesa: make uniform work with geometry shadersZack Rusin2010-07-101-0/+29
| * mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitiveZack Rusin2010-07-101-5/+5
* | mesa: s/snprintf/_mesa_snprintf/Vinson Lee2010-07-131-1/+2
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* mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.Vinson Lee2010-07-092-36/+35
* gs: inject const int gl_VerticesIn at link timeZack Rusin2010-07-081-12/+10
* mesa: initial support for new GL 3.0 texture formatsBrian Paul2010-07-074-5/+85
* mesa: Always initialize transform feedback state.Chia-I Wu2010-07-062-24/+48
* mesa: initial support for unnormalized integer texture formatsBrian Paul2010-07-059-133/+1140
* mesa: Fix OpenGL ES-only builds.Chia-I Wu2010-07-032-0/+4
* mesa: add geometry shader fields to gl_shader_programBrian Paul2010-07-023-52/+36
* mesa: fix texenv generation when num color bufs == 0Brian Paul2010-07-021-1/+4
* mesa: add missing error checks in _mesa_program_parameteri()Brian Paul2010-07-021-8/+45
* main: change some GS field types, added commentsBrian Paul2010-07-021-2/+3
* mesa: make the number of draw buffers part of the texenv program key stateBrian Paul2010-07-022-5/+9
* mesa: extension flags and version testing for GL 3.x featuresBrian Paul2010-07-013-3/+102
* mesa: entrypoints for GL 3.1 primitive restartBrian Paul2010-07-012-0/+108
* mesa: free xform feedback hash tableBrian Paul2010-07-011-0/+1
* mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.Chia-I Wu2010-06-301-1/+2
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-2816-4082/+4548
* mesa: Remove unnecessary header.Vinson Lee2010-06-261-1/+0
* mesa: initialize extension string when context is first boundBrian Paul2010-06-252-2/+2
* Merge branch 'shader-file-reorg'Brian Paul2010-06-2327-1295/+6770
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| * mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-1015-43/+43
| * mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-101-2/+2
| * mesa: move nvprogram.[ch] to main/Brian Paul2010-06-104-3/+1033
| * mesa: move arbprogram.[ch] to main/Brian Paul2010-06-104-2/+1070
| * mesa: move atifragshader.[ch] to main/Brian Paul2010-06-105-7/+950
| * mesa: move uniforms.c to main/Brian Paul2010-06-103-1/+1493
| * mesa: refactor shader api / object codeBrian Paul2010-06-1011-1260/+2198
* | mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()Brian Paul2010-06-221-1/+44
* | mesa: fix assertion failure for GL_ALPHA FBOsMarek Olšák2010-06-231-0/+1
* | mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg2010-06-151-6/+8
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