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* mesa: EXT_framebuffer_sRGB interface additions.Dave Airlie2011-01-213-0/+21
* mesa: Set correct values for range/precision of shader integer typesIan Romanick2011-01-201-2/+11
* mesa: Connect glGetShaderPrecisionFormat into the dispatch tableIan Romanick2011-01-201-0/+1
* Fix the build from 887d2b64Ian Romanick2011-01-202-2/+2
* mesa: clean-up _mesa_lookup_prim_by_nr()Brian Paul2011-01-204-41/+28
* mesa: move extra prim mode #definesBrian Paul2011-01-202-5/+5
* mesa: minor formatting fixesBrian Paul2011-01-201-4/+7
* mesa: document sRGBDecode fieldBrian Paul2011-01-201-1/+1
* mesa: implement glGetShaderPrecisionFormat()Brian Paul2011-01-193-5/+68
* mesa: s/primcount/numInstances/Brian Paul2011-01-171-8/+8
* mesa: minor tweaks in _mesa_set_fetch_functions()Brian Paul2011-01-151-3/+3
* mesa: add comment for _mesa_get_srgb_format_linear()Brian Paul2011-01-151-0/+5
* mesa: move declarations before codeBrian Paul2011-01-151-1/+2
* mesa/swrast: implement EXT_texture_sRGB_decodeDave Airlie2011-01-168-2/+88
* mesa: implement glGet queries for GL_ARB_draw_buffers_blendBrian Paul2011-01-151-0/+47
* mesa: display list support for GL_ARB_draw_buffers_blend functionsBrian Paul2011-01-151-0/+108
* mesa: plug in GL_ARB_draw_buffers_blend functionsBrian Paul2011-01-151-0/+6
* glapi: regenerated filesBrian Paul2011-01-152-1981/+2032
* mesa: begin implementation of GL_ARB_draw_buffers_blendBrian Paul2011-01-158-188/+423
* mesa: support for GL_ARB_instanced_arraysBrian Paul2011-01-155-3/+73
* glapi: regenerated filesBrian Paul2011-01-153-2667/+2688
* Merge branch 'draw-instanced'Brian Paul2011-01-152-0/+15
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| * mesa: enable GL_ARB_draw_instanced for software driversBrian Paul2010-12-101-0/+1
| * mesa: add PROGRAM_SYSTEM_VALUE and related tokensBrian Paul2010-12-081-0/+14
* | mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.Chia-I Wu2011-01-151-0/+2
* | mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.Eric Anholt2011-01-141-0/+1
* | mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.Eric Anholt2011-01-141-0/+9
* | mesa: Add support for glDepthRangef and glClearDepthf.Eric Anholt2011-01-145-1/+21
* | mesa: Add actual support for glReleaseShaderCompiler from ES2.Eric Anholt2011-01-141-2/+5
* | mesa: Add extension enable bit for GL_ARB_ES2_compatibility.Eric Anholt2011-01-142-0/+2
* | glapi: Regenerate for GL_ARB_ES2_compatibility.Eric Anholt2011-01-143-2522/+2584
* | mesa: Simplify _mesa_base_fbo_format by making it exceptions to teximages.Eric Anholt2011-01-141-43/+24
* | gles2: Also support GL_BGRA_EXT for glTexSubImage2dKristian Høgsberg2011-01-141-0/+8
* | srgb: fix fbo base format picking.Dave Airlie2011-01-141-1/+1
* | mesa: Change OES_standard_derivatives to be stand-alone extensionChad Versace2011-01-132-1/+3
* | mesa: Add missing break statement in SARGB8 case.Vinson Lee2011-01-131-0/+1
* | mesa/srgb: handle SARGB8 case in the sw fbo renderer.Dave Airlie2011-01-131-0/+4
* | mesa/fbo: prevent assert trigger on i965 with piglit fbo-srgb test.Dave Airlie2011-01-131-0/+2
* | mesa: Move loop variable declarations outside for loop in extensions.c.Vinson Lee2011-01-121-8/+15
* | mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()Brian Paul2011-01-121-0/+7
* | mesa: don't assert in GetIntegerIndexed, etcBrian Paul2011-01-121-6/+12
* | mesa: fix num_draw_buffers==0 in fixed-function fragment program generationBrian Paul2011-01-121-2/+2
* | mesa: Move declaration before code in extensions.c.Vinson Lee2011-01-121-6/+16
* | mesa: Change OES_point_sprite to depend on ARB_point_spriteChad Versace2011-01-121-1/+1
* | mesa: Change dependencies of some OES extension stringsChad Versace2011-01-121-5/+5
* | mesa: Add/remove extensions in extension stringChad Versace2011-01-121-5/+5
* | mesa: Refactor handling of extension stringsChad Versace2011-01-122-490/+406
* | mesa: include teximage.h to silence warningBrian Paul2011-01-111-0/+1
* | mesa: do a debug check of _mesa_format_to_type_and_comps()Brian Paul2011-01-112-1/+28
* | mesa: fix a few format table mistakes, assertionsBrian Paul2011-01-111-7/+8