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* mesa: Loosen glBlitFramebuffer restrictions on depthstencil buffers (v2)Chad Versace2012-01-201-3/+10
* mesa: allocate transform_feedback_info::Outputs array dynamicallyChristoph Bumiller2012-01-201-15/+17
* mesa: include arrayobj.h to silence implicit function declaration warningBrian Paul2012-01-201-0/+1
* mesa: Fix and speedup gl_array_object::_MaxElement computation.Mathias Fröhlich2012-01-202-139/+28
* mesa: Introduce enabled bitfield helper functions.Mathias Froehlich2012-01-202-0/+41
* mesa: Use BITFIELD64_RANGE for VERT_BIT_*_ALL.Mathias Fröhlich2012-01-201-5/+5
* mesa: Set default access flags based on the run-time APIIan Romanick2012-01-192-14/+33
* mesa: Fix leak of uniform storage records on shader program link/free.Eric Anholt2012-01-181-0/+2
* mesa: use GL_MAP_INVALIDATE_RANGE_BIT in glTexImage pathsBrian Paul2012-01-182-3/+9
* mesa: try RGBA_FLOAT16 before RGBA_FLOAT32 when choosing A,L,LA,I formatsBrian Paul2012-01-181-0/+4
* mesa: fix tex format selection for GL_R32F and other R/G float formatsBrian Paul2012-01-181-0/+10
* mesa: Support GL_VERTEX_ATTRIB_ARRAY_INTEGER in GL 3.0 contexts.Kenneth Graunke2012-01-181-1/+1
* mesa: Add condition in glGetTexImage for zero size texturesAnuj Phogat2012-01-172-1/+14
* mesa: update compute_version for GL3Marek Olšák2012-01-151-4/+2
* mesa: s/GLushort/GLubyte/ in pack_ubyte_AL44()Brian Paul2012-01-131-1/+1
* mesa: Throw the required error for glCopyPixels from multisample FBO.Eric Anholt2012-01-121-0/+6
* mesa: Throw the required error for glCopyTex{Sub,}Image from multisample FBO.Eric Anholt2012-01-121-0/+14
* mesa: Throw the required error for glReadPixels() from a multisampled FBO.Eric Anholt2012-01-121-0/+5
* mesa: Avoid short-circuiting realloc of renderbuffers to new sample count.Eric Anholt2012-01-121-1/+2
* mesa: remove incorrect (float) cast in mipmap do_row()Brian Paul2012-01-121-1/+1
* mesa: fix ir_variable declarationBrian Paul2012-01-121-1/+1
* mesa: fix incorrect float vs. int values in a few placesBrian Paul2012-01-121-3/+3
* mesa: use _mesa_is_user_fbo() and _mesa_is_winsys_fbo() functionsBrian Paul2012-01-127-48/+52
* mesa: whitespace, 80-column wrapping in buffers.cBrian Paul2012-01-121-2/+6
* mesa: remove obsolete comment on _mesa_dest_buffer_exists()Brian Paul2012-01-121-1/+0
* mesa/gallium: add FFS_DEFINED to protect ffs() from multiple definitionsBrian Paul2012-01-121-0/+4
* mesa: remove _mesa_ffs(), implement ffs() for non-GNU platformsBrian Paul2012-01-128-28/+21
* vbo: introduce vbo_get_minmax_indices functionYuanhan Liu2012-01-121-1/+1
* mesa: remove const qualifier from fProg to silence warningBrian Paul2012-01-111-1/+1
* mesa: include uniforms.h to silence warning, remove unused varBrian Paul2012-01-111-2/+1
* mesa: Remove unused opengl version macroJakob Bornecrantz2012-01-111-11/+0
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-112-11/+16
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-115-8/+8
* mesa: Validate sampler settings using uniform storageIan Romanick2012-01-113-62/+48
* mesa: Track fixed-function fragment shader as a shaderIan Romanick2012-01-113-0/+41
* mesa: Use static buffer for uniform nameIan Romanick2012-01-111-1/+6
* mesa: Use uniform interfaces in fixed-function fragment shader codeIan Romanick2012-01-111-5/+24
* mesa: add _mesa_HashNumEntries() functionBrian Paul2012-01-112-0/+23
* mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.Paul Berry2012-01-111-0/+2
* mesa/clear: fix crashes with illegal clear tests.Dave Airlie2012-01-111-4/+11
* mesa: fix cubemap depth completeness testDave Airlie2012-01-111-3/+5
* mesa: fix > vs. >> typo in EXPAND_3_8() macroBrian Paul2012-01-101-1/+1
* mesa: use STATIC_ASSERT in a few more placesBrian Paul2012-01-104-4/+4
* mesa: move _mesa_clear_accum_buffer() inside FEATURE_accum testBrian Paul2012-01-101-13/+11
* mesa: add missing color buffer datatype check for glBlitFramebuffer()Brian Paul2012-01-101-0/+44
* mesa: Bump version to 8.0 (devel)Kenneth Graunke2012-01-091-3/+3
* mesa: fix error message in _mesa_BlitFramebufferEXT()Brian Paul2012-01-091-1/+1
* mesa: check depth, stencil formats (not depths) in glBlitFramebufferBrian Paul2012-01-091-6/+4
* mesa: add missing error check for linear blit of integer colorsBrian Paul2012-01-091-0/+13
* mesa: add _mesa_unpack_ubyte_rgba_row() functionBrian Paul2012-01-092-0/+502