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* mesa/gles: Allow format GL_RED to be used with MESA_FORMAT_R_UNORMJordan Justen2016-04-251-0/+2
* mesa/formats: Take luminance into account in component countTopi Pohjolainen2016-04-231-0/+1
* mesa/texstore: Use Driver.CompressedTexSubImage in the default CompressedTexI...Nanley Chery2016-04-151-5/+5
* mesa: Change an error code in glSamplerParameterI[iu]v().Kenneth Graunke2016-04-121-4/+6
* mesa: Expose the ARB_robust_buffer_access_behavior extension.Bas Nieuwenhuizen2016-04-123-1/+3
* main: rework the compatibility check of visuals in glXMakeCurrentMiklós Máté2016-04-121-30/+12
* mesa: Use STATIC_ASSERT whenever possible.Jose Fonseca2016-04-121-1/+1
* mesa: Add comment to framebuffer_parameteri()Edward O'Callaghan2016-04-071-0/+5
* mesa: remove unused IsShaderStorage fieldTimothy Arceri2016-04-061-5/+0
* glsl: fully split apart buffer block arraysTimothy Arceri2016-04-065-58/+19
* mesa/get: fix MAX_GEOMETRY_SHADER_STORAGE_BLOCKSDave Airlie2016-04-041-1/+1
* mesa: expose EXT_base_instance in ES3 contextsIlia Mirkin2016-04-032-0/+6
* mesa: expose EXT_polygon_offset_clamp in ES contextsIlia Mirkin2016-04-033-4/+10
* mesa: add always-false-for-now enables for GL 4.3, 4.4, 4.5.Ilia Mirkin2016-04-031-2/+49
* mesa: add ES3_1_compatibility extension enableIlia Mirkin2016-04-032-0/+2
* glsl: store stage reference in gl_uniform_blockTimothy Arceri2016-04-023-15/+4
* glsl: Fix prorgram interface query locations biasing for SSO.Kenneth Graunke2016-04-011-8/+3
* glsl: Return -1 for program interface query locations in many cases.Kenneth Graunke2016-04-011-53/+9
* glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.Kenneth Graunke2016-04-011-17/+0
* glsl: Add all system variables to the input resource list.Kenneth Graunke2016-04-011-8/+1
* mesa: Make _mesa_choose_tex_format() handle stencil textures.Kenneth Graunke2016-04-011-0/+5
* mesa: add GL_OES/EXT_draw_buffers_indexed supportIlia Mirkin2016-03-312-0/+12
* mesa: add GL_EXT_copy_image supportIlia Mirkin2016-03-301-0/+1
* mesa: add GL_OES_copy_image supportIlia Mirkin2016-03-305-1/+117
* mesa: remove duplicate MAX_GEOMETRY_SHADER_INVOCATIONS entryIlia Mirkin2016-03-301-3/+0
* mesa: add GL_OES_shader_multisample_interpolation supportIlia Mirkin2016-03-303-3/+14
* mesa: add GL_OES_sample_shading supportIlia Mirkin2016-03-304-3/+8
* mesa: add OES_sample_variables to extension table, add enable bitIlia Mirkin2016-03-302-0/+2
* mesa: add query support for GL_TRANSFORM_FEEDBACK_BUFFER interfaceTimothy Arceri2016-03-313-2/+51
* mesa: add support to query GL_TRANSFORM_FEEDBACK_BUFFER_INDEXTimothy Arceri2016-03-312-0/+7
* mesa: add support to query GL_OFFSET for GL_TRANSFORM_FEEDBACK_VARYINGTimothy Arceri2016-03-312-3/+12
* mesa: rename tranform feeback varying macro XFB to XFVTimothy Arceri2016-03-311-6/+6
* glsl: validate global out xfb_stride qualifiers and set stride on empty buffersTimothy Arceri2016-03-311-0/+7
* mesa: split transform feedback buffer into its own structTimothy Arceri2016-03-312-12/+20
* glsl: use bitmask of active xfb buffer indicesTimothy Arceri2016-03-313-21/+23
* mesa: allow mutable buffer textures to back GL ES imagesIlia Mirkin2016-03-291-1/+6
* mesa: make _mesa_prepare_mipmap_level() staticBrian Paul2016-03-292-15/+8
* mesa: new _mesa_prepare_mipmap_levels() function for mipmap generationBrian Paul2016-03-292-31/+62
* mesa: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-287-44/+55
* mesa: add OES_texture_buffer and EXT_texture_buffer extension to tableIlia Mirkin2016-03-282-0/+3
* mesa: properly return GetTexLevelParameter queries for buffer texturesIlia Mirkin2016-03-281-2/+52
* mesa: remove initialized field from uniform storageTimothy Arceri2016-03-292-6/+1
* mesa: optimize out the realloc from glCopyTexImagexD()Miklós Máté2016-03-271-0/+36
* st/mesa: implement GL_ATI_fragment_shaderMiklós Máté2016-03-271-0/+1
* mesa: optionally associate a gl_program to ATI_fragment_shaderMiklós Máté2016-03-274-2/+31
* glsl: reduce buffer block duplicationTimothy Arceri2016-03-262-39/+3
* mesa: Check glReadBuffer enums against the ES3 table.Kenneth Graunke2016-03-241-1/+11
* mesa: Handle negative length in glPushDebugGroup().Kenneth Graunke2016-03-241-0/+3
* mesa: Make glDebugMessageInsert deal with negative length for all types.Kenneth Graunke2016-03-241-3/+4
* mesa: Include null terminator in GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH.Kenneth Graunke2016-03-241-1/+1