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Author
Age
Files
Lines
*
mesa/gles: Allow format GL_RED to be used with MESA_FORMAT_R_UNORM
Jordan Justen
2016-04-25
1
-0
/
+2
*
mesa/formats: Take luminance into account in component count
Topi Pohjolainen
2016-04-23
1
-0
/
+1
*
mesa/texstore: Use Driver.CompressedTexSubImage in the default CompressedTexI...
Nanley Chery
2016-04-15
1
-5
/
+5
*
mesa: Change an error code in glSamplerParameterI[iu]v().
Kenneth Graunke
2016-04-12
1
-4
/
+6
*
mesa: Expose the ARB_robust_buffer_access_behavior extension.
Bas Nieuwenhuizen
2016-04-12
3
-1
/
+3
*
main: rework the compatibility check of visuals in glXMakeCurrent
Miklós Máté
2016-04-12
1
-30
/
+12
*
mesa: Use STATIC_ASSERT whenever possible.
Jose Fonseca
2016-04-12
1
-1
/
+1
*
mesa: Add comment to framebuffer_parameteri()
Edward O'Callaghan
2016-04-07
1
-0
/
+5
*
mesa: remove unused IsShaderStorage field
Timothy Arceri
2016-04-06
1
-5
/
+0
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
5
-58
/
+19
*
mesa/get: fix MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
Dave Airlie
2016-04-04
1
-1
/
+1
*
mesa: expose EXT_base_instance in ES3 contexts
Ilia Mirkin
2016-04-03
2
-0
/
+6
*
mesa: expose EXT_polygon_offset_clamp in ES contexts
Ilia Mirkin
2016-04-03
3
-4
/
+10
*
mesa: add always-false-for-now enables for GL 4.3, 4.4, 4.5.
Ilia Mirkin
2016-04-03
1
-2
/
+49
*
mesa: add ES3_1_compatibility extension enable
Ilia Mirkin
2016-04-03
2
-0
/
+2
*
glsl: store stage reference in gl_uniform_block
Timothy Arceri
2016-04-02
3
-15
/
+4
*
glsl: Fix prorgram interface query locations biasing for SSO.
Kenneth Graunke
2016-04-01
1
-8
/
+3
*
glsl: Return -1 for program interface query locations in many cases.
Kenneth Graunke
2016-04-01
1
-53
/
+9
*
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.
Kenneth Graunke
2016-04-01
1
-17
/
+0
*
glsl: Add all system variables to the input resource list.
Kenneth Graunke
2016-04-01
1
-8
/
+1
*
mesa: Make _mesa_choose_tex_format() handle stencil textures.
Kenneth Graunke
2016-04-01
1
-0
/
+5
*
mesa: add GL_OES/EXT_draw_buffers_indexed support
Ilia Mirkin
2016-03-31
2
-0
/
+12
*
mesa: add GL_EXT_copy_image support
Ilia Mirkin
2016-03-30
1
-0
/
+1
*
mesa: add GL_OES_copy_image support
Ilia Mirkin
2016-03-30
5
-1
/
+117
*
mesa: remove duplicate MAX_GEOMETRY_SHADER_INVOCATIONS entry
Ilia Mirkin
2016-03-30
1
-3
/
+0
*
mesa: add GL_OES_shader_multisample_interpolation support
Ilia Mirkin
2016-03-30
3
-3
/
+14
*
mesa: add GL_OES_sample_shading support
Ilia Mirkin
2016-03-30
4
-3
/
+8
*
mesa: add OES_sample_variables to extension table, add enable bit
Ilia Mirkin
2016-03-30
2
-0
/
+2
*
mesa: add query support for GL_TRANSFORM_FEEDBACK_BUFFER interface
Timothy Arceri
2016-03-31
3
-2
/
+51
*
mesa: add support to query GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
Timothy Arceri
2016-03-31
2
-0
/
+7
*
mesa: add support to query GL_OFFSET for GL_TRANSFORM_FEEDBACK_VARYING
Timothy Arceri
2016-03-31
2
-3
/
+12
*
mesa: rename tranform feeback varying macro XFB to XFV
Timothy Arceri
2016-03-31
1
-6
/
+6
*
glsl: validate global out xfb_stride qualifiers and set stride on empty buffers
Timothy Arceri
2016-03-31
1
-0
/
+7
*
mesa: split transform feedback buffer into its own struct
Timothy Arceri
2016-03-31
2
-12
/
+20
*
glsl: use bitmask of active xfb buffer indices
Timothy Arceri
2016-03-31
3
-21
/
+23
*
mesa: allow mutable buffer textures to back GL ES images
Ilia Mirkin
2016-03-29
1
-1
/
+6
*
mesa: make _mesa_prepare_mipmap_level() static
Brian Paul
2016-03-29
2
-15
/
+8
*
mesa: new _mesa_prepare_mipmap_levels() function for mipmap generation
Brian Paul
2016-03-29
2
-31
/
+62
*
mesa: add OES_texture_buffer and EXT_texture_buffer support
Ilia Mirkin
2016-03-28
7
-44
/
+55
*
mesa: add OES_texture_buffer and EXT_texture_buffer extension to table
Ilia Mirkin
2016-03-28
2
-0
/
+3
*
mesa: properly return GetTexLevelParameter queries for buffer textures
Ilia Mirkin
2016-03-28
1
-2
/
+52
*
mesa: remove initialized field from uniform storage
Timothy Arceri
2016-03-29
2
-6
/
+1
*
mesa: optimize out the realloc from glCopyTexImagexD()
Miklós Máté
2016-03-27
1
-0
/
+36
*
st/mesa: implement GL_ATI_fragment_shader
Miklós Máté
2016-03-27
1
-0
/
+1
*
mesa: optionally associate a gl_program to ATI_fragment_shader
Miklós Máté
2016-03-27
4
-2
/
+31
*
glsl: reduce buffer block duplication
Timothy Arceri
2016-03-26
2
-39
/
+3
*
mesa: Check glReadBuffer enums against the ES3 table.
Kenneth Graunke
2016-03-24
1
-1
/
+11
*
mesa: Handle negative length in glPushDebugGroup().
Kenneth Graunke
2016-03-24
1
-0
/
+3
*
mesa: Make glDebugMessageInsert deal with negative length for all types.
Kenneth Graunke
2016-03-24
1
-3
/
+4
*
mesa: Include null terminator in GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH.
Kenneth Graunke
2016-03-24
1
-1
/
+1
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