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* glcpp: Make sure GL_AMD_shader_trinary_minmax is definedIan Romanick2014-01-271-1/+0
* mesa: Clean up bad code formatting left from previous commitIan Romanick2014-01-271-13/+10
* mesa: GL_EXT_framebuffer_blit is not optionalIan Romanick2014-01-275-36/+5
* mesa: Validate internalFormat with target in glTexStorage pathsIan Romanick2014-01-272-1/+8
* mesa: Refactor internalFormat / target checks to a separate functionIan Romanick2014-01-272-40/+78
* mesa: Generate the correct error for a depth format with a 3D textureIan Romanick2014-01-271-3/+17
* mesa: Increment the list pointer while freeing instruction dataIan Romanick2014-01-241-0/+1
* mesa: Ensure that transform feedback refers to the correct program.Paul Berry2014-01-232-15/+45
* mesa: Set gl_constants::MinMapBufferAlignmentIan Romanick2014-01-231-0/+1
* mesa: whitespace fixes in glformats.cBrian Paul2014-01-231-75/+51
* mesa: rename unbind_texobj_from_imgunits()Brian Paul2014-01-231-4/+4
* mesa: initialize "is_layered" variable to silence warningBrian Paul2014-01-231-1/+1
* mesa: fix/add some cases in _mesa_get_linear_internalformat()Brian Paul2014-01-231-1/+7
* mesa: add missing ETC2_SRGB cases in formats.cBrian Paul2014-01-231-0/+12
* mesa: Add ARB_arrays_of_arraysTimothy Arceri2014-01-232-0/+2
* mesa: Bump MAX_TEXTURE_IMAGE_UNITS to 32.Kenneth Graunke2014-01-221-1/+1
* mesa: Change redundant code into loops in texstate.c.Paul Berry2014-01-211-46/+29
* mesa: Change redundant code into loops in shaderapi.c.Paul Berry2014-01-211-30/+9
* mesa: Remove ad-hoc arrays of gl_shader_program.Paul Berry2014-01-211-5/+1
* mesa: Fold long lines introduced by the previous patch.Paul Berry2014-01-213-6/+12
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...Paul Berry2014-01-218-51/+50
* mesa: use _mesa_validate_shader_target() more frequently.Paul Berry2014-01-212-4/+4
* main: Allow ctx == NULL in _mesa_validate_shader_target().Paul Berry2014-01-211-3/+10
* mesa: Make validate_shader_target() non-static.Paul Berry2014-01-212-4/+7
* mesa: Generate GL_INVALID_OPERATION for unsupported DSA TexStorage functionsIan Romanick2014-01-211-3/+15
* mesa: Silence many unused parameter warningsIan Romanick2014-01-211-0/+22
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-212-4/+7
* mesa: Add STRINGIFY macro.Matt Turner2014-01-211-0/+2
* mesa: add missing TYPE_DOUBLEN_2 cases in get.cBrian Paul2014-01-211-0/+12
* mesa: Refactor bounding-box calculation out of _mesa_update_draw_buffer_boundsIan Romanick2014-01-202-29/+61
* mesa: Add ARB_viewport_array plumbingCourtney Goeltzenleuchter2014-01-203-10/+18
* mesa: Add varying slot for viewport indexIan Romanick2014-01-201-0/+2
* mesa: Add new viewport and depth-range entry points for GL_ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+178
* mesa: Add new scissor entry points for GL_ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+101
* mesa: Add custom get function for SCISSOR_TEST to _mesa_IsEnablediCourtney Goeltzenleuchter2014-01-201-0/+7
* mesa: Add new get entrypoints for ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+195
* mesa: Change parameter to _mesa_set_viewport to floatIan Romanick2014-01-202-8/+9
* mesa: Set all scissor rectsIan Romanick2014-01-202-4/+28
* mesa: Set all viewports from _mesa_Viewport and _mesa_DepthRangeIan Romanick2014-01-201-2/+28
* mesa: Restore all the viewports in _mesa_PopAttribIan Romanick2014-01-201-2/+7
* mesa: Restore all the scissor rectangles in _mesa_PopAttribIan Romanick2014-01-201-6/+10
* mesa: Initialize all the viewportsIan Romanick2014-01-203-26/+49
* mesa: Add an index parameter to _mesa_set_scissorIan Romanick2014-01-204-6/+6
* mesa: Refactor scissor rectangle setting even moreIan Romanick2014-01-201-15/+27
* mesa: Refactor viewport setting even moreIan Romanick2014-01-201-25/+38
* mesa: Refactor depth range setting even moreIan Romanick2014-01-202-19/+41
* mesa: Add an index parameter to _mesa_set_viewportIan Romanick2014-01-203-12/+16
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-207-48/+54
* mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to floatCourtney Goeltzenleuchter2014-01-203-7/+7
* mesa: Convert gl_viewport_attrib::Near and ::Far to doubleCourtney Goeltzenleuchter2014-01-204-4/+9