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* More GLSL code:Michal Krol2006-04-116-130/+232
| | | | | | | | | | | | - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
* bump version to 6.5.1Brian Paul2006-04-071-4/+4
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* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-068-107/+192
| | | | | | | This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
* do additional checking for setting up depth/stencil wrappersBrian Paul2006-04-061-3/+7
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* Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul2006-04-051-21/+1
| | | | | generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec.
* Silence minor compiler warnings (-Wextra).Brian Paul2006-04-056-10/+20
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* Bit set.Michal Krol2006-04-041-0/+72
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* Return GLSL version string (1.10).Michal Krol2006-04-041-3/+11
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* Define MAX_VERTEX_ATTRIBS to 16.Michal Krol2006-04-041-2/+3
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* Fix the fetch_texel_ci8() code to deal with floating point color palettes.Brian Paul2006-03-311-6/+49
| | | | Fixes Quake on Windows bug. (Karl Schultz)
* Revert my change from 1.37 as being bogus (see ensuing list discussion forAdam Jackson2006-03-301-3/+2
| | | | rationale).
* comments regarding assertionsBrian Paul2006-03-301-0/+5
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* Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().Brian Paul2006-03-291-6/+28
| | | | | This is a temporary fix for the DRI drivers. Should really only have to update the matrix via _mesa_update_state().
* minor clean-upBrian Paul2006-03-293-9/+8
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* fix components initialization in two places (Ewald Snel)Brian Paul2006-03-291-2/+2
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* Committing in .Jouk Jansen2006-03-293-29/+29
| | | | | | | | | Removing <CR> Modified Files: Mesa/src/mesa/main/fog.c Mesa/src/mesa/main/hint.c Mesa/src/mesa/main/mtypes.h ----------------------------------------------------------------------
* New code for rendering to depth/stencil textures.Brian Paul2006-03-291-68/+178
| | | | Re-org of the renderbuffer wrapper code.
* new tests for GL_DEPTH_STENCIL_EXTBrian Paul2006-03-291-2/+4
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* a few new assertionsBrian Paul2006-03-291-0/+3
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* Move the computation of the viewport matrix into a new update_viewport_matrix()Brian Paul2006-03-293-48/+34
| | | | | | | function since the matrix depends on the viewport params and the framebuffer's depth buffer resolution. Fixes some renderbuffer / depth range issues. This simplifies the _mesa_set_viewport() and _mesa_DepthRange() functions too.
* updated comment about framebuffer's Visual fieldBrian Paul2006-03-281-2/+4
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* update conditional for render to GL_DEPTH_STENCIL texture, check for valid ↵Brian Paul2006-03-281-3/+4
| | | | teximage before calling ctx->Driver.RenderTexture()
* fix #6072 (Keith Whitwell)Aapo Tahkola2006-03-281-12/+17
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* enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixelBrian Paul2006-03-281-2/+2
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* comment about byteswapping in _mesa_unpack_depth_span()Brian Paul2006-03-281-0/+1
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* merge from texman branchmesa_20060325Brian Paul2006-03-2620-469/+863
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* fix issue in _mesa_free_framebuffer_data()Brian Paul2006-03-251-1/+1
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* check for incomplete FBO in _mesa_Clear()Brian Paul2006-03-251-1/+7
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* Clean up the recent code related to texture_override(). Pass params in aBrian Paul2006-03-241-45/+56
| | | | | | | more logical order. Remove a mess of stray ^M chars. Fix a bug when checking if the texture object's format is GL_COLOR_INDEX or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0.
* added some missing formats in _mesa_source/dest_buffer_exists()Brian Paul2006-03-241-2/+16
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* GL_EXT_packed_depth_stencil should be off by defaultBrian Paul2006-03-211-1/+1
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* GLSL fixes:Michal Krol2006-03-214-26/+44
| | | | | | | | | | | | | | | | | | - generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-207-94/+211
| | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
* additional assertions and debug code for testing FBO completenessBrian Paul2006-03-201-1/+31
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* additional error checking to be sure source renderbuffer exists for ↵Brian Paul2006-03-201-2/+36
| | | | glCopyTex[Sub]Image()
* use new _mesa_sourc/dest_buffer_exists() functionsBrian Paul2006-03-201-48/+26
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* added _mesa_source/dest_buffer_exists() function to easily test if ↵Brian Paul2006-03-202-2/+130
| | | | particular renderbuffers are present
* fix some buffer binding tests in _mesa_make_current()Brian Paul2006-03-201-3/+9
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* slightly improved error messageBrian Paul2006-03-201-2/+2
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* Queries of GL_READ_BUFFER and GL_DRAW_BUFFER were still returning theBrian Paul2006-03-192-24/+24
| | | | | pre-GL_EXT_framebuffer_object state. Now return the read/draw state stored in the framebuffer objects.
* Don't call Driver->Bitmap() if no image to renderBrian Paul2006-03-181-5/+7
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* Committing in .Jouk Jansen2006-03-171-25/+25
| | | | | | | | | | Mesa/src/mesa/main/imports.h : removed <CR> Mesa/src/mesa/shader/slang/descrip.mms : added new sources Modified Files: Mesa/src/mesa/main/imports.h Mesa/src/mesa/shader/slang/descrip.mms ----------------------------------------------------------------------
* Init FogCoordFuncs[0..5] too, remove some unneeded #includesBrian Paul2006-03-171-3/+7
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* remove another test for IN_DRI_DRIVERBrian Paul2006-03-171-36/+3
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* Moved _glapi_check_multithread() call into drivers, instead of inBrian Paul2006-03-161-8/+1
| | | | | _mesa_make_current(). This removes an ugly #if !defined(IN_DRI_DRIVER) from core Mesa.
* finish up some loose ends in _mesa_texstore_z24_s8()Brian Paul2006-03-161-2/+40
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* sync with texmem branchBrian Paul2006-03-153-3/+15
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* init Red/Green/EtcBits = 0 in soft_renderbuffer_storage()Brian Paul2006-03-141-1/+10
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* More GLSL code:Michal Krol2006-03-141-63/+44
| | | | | - add texture sampling support; - fix assembly codegen bugs;
* just a comment for check_compatible()Brian Paul2006-03-071-0/+5
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