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* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-0754-0/+54
* mesa: Clean up header file inclusion in version.c.Vinson Lee2011-01-061-1/+1
* mesa: bump version to 7.11Vinson Lee2011-01-051-3/+3
* mesa: Include mtypes.h in files that use gl_context struct.Vinson Lee2011-01-0536-0/+36
* mesa: Consider textures incomplete when maxlevel < baselevel.Eric Anholt2011-01-051-0/+6
* mesa: Fix the baseFormat for GL_COMPRESSED_SLUMINANCE_EXT.Eric Anholt2011-01-041-1/+1
* intel: Merge our choosetexformat fallbacks into core.Eric Anholt2011-01-041-1/+47
* mesa: Make _mesa_choose_tex_format() choose formats out of a supported table.Eric Anholt2011-01-043-91/+183
* mesa: preserve 10 bits of precision in the texstore general path for ARGB2101010Marek Olšák2011-01-043-15/+25
* mesa: Include mtypes.h in renderbuffer.h.Vinson Lee2011-01-031-0/+1
* mesa: fix AL44 texture fetch function nybble -> float conversionBrian Paul2011-01-031-2/+2
* mesa: Also report the number of renderbuffer alpha bits for GL_LUMINANCE_ALPHA.Eric Anholt2011-01-031-1/+2
* mesa: Also report renderbuffer red/green size for GL_RED and GL_RG.Eric Anholt2011-01-031-0/+9
* mesa: Use the common logic for "is this baseformat a color format?"Eric Anholt2011-01-034-12/+16
* mesa: Allow color renderbuffers besides just RGB and RGBA.Eric Anholt2011-01-031-2/+1
* mesa: Update comment about the list of BaseFormats for gl_formats.Eric Anholt2011-01-031-3/+4
* mesa: s/GLuint/gl_buffer_index/Brian Paul2011-01-032-6/+10
* mesa: Assert format is not MESA_FORMAT_COUNT in _mesa_format_to_type_and_comps.Vinson Lee2010-12-231-1/+4
* mesa: Assert _mesa_DeleteFragmentShaderATI doesn't ever free static DummyShader.Vinson Lee2010-12-231-0/+1
* mesa: Fix #ifdef typo in _mesa_format_to_type_and_comps.Vinson Lee2010-12-231-1/+1
* mesa: fix texel store functions for some float formatsMarek Olšák2010-12-231-10/+17
* mesa: implement new texture format I16Marek Olšák2010-12-236-4/+50
* mesa: implement new texture format L16Marek Olšák2010-12-237-4/+55
* mesa: implement new texture format A16Marek Olšák2010-12-237-8/+58
* mesa: implement new texture format AL44Marek Olšák2010-12-237-1/+95
* mesa: implement new texture format ARGB2101010Marek Olšák2010-12-237-0/+128
* mesa: fix queryobj whitespace.Dave Airlie2010-12-181-26/+26
* mesa/swrast/st: add ARB_occlusion_query2 support.Dave Airlie2010-12-182-12/+32
* Remove OES_compressed_paletted_texture from the ES2 extension list.Kenneth Graunke2010-12-161-2/+0
* mesa, st/mesa: disable GL_ARB_geometry_shader4Brian Paul2010-12-131-1/+2
* mesa: Don't assertion fail for _mesa_get_format_name(MESA_FORMAT_NONE)Eric Anholt2010-12-101-1/+0
* mesa: allow GLfixed arrays for OpenGL ES 2.0Shuang He2010-12-091-2/+2
* mesa: Fix glTexCoordPointer with type GL_FIXED.Chia-I Wu2010-12-091-1/+2
* mesa: Fix GL_FIXED arrays.Chia-I Wu2010-12-091-0/+2
* mesa: simplify target checking for TexImage functionsBrian Paul2010-12-081-8/+18
* mesa: revamp error checking for compressed texture imagesBrian Paul2010-12-081-67/+44
* mesa: Do not advertise GL_OES_texture_3D.Chia-I Wu2010-12-081-0/+4
* vbo: Fix GLES2 glVertexAttrib.Chia-I Wu2010-12-081-26/+26
* mesa: make _mesa_test_proxy_teximage() easier to readBrian Paul2010-12-071-55/+71
* mesa: consolidate glCompressedTexImage1/2/3D() functionsBrian Paul2010-12-071-374/+190
* mesa: consolidate glCopyTexSubImage1/2/3D() functionsBrian Paul2010-12-071-145/+63
* mesa: consolidate glCopyTexImage1/2D() codeBrian Paul2010-12-071-148/+90
* mesa: consolidate the glTexSubImage1/2/3D() functionsBrian Paul2010-12-071-165/+86
* mesa: simplify proxy texture code in texture_error_check()Brian Paul2010-12-071-49/+51
* mesa: Clean up header file inclusion in viewport.h.Vinson Lee2010-12-071-1/+2
* mesa: Clean up header file inclusion in varray.h.Vinson Lee2010-12-071-1/+5
* mesa: Clean up header file inclusion in transformfeedback.h.Vinson Lee2010-12-071-1/+6
* mesa: Clean up header file inclusion in texrender.h.Vinson Lee2010-12-071-1/+3
* mesa: consolidate glTexImage1/2/3D() codeBrian Paul2010-12-061-294/+161
* mesa: set gl_texture_object::_Complete=FALSE in incomplete()Brian Paul2010-12-061-27/+5