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Files
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*
mesa: Arrange _mesa_uniform_matrix parameters to match the call sites
Ian Romanick
2017-01-26
3
-64
/
+71
*
mesa: Trivial clean-ups in uniform_query.cpp
Ian Romanick
2017-01-26
1
-8
/
+4
*
mesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform[1234](i|ui)64vARB fun...
Ian Romanick
2017-01-25
1
-16
/
+16
*
mesa: Don't advertise GL_OES_read_format in core profile
Ian Romanick
2017-01-24
1
-1
/
+1
*
mesa: remove unused gl_shader_info field from gl_linked_shader
Timothy Arceri
2017-01-23
1
-2
/
+0
*
mesa/glsl: set and get cs layouts to and from shader_info
Timothy Arceri
2017-01-23
3
-16
/
+2
*
mesa/glsl: set and get gs layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-8
/
+4
*
mesa/glsl/i965: set and get tes layouts directly to and from shader_info
Timothy Arceri
2017-01-23
1
-11
/
+4
*
glsl: use last_vert_prog to get last {clip,cull}_distance_array_size
Timothy Arceri
2017-01-23
1
-7
/
+0
*
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
Timothy Arceri
2017-01-23
2
-46
/
+0
*
st/mesa/glsl: change xfb_program field to last_vert_prog
Timothy Arceri
2017-01-23
3
-3
/
+6
*
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
2017-01-23
11
-210
/
+160
*
mesa: Add support for 64-bit integer uniforms
Dave Airlie
2017-01-20
2
-5
/
+247
*
mesa: Add ARB_gpu_shader_int64 extension bits
Dave Airlie
2017-01-20
2
-0
/
+2
*
mapi: Add support for ARB_gpu_shader_int64.
Dave Airlie
2017-01-20
3
-0
/
+302
*
mesa: update external textures when (re-)binding
Philipp Zabel
2017-01-20
1
-2
/
+3
*
mesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for NONE attachment type
Alejandro Piñeiro
2017-01-19
1
-4
/
+6
*
mesa/main: fix meta caller of _mesa_ClampColor
Nicolai Hähnle
2017-01-19
1
-1
/
+2
*
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
2017-01-19
1
-5
/
+3
*
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2017-01-19
2
-3
/
+1
*
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2017-01-19
2
-2
/
+2
*
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
2017-01-19
1
-2
/
+1
*
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
2017-01-19
1
-4
/
+5
*
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+2
*
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
2017-01-19
1
-1
/
+2
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
2
-7
/
+6
*
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
2017-01-19
1
-5
/
+1
*
mesa: don't always set _NEW_PROGRAM when linking
Timothy Arceri
2017-01-19
1
-1
/
+22
*
mesa: change init subroutine defaults helper to work per gl_program
Timothy Arceri
2017-01-19
3
-24
/
+20
*
mesa/glsl: move ProgramResourceList to gl_shader_program_data
Timothy Arceri
2017-01-19
4
-46
/
+53
*
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
2017-01-19
1
-0
/
+5
*
utils: build sha1/disk cache only with Android/Autoconf
Emil Velikov
2017-01-18
1
-0
/
+5
*
util: import sha1 implementation from OpenBSD
17.0-branchpoint
Emil Velikov
2017-01-18
1
-6
/
+0
*
mesa: allow BlendBarrier to be used without support for full fb fetch
Ilia Mirkin
2017-01-16
1
-1
/
+2
*
mesa/get: Remove unused extra_ARB_viewport_array
Boyan Ding
2017-01-13
1
-1
/
+0
*
main/fbobject: throw invalid operation when get_attachment fails if needed
Alejandro Piñeiro
2017-01-13
1
-7
/
+42
*
main/fboject: return if it is color_attachment on get_attachment
Alejandro Piñeiro
2017-01-13
1
-11
/
+19
*
mesa/main: fix version/extension checks in _mesa_ClampColor
Nicolai Hähnle
2017-01-13
1
-6
/
+10
*
main/buffers: take into account FRONT_AND_BACK on ReadBuffer
Alejandro Piñeiro
2017-01-12
1
-0
/
+2
*
main/buffers: update error handling on DrawBuffers for 4.5
Alejandro Piñeiro
2017-01-12
1
-13
/
+33
*
compiler: Merge shader_info's tcs and tes structs.
Kenneth Graunke
2017-01-10
1
-5
/
+5
*
mesa: set GLSL 1.20 for the fixed-function fragment shader
Marek Olšák
2017-01-10
1
-1
/
+13
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
2
-8
/
+0
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
2
-7
/
+19
*
compiler: Change shader_info->tes.vertex_order into a ccw boolean.
Kenneth Graunke
2017-01-07
1
-1
/
+1
*
glsl: Support gl_TessLevelInner/Outer[] as TES input variables.
Kenneth Graunke
2017-01-06
1
-0
/
+6
*
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
2017-01-06
3
-8
/
+10
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
1
-2
/
+1
*
mesa/glsl: set sampler units directly in gl_program
Timothy Arceri
2017-01-06
3
-15
/
+4
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