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Author
Age
Files
Lines
*
mesa: Don't call GenerateMipmap if Width or Height == 0.
Kenneth Graunke
2016-07-22
1
-0
/
+5
*
mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
Kenneth Graunke
2016-07-21
1
-0
/
+5
*
MESA_shader_integer_functions: Boiler plate extension tracking
Ian Romanick
2016-07-19
2
-0
/
+2
*
mesa: Add the infrastructure for KHR_texture_compression_astc_sliced_3d
Anuj Phogat
2016-07-18
3
-3
/
+6
*
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Kenneth Graunke
2016-07-17
1
-3
/
+3
*
mesa: handle numSamples=0 in _mesa_test_proxy_teximage()
Brian Paul
2016-07-15
1
-3
/
+1
*
mesa: handle numLevels, numSamples in _mesa_test_proxy_teximage()
Brian Paul
2016-07-15
1
-3
/
+42
*
mesa: add proxy texture targets in _mesa_next_mipmap_level_size()
Brian Paul
2016-07-15
1
-3
/
+6
*
mesa: add numLevels, numSamples to Driver.TestProxyTexImage()
Brian Paul
2016-07-15
5
-19
/
+24
*
mesa: use _mesa_clear_texture_image() in clear_texture_fields()
Brian Paul
2016-07-15
1
-3
/
+1
*
Use correct names for dlopen()ed files on Cygwin
Yaakov Selkowitz
2016-07-15
1
-0
/
+2
*
mesa: set _NEW_BUFFERS when updating texture bound to current buffers
Ilia Mirkin
2016-07-11
1
-1
/
+7
*
mesa: etc2 online compression is unsupported, don't attempt it
Ilia Mirkin
2016-07-11
3
-0
/
+27
*
mesa: print number of samples in renderbuffer_storage error msg
Brian Paul
2016-07-08
1
-1
/
+1
*
mesa: Mark R*32F formats as filterable when an extension is present.
Kenneth Graunke
2016-07-08
3
-3
/
+19
*
mesa: Make single-buffered GLES representation internally consistent
Gurchetan Singh
2016-07-07
3
-2
/
+30
*
mesa: Strip arrayness from interface block names in some IO validation
Ian Romanick
2016-07-05
1
-8
/
+90
*
mesa: stop copying SamplerUnits twice
Timothy Arceri
2016-07-05
1
-4
/
+0
*
mesa: make attribute binding message more useful
Timothy Arceri
2016-07-05
1
-1
/
+2
*
mesa: fix build error
Timothy Arceri
2016-07-05
1
-1
/
+1
*
mesa: faster validation of sampler unit mapping for SSO
Gregory Hainaut
2016-07-05
1
-38
/
+31
*
glsl: add driconf to zero-init unintialized vars
Rob Clark
2016-07-02
1
-0
/
+5
*
mesa/main: fix error checking logic on CopyImageSubData
Alejandro Piñeiro
2016-07-02
1
-5
/
+10
*
mesa: Close fp on error path.
Matt Turner
2016-06-30
1
-6
/
+4
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
5
-190
/
+110
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
4
-11
/
+7
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
10
-40
/
+180
*
mesa: don't use drivers NewShader function when creating shader objects
Timothy Arceri
2016-06-30
1
-2
/
+1
*
Remove wrongly repeated words in comments
Giuseppe Bilotta
2016-06-23
4
-4
/
+4
*
glsl/mesa: stop duplicating geom and tcs layout values
Timothy Arceri
2016-06-23
4
-39
/
+36
*
glsl/mesa: stop duplicating tes layout values
Timothy Arceri
2016-06-23
3
-24
/
+28
*
mesa: Fix incorrect "see also" comments
Ian Romanick
2016-06-20
1
-1
/
+1
*
mesa: Silence unused parameter warning
Ian Romanick
2016-06-20
1
-1
/
+1
*
mesa: add GL_EXT_window_rectangles state storage/retrieval functionality
Ilia Mirkin
2016-06-18
8
-3
/
+120
*
glapi: add GL_EXT_window_rectangles entrypoints
Ilia Mirkin
2016-06-18
3
-0
/
+16
*
mesa: remove remaining tabs in api_validate.c
Timothy Arceri
2016-06-17
1
-11
/
+11
*
mesa: If validation fails in a debug context just emit a debug message
Ian Romanick
2016-06-16
1
-2
/
+15
*
mesa/main: Update _mesa_new_shader.
Jose Fonseca
2016-06-16
1
-1
/
+1
*
mesa: Use bitmask/ffs to iterate the active_samplers bitmask.
Mathias Fröhlich
2016-06-16
1
-3
/
+5
*
mesa: Use bitmask/ffs to iterate the enabled textures.
Mathias Fröhlich
2016-06-16
1
-15
/
+16
*
mesa: Use designated bool value to check texture unit completeness.
Mathias Fröhlich
2016-06-16
1
-1
/
+4
*
mesa: Use bitmask/ffs to iterate SamplersUsed
Mathias Fröhlich
2016-06-16
1
-21
/
+21
*
mesa: Use bitmask/ffs to iterate enabled clip planes.
Mathias Fröhlich
2016-06-16
2
-20
/
+20
*
mesa: Use bitmask/ffs to iterate color material attributes.
Mathias Fröhlich
2016-06-16
1
-5
/
+6
*
mesa: Use bitmask/ffs to build ff fragment shader keys.
Mathias Fröhlich
2016-06-16
1
-3
/
+7
*
mesa: Use bitmask/ffs to build ff vertex shader keys.
Mathias Fröhlich
2016-06-16
1
-2
/
+4
*
mesa: Remove the linked list of enabled lights
Mathias Fröhlich
2016-06-16
4
-22
/
+1
*
mesa: Use bitmask/ffs to iterate enabled lights for ff shader keys.
Mathias Fröhlich
2016-06-16
1
-13
/
+15
*
mesa: Use bitmask/ffs to iterate enabled lights
Mathias Fröhlich
2016-06-16
2
-14
/
+39
*
mesa: Track enabled lights in a bitmask
Mathias Fröhlich
2016-06-16
3
-0
/
+5
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