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Author
Age
Files
Lines
*
In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and G...
Brian
2007-04-19
1
-0
/
+31
*
s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)
Brian
2007-04-18
2
-2
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+2
*
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-17
1
-7
/
+18
*
don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that generates...
Brian
2007-04-17
1
-1
/
+2
*
Use generic program limits instead of NV-specific ones to init program consta...
Brian
2007-04-16
1
-4
/
+4
*
illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARB
Brian
2007-04-14
1
-4
/
+8
*
more _mesa_unreference_framebuffer() calls, remove dead code
Brian
2007-04-14
1
-24
/
+2
*
i915tex: Make sure texture format fetch hooks are initialized.
Michel Dänzer
2007-04-09
2
-3
/
+7
*
enable GLSL 1.20
Brian
2007-04-08
2
-0
/
+4
*
Drop XFree86Server from execmem.c
George Sapountzis
2007-04-07
1
-1
/
+1
*
Remove SI imports/exports remnants.
George Sapountzis
2007-04-05
2
-9
/
+1
*
temporary add some extra renderbuffer debug code
Brian
2007-04-05
2
-1
/
+9
*
Remove the never-used SI-style imports/exports code.
Brian
2007-04-04
5
-478
/
+7
*
use _mesa_reference_renderbuffer() in a few more places
Brian
2007-04-02
2
-13
/
+3
*
updated debug printf
Brian
2007-04-02
1
-2
/
+2
*
fix incorrect _MaxElement calculation
Roland Scheidegger
2007-03-27
1
-1
/
+2
*
Restore the UseTexEnvProgram logic.
Brian
2007-03-27
3
-4
/
+18
*
merge of glsl-compiler-1 branch
Brian
2007-03-26
16
-267
/
+1421
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\
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*
Free shader-related context state: _mesa_free_shader_state()
Brian
2007-03-24
1
-0
/
+1
|
*
Add the ability to generate programs that doesn't use condition codes.
Brian
2007-03-23
1
-2
/
+4
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*
merge from master
Brian
2007-03-21
13
-801
/
+705
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\
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*
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silently ignore DeleteProgram/Shader(id=0)
Brian
2007-03-15
1
-13
/
+19
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*
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in _mesa_GetColorTable, return silently if table size is 0
Brian
2007-03-15
1
-2
/
+6
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*
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fix ctx->Pixel.PostConvolutionScale/Bias subscript bugs
Brian
2007-03-13
1
-6
/
+6
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*
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alloc an extra byte in _mesa_ShaderSourceARB() to silence a valgrind warning
Brian
2007-03-13
1
-4
/
+9
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*
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properly compute ctx->Texture._EnabledCoordUnits
Brian
2007-03-13
1
-12
/
+8
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*
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Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
Brian
2007-03-11
2
-2
/
+3
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*
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Merge branch 'master' of git+ssh://
[email protected]
/git/mesa/mesa i...
Brian
2007-03-10
1
-1
/
+2
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\
\
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*
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added GL_CURRENT_PROGRAM
Brian
2007-03-09
2
-1
/
+20
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*
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Merge branch 'origin' into glsl-compiler-1
Brian
2007-03-09
12
-123
/
+171
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\
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*
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use 2.0, 2.1 version strings
Brian
2007-03-07
1
-2
/
+2
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*
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s/matrix_stack/gl_matrix_stack/ and s/mesa_list_state/gl_dlist_state/
Brian
2007-02-27
2
-15
/
+15
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*
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remove unused DriverMgrCtx
Brian
2007-02-26
1
-1
/
+0
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*
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Add EmitHighLevelInstructions, EmitComments booleans to gl_shader_state.
Brian
2007-02-26
1
-0
/
+2
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*
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fix mem leak in _mesa_ShaderSourceARB()
Brian
2007-02-26
1
-0
/
+2
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*
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define and use MAX_PROGRAM_ADDRESS_REGS
Brian
2007-02-25
1
-0
/
+1
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*
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s/GetFragmentProgramRegister/GetProgramRegister/
Brian
2007-02-25
1
-3
/
+3
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*
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Undo some changes to _mesa_UpdateTexEnvProgram(). Fixes broken i915 texturing.
Brian
2007-02-24
1
-3
/
+9
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*
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Remove unneeded _Fragment/VertexShaderPresent fields, update comments.
Brian
2007-02-24
1
-7
/
+9
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*
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s/GLint/gl_state_index/, length is now 5 not 6
Brian
2007-02-23
1
-9
/
+7
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*
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added MAX_PROGRAM_ENV_PARAMS
Brian
2007-02-22
2
-4
/
+5
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*
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Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-22
32
-567
/
+334
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*
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Add _NEW_PROGRAM flag to _MESA_NEW_NEED_EYE_COORDS.
Brian
2007-02-03
1
-0
/
+1
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*
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added FRAG_BIT_TEX() and FRAG_BIT_VAR() macros
Brian
2007-01-24
1
-0
/
+4
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*
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fix g++ warnings/errors
Brian
2007-01-23
1
-2
/
+3
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*
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Implement vertex attribute binding.
Brian
2007-01-09
1
-5
/
+7
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*
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Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since
Brian
2007-01-09
2
-15
/
+15
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*
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added PROGRAM_SAMPLER
Brian
2007-01-05
1
-1
/
+2
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*
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move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...
Brian
2007-01-04
2
-2
/
+2
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*
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simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders
Brian
2007-01-04
1
-16
/
+25
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