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* mesa: remove the driverCtx parameter to _mesa_create/initialize_context()Brian Paul2012-10-052-13/+5
* mesa: remove unused gl_context::DriverCtx fieldBrian Paul2012-10-052-3/+0
* mesa: Flag _NEW_VARYING_VP_INPUTS when TexEnv programs are active.Kenneth Graunke2012-10-051-1/+2
* mesa: don't enable glVertexPointer() when using API_OPENGLES2.Paul Berry2012-10-041-2/+0
* mesa: don't call TexImage driver hooks for zero-sized imagesBrian Paul2012-10-041-7/+9
* mesa: tests: EnumStrings.LookUpByNumberOliver McFadden2012-10-031-2/+2
* mesa: remove bogus compressed texture size checksBrian Paul2012-10-022-28/+0
* build: Use PTHREAD_LIBS and PTHREAD_CFLAGSMatt Turner2012-10-011-1/+5
* intel: add support for ANGLE_texture_compression_dxt.Oliver McFadden2012-10-016-5/+32
* st/mesa: implement BlitFramebuffer using gallium blitMarek Olšák2012-09-301-2/+2
* mesa: add fall-through comment, just to be clearBrian Paul2012-09-291-0/+1
* mesa: remove useless GLenum castsBrian Paul2012-09-291-2/+2
* mesa: add const qualifier in check_for_ending() to silence warningBrian Paul2012-09-291-1/+1
* mesa: allow MESA_GL_VERSION_OVERRIDE to override the API typeJordan Justen2012-09-283-20/+69
* main/version: add "(Core Profile) to version string for core profilesJordan Justen2012-09-281-2/+4
* mesa/tests: Sanity check the ES2 dispatch tableIan Romanick2012-09-283-1/+313
* mesa/main: Make no-op dispatch function publicIan Romanick2012-09-282-3/+5
* mesa/tests: Move stub function to a separate fileIan Romanick2012-09-283-13/+49
* mesa: Don't set uniform dispatch pointers for many things in ES2 or coreIan Romanick2012-09-283-36/+39
* mesa: Don't set shaderapi dispatch pointers for many things in ES2 or coreIan Romanick2012-09-284-22/+35
* mesa: Don't set vtxfmt dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-53/+73
* mesa: Don't set loopback dispatch pointers for most things in ES2 or coreIan Romanick2012-09-284-219/+228
* mesa: Pass GL context to _mesa_create_save_tableIan Romanick2012-09-283-3/+3
* mesa: Don't set dispatch pointer for glTexStorage in ES2Ian Romanick2012-09-281-4/+6
* mesa: Don't set dispatch pointer for glGetProgramivARB in ES2Ian Romanick2012-09-281-1/+1
* mesa: Don't set dispatch pointer for glResizeBuffersMESA in ES2Ian Romanick2012-09-281-1/+3
* mesa: Don't set dispatch pointers for glPointParameter[if][v] in ES2Ian Romanick2012-09-281-4/+8
* mesa: Don't set dispatch pointers for glClearDepth or glDepthRange in ES2Ian Romanick2012-09-281-2/+8
* mesa: Don't set dispatch pointer for glGetBufferSubData in ES2Ian Romanick2012-09-281-1/+3
* mesa: Don't set dispatch pointer for glGetDoublev in ES2Ian Romanick2012-09-281-1/+3
* mesa: Don't set dispatch pointer for glPointSize in ES2Ian Romanick2012-09-281-3/+1
* mesa: Set dispatch pointer for glShaderBinaryIan Romanick2012-09-281-0/+1
* mesa: Fix typo in error message.Vinson Lee2012-09-271-1/+1
* mesa: move _mesa_es_error_check_format_and_type() to glformats.cBrian Paul2012-09-265-69/+73
* mesa: move GL_HALF_FLOAT_OES definition to glheader.hBrian Paul2012-09-263-11/+7
* mesa: minor fix to glTexSubImage error messageBrian Paul2012-09-261-1/+2
* mesa: consolidate sub-texture error checking codeBrian Paul2012-09-261-168/+94
* mesa: consolidate glTexSubImage() error checkingBrian Paul2012-09-261-40/+38
* mesa: consolidate glCompressedTexSubImage() error checkingBrian Paul2012-09-261-77/+88
* mesa: consolidate subtexture xoffset/yoffset/width/height error checking codeBrian Paul2012-09-261-88/+73
* mesa: consolidate glCopyTexSubImage error checkingBrian Paul2012-09-261-79/+60
* mesa: fix incorrect error for glCompressedSubTexImageBrian Paul2012-09-261-3/+3
* gles3: Prohibit set/get of GL_FRAMEBUFFER_SRGB.Paul Berry2012-09-252-2/+9
* enable: Create _mesa_set_framebuffer_srgb() function for use by meta ops.Paul Berry2012-09-252-3/+22
* mesa: remove 'struct' from texenv_fragment_programBrian Paul2012-09-251-13/+13
* mesa: add signbit() macroBrian Paul2012-09-241-0/+7
* Use signbit() in IS_NEGATIVE and DIFFERENT_SIGNSMatt Turner2012-09-241-19/+2
* mesa: Silence narrowing warnings in ff_fragment_shader's emit_texenv().Kenneth Graunke2012-09-231-4/+4
* mesa: Don't override S3TC internalFormat if data is pre-compressed.Kenneth Graunke2012-09-201-1/+1
* mesa: Ignore SRGB when determining compatible resolve formats.Kenneth Graunke2012-09-201-1/+2