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* mesa: don't use format chooser code for glCompressedTexImageBrian Paul2013-02-041-2/+12
* mesa: don't expose IBM_rasterpos_clip in a core contextMarek Olšák2013-02-011-1/+1
* mesa: bump version to 9.2 (devel)Andreas Boll2013-01-311-2/+2
* Revert "mesa: Return INVALID_OPERATION when type is known but not allowed"Matt Turner2013-01-301-11/+1
* mesa: Add TexBufferRange to dispatch_sanity.Kenneth Graunke2013-01-301-1/+1
* mesa: implement GL_ARB_texture_buffer_rangeChristoph Bumiller2013-01-308-17/+103
* mesa: remove ctx->Driver.Error() hookBrian Paul2013-01-292-11/+0
* mesa: fix comment typo: s/formaat/format/Brian Paul2013-01-291-1/+1
* mesa: don't enable GL_EXT_framebuffer_multisample for software driversBrian Paul2013-01-291-1/+0
* Remove APIspec.dtdMatt Turner2013-01-281-52/+0
* mesa: add casts in _mesa_GetTexParameterfv() to silence warningsBrian Paul2013-01-251-4/+4
* glsl: Add infrastructure for ARB_shading_language_packingMatt Turner2013-01-252-0/+2
* mesa: Print more informative debug for _mesa_do_init_remap_table().Eric Anholt2013-01-251-2/+4
* glsl: Add gl_uniform_buffer_variable::IndexName fieldIan Romanick2013-01-252-1/+14
* mesa: Track the packing mode of a UBO in gl_uniform_bufferIan Romanick2013-01-251-0/+14
* mesa/es3: Enable ES 3.0 API and shading language versionIan Romanick2013-01-252-2/+27
* mesa: Remove rounding bias in _mesa_float_to_half()Chad Versace2013-01-241-29/+37
* mesa,glsl: Move round_to_even() from glsl to mesa/main (v2)Chad Versace2013-01-242-0/+23
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-6/+6
* mesa: Like EXT_texture_compression_dxt1, advertise ANGLE_texture_compression_...Ian Romanick2013-01-233-20/+8
* mesa: Simplify _mesa_choose_tex_format handling of compressed formatsIan Romanick2013-01-231-167/+75
* mesa: Use a single flag for the S3TC extensions that don't require on-line co...Ian Romanick2013-01-236-9/+13
* ReadPixels: Force ALPHA to 1 while rebasing RGBA values for GL_RGB formatCarl Worth2013-01-231-0/+10
* mesa/es3: Apply stricter multisample blit rules for ES3.Ian Romanick2013-01-221-13/+48
* mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query of DEPTH_STENC...Ian Romanick2013-01-221-0/+16
* mesa: Don't allow blits to / from the same buffer in OpenGL ES 3.0Ian Romanick2013-01-221-0/+31
* mesa: Remove exec thunks from the dlist.c module.Eric Anholt2013-01-211-870/+0
* mesa: Initially populate the display list with the exec list.Eric Anholt2013-01-2111-284/+8
* mesa: Delay display list save dispatch setup until Exec is set up.Eric Anholt2013-01-213-11/+8
* mesa: Make the drivers call a non-code-generated dispatch table setup.Eric Anholt2013-01-213-1/+10
* mesa: Remove the size argument from _mesa_alloc_dispatch_table().Eric Anholt2013-01-213-8/+5
* mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN_END macros.Eric Anholt2013-01-211-25/+0
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-2152-349/+92
* mesa: Install a minimal dispatch table during glBegin()/glEnd().Eric Anholt2013-01-213-19/+116
* mesa: Remove the dead PrepareExecBegin() driver hook.Eric Anholt2013-01-211-8/+0
* mesa: Improve a glTexEnv error message by looking up the enum.Eric Anholt2013-01-211-1/+2
* mesa: Fix regression in dlist save primitive tracking.Eric Anholt2013-01-211-8/+1
* fbobject: add additional fbo completeness checks for GLESJordan Justen2013-01-201-1/+45
* framebuffer: update allowed implementation format/typeJordan Justen2013-01-201-3/+23
* readpix: allow implementation format/typeJordan Justen2013-01-201-1/+6
* extensions: enable EXT_color_buffer_float for ES3Jordan Justen2013-01-203-9/+20
* extensions: Add ES3-only extension supportMatt Turner2013-01-201-5/+15
* readpix: check FBO completeness before trying to access the read-bufferJordan Justen2013-01-201-9/+9
* readpix: add error checking for GLES3Jordan Justen2013-01-201-0/+56
* copyteximage: update error checking for GLES3Jordan Justen2013-01-201-1/+36
* copyteximage: check that sRGB usage is valid for GLES3 / GLJordan Justen2013-01-201-0/+39
* mesa/es3: Allow unsized depth and depth-stencil formats in ES3Ian Romanick2013-01-201-2/+5
* mesa/es2: Allow depth component cube maps in ES2 if the extension is enabledIan Romanick2013-01-201-1/+2
* mesa: Add extension bit tracking for GL_OES_depth_texture_cube_mapIan Romanick2013-01-202-0/+2
* mesa: Array uniform name length includes length of [0]Ian Romanick2013-01-181-0/+10