| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Based on a patch by Chris Forbes <[email protected]>.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Tessellation dependencies added by Marek.
v2: require tessellation in addition to atomics/images for some glGet queries
Reviewed-by: Kenneth Graunke <[email protected]>
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Based on a patch from Fabian Bieler <[email protected]>.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I've reported the bug in the Khronos bugzilla.
Reviewed-by: Kenneth Graunke <[email protected]>
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Cosmetic changes and fixes by Marek.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Marek: remove unused members, cleanup
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Trivial.
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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The type stored in gl_uniform_storage is the type of a single array
element not the array type so size was always 1.
V2: Dont validate sampler units pointing to 0
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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If the new mode matches the current mode, there can be no error.
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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This adds the new glGetTextureSubImage() and
glGetCompressedTextureSubImage() functions. Also update the
dispatch sanity test program.
v2: remove stray brace, move xi:include line in gl_API.xml, fix extension
number typo, s/program/texture/ in xml file.
Reviewed-by: Ilia Mirkin <[email protected]>
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Simple implementations in terms of get_[compressed_]texture_image().
Reviewed-by: Ilia Mirkin <[email protected]>
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Same idea as the previous patch.
v2: a few clean-ups spotted by Ilia
Reviewed-by: Ilia Mirkin <[email protected]>
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1. Reorganize the error checking code.
2. Lay groundwork for getting sub images by passing image offset and
dimensions to the error checking code.
3. Implement _mesa_GetnTexImageARB(), _mesa_GetTexImage() and
_mesa_GetTextureImage() all in terms of get_texture_image().
v2: pass offset/width/height/depth arguments to the error checking
function, avoid using magic width/height/depth values.
v3: remove unused bufSize param to get_texture_image()
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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For now, pass offsets of zero and width/height/depth equal to the
whole image.
Reviewed-by: Ilia Mirkin <[email protected]>
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These functions are only called from teximage.c
Reviewed-by: Ilia Mirkin <[email protected]>
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Needed for GL_ARB_get_texture_sub_image. But at this point, the
offsets are always zero and the sizes match the whole texture image.
v2: Fixes, suggestions from Laura Ekstrand:
* Fix calls to ctx->Driver.UnmapTextureImage() to pass the correct
slice value.
* Added comments and assertions to check zoffset+depth<=tex->Depth before
the 'img' loops.
* Added a new zoffset==0 assert in get_tex_memcpy().
Reviewed-by: Ilia Mirkin <[email protected]>
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The new driver hook has x/y/zoffset and width/height/depth parameters
for the new glGetTextureSubImage() function.
The meta code and gallium state tracker are updated to handle the
new parameters.
Callers to Driver.GetTexSubImage() pass in offsets=0 and sizes equal
to the whole texture size.
v2: update i965 driver code, s/GLint/GLsizei/ in GetTexSubImage hook
Reviewed-by: Ilia Mirkin <[email protected]>
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Trivial.
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Since s3tc works for cube maps and 2D arrays, it should also work for
cube arrays. NVIDIA's driver supports this too. Seems like the spec
should say this.
This is a minor follow-on fix for the commit "mesa: fix up some texture
error checks".
Reviewed-by: Roland Scheidegger <[email protected]>
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Include stdarg.h for va_list. Unbreaks the build on OpenBSD:
In file included from mesa/program/dummy_errors.c:24:
../src/mesa/main/errors.h:85: error: expected declaration specifiers or '...' before 'va_list'
Signed-off-by: Jonathan Gray <[email protected]>
Acked-by: Matt Turner <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Generated by sed; no manual changes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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In particular, we were incorrectly accepting s3tc (and lots of others)
for CompressedTexSubImage3D (but not CompressedTexImage3D) calls with 3d
targets. At this time, the only allowed formats for these calls are the
bptc ones, since none of the specific extensions allow it (astc hdr would).
Also, fix up a bug in _mesa_target_can_be_compressed - 3d target needs to
be allowed for bptc formats.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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v2:
- Fix error message (Jordan)
Reviewed-by: Jordan Justen <[email protected]>
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v2:
- Add space before const (Jordan)
Reviewed-by: Jordan Justen <[email protected]>
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v2:
- Remove the extra spaces (Jordan)
Reviewed-by: Jordan Justen <[email protected]>
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v2:
- Fix indention, used tabs instead of whitespaces. (Jordan)
Reviewed-by: Jordan Justen <[email protected]>
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v2:
- Set MaxShaderStorageBlocks to 8.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This includes the array of bindings, the current buffer bound to the
GL_SHADER_STORAGE_BUFFER target and a set of general limits and default
values for shader storage buffers.
v2:
- Use spec values for the new defined constants (Jordan)
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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