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* mesa: Initialize image units to default state on context creation.Francisco Jerez2015-05-043-0/+21
| | | | | | | This is the required initial image unit state according to "Table 23.45. Image State (state per image unit)" of the OpenGL 4.3 specification. Reviewed-by: Matt Turner <[email protected]>
* mesa: Implement image uniform queries.Francisco Jerez2015-05-041-1/+3
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: Validate original image internal format rather than derived mesa format.Francisco Jerez2015-05-041-3/+3
| | | | | | | | | | | This matches what _mesa_BindImageTextures() does. The derived image format (gl_texture_image::TexFormat) isn't necessarily equivalent to the internal format of the texture image. If a forbidden internal format has been specified we need to mark the image unit as invalid as required by the spec, regardless of the derived format. Fixes the "invalid" ARB_shader_image_load_store piglit test. Reviewed-by: Matt Turner <[email protected]>
* mesa: Call _mesa_test_texobj_completeness() before using _MaxLevel in image ↵Francisco Jerez2015-05-041-3/+4
| | | | | | | | | | validation. gl_texture_object::_MaxLevel doesn't have any meaningful value until _mesa_test_texobj_completeness() has been run. Fixes the "level" ARB_shader_image_load_store piglit test. Reviewed-by: Matt Turner <[email protected]>
* mesa: Add support for binding a buffer texture to a shader image unit.Francisco Jerez2015-05-041-31/+42
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: Add extern "C" guards to shaderimage.h to allow inclusion from C++ code.Francisco Jerez2015-05-041-0/+8
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: Export shader image format to mesa format conversion function.Francisco Jerez2015-05-042-5/+12
| | | | | | | This function will be useful for back-ends to translate an image internal format as specified in GLSL code into a mesa format. Reviewed-by: Matt Turner <[email protected]>
* main/cs: Implement front end code for glDispatchCompute().Paul Berry2015-05-021-1/+19
| | | | | Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/cs: Add DispatchCompute() to driver function table.Paul Berry2015-05-021-0/+7
| | | | | Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/cs: Add compute support to update_program().Paul Berry2015-05-021-0/+21
| | | | | | Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add GL_OES_EGL_syncMarek Olšák2015-04-301-0/+1
| | | | | This is an empty extension whose presence means that EGL sync objects can be used with ES contexts.
* util/macros: Move DIV_ROUND_UP to util/macros.hAxel Davy2015-04-291-4/+1
| | | | | | | Move DIV_ROUND_UP to a shared location accessible everywhere Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* mesa: Fix glGetProgramiv(GL_ACTIVE_ATTRIBUTES).Jose Fonseca2015-04-291-2/+4
| | | | | | | | | | | | It's returning random values, because RESOURCE_VAR() is casting different objects into ir_variable pointers. This updates _mesa_count_active_attribs to filter the resources with the same logic used in _mesa_longest_attribute_name_length. https://bugs.freedesktop.org/show_bug.cgi?id=90207 Reviewed-by: Tapani Pälli <[email protected]>
* mesa: remove unneeded #include colortab.hBrian Paul2015-04-281-1/+0
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* mesa: remove unused options var in compile_shader()Brian Paul2015-04-281-3/+0
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* mesa: fix up GLSL version when computing GL versionIlia Mirkin2015-04-271-0/+17
| | | | | | | | | | | In some situations it is convenient for a driver to expose a higher GLSL version while some extensions are still incomplete. However in that situation, it would report a GLSL version that was higher than the GL version. Avoid that situation by limiting the GLSL version to the GL version. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: the function name appears to have a gl prefix alreadyIlia Mirkin2015-04-271-2/+2
| | | | | | | | | | | | Currently we're producing errors like User error: GL_INVALID_OPERATION in glglDeleteProgramsARB(invalid call) And noop_warn appears to be called with the full function name. Don't prepend a gl prefix. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Fix a few typosZoë Blade2015-04-273-3/+3
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* mesa: add support for exposing up to GL4.2Ilia Mirkin2015-04-241-1/+45
| | | | | | | | | Add the 4.0/4.1/4.2 extensions lists to compute_version. A couple of extensions aren't in mesa yet, so those are marked with 0 until they become supported. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: put more info in glTexImage GL_OUT_OF_MEMORY error messageBrian Paul2015-04-241-1/+3
| | | | | | | Give the user some idea about the size of the texture which caused the GL_OUT_OF_MEMORY error. Reviewed-by: Matt Turner <[email protected]>
* mesa: fix glGetActiveUniformsiv regressionTapani Pälli2015-04-241-4/+16
| | | | | | | | | | | Commit 7519ddb caused regression to glGetActiveUniformsiv. Patch adds back validation loop of all given uniforms before writing any values, not touching params in case of errors is tested by the conformance suite. Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90149 Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor active attrib queries for glGetProgramivTapani Pälli2015-04-241-25/+14
| | | | | | | | | | | | | | | Main motivation here is to get rid of iterating IR and encapsulate queries within program resources. No functional changes. Piglit tests calling the modified functionality: - gl-get-active-attrib-returns-all-inputs - glsl-1.50-get-active-attrib-array - getactiveattrib Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: finish implementing ARB_texture_stencil8 (v5)Dave Airlie2015-04-234-5/+58
| | | | | | | | | | | | | | Parts of this were implemented previously, so finish it off. v2: fix getteximage falling into the integer check add fixes for the FBO paths, (fbo-stencil8 test). v3: fix getteximage path harder. v4: remove swapbytes from getteximage path (Ilia) v5: brown paper bag the swapbytes removal. (Ilia) Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: remove the gl_sl_pragmas structureJason Ekstrand2015-04-222-19/+0
| | | | | | | This code was added by Brian Paul in 2009 but, as far as Matt and I can tell, it's been dead ever since the new GLSL compiler was added. Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix typo in a commentAnuj Phogat2015-04-221-2/+2
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add check for NV_texture_barrier in _mesa_TextureBarrierNV()Brian Paul2015-04-221-0/+6
| | | | | | | | | | | | If an app called glTextureBarrierNV() without checking if the extension was available, we'd crash with some gallium drivers in st_TextureBarrier() because the pipe_context::texture_barrier() pointer was NULL. Generate GL_INVALID_OPERATION instead. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* main: silence missing return value warning in array_index_of_resource()Brian Paul2015-04-221-0/+1
| | | | | | v2: return -1 instead of 0, per Emil Velikov. Reviewed-by: Anuj Phogat <[email protected]>
* main: remove __FUNCTION__ defined because it is obsoleteMarius Predut2015-04-211-5/+0
| | | | | | | | Consistently just use C99's __func__ everywhere. No functional changes. Signed-off-by: Marius Predut <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: add missing break in switch statementTapani Pälli2015-04-211-1/+1
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-By: Martin Peres <[email protected]>
* mesa: fix UBO queries for active uniformsTapani Pälli2015-04-211-1/+11
| | | | | | | | | | | | | | | Commit 34df5eb introduced regression to GetActiveUniformBlockiv when querying one of the following properties: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES Implementation counted all uniforms in ubo directly while query should check first if the uniform in question is _active_. Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90109 Reviewed-By: Martin Peres <[email protected]>
* mesa/main: add autogenerated format-info.c to gitignoreConnor Abbott2015-04-171-0/+1
| | | | | | | v2: move to right after format-info.h Signed-off-by: Connor Abbott <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa,glsl: rename `interface` to `programInterface`.Jose Fonseca2015-04-162-21/+21
| | | | | | | | | | | | | | | | | `interface` is a define on Windows -- an alias for `struct` keyword, used when declaring COM interfaces in C or C++. So use instead `programInterface`, therefore matching the name used in GL_ARB_program_interface_query spec/headers, which was renamed exactly for the same reason: "Revision 10, May 10, 2012 (pbrown) - Rename the formal parameter <interface> used by the functions in this extension to <programInterface>. Certain versions of the Microsoft C/C++ compiler and/or its headers cause "interface" to be treated as a reserved keyword." Trivial.
* mesa: refactor GetUniformBlockIndexTapani Pälli2015-04-161-6/+6
| | | | | | | Use _mesa_program_resource_index to get index. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor GetUniformIndicesTapani Pälli2015-04-161-3/+3
| | | | | | | Use _mesa_program_resource_index to get indices. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor GetUniformLocationTapani Pälli2015-04-161-18/+1
| | | | | | | Use _mesa_program_resource_location to get location. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor GetActiveUniformBlockNameTapani Pälli2015-04-161-13/+5
| | | | | | | Use _mesa_get_program_resource_name to get name. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: remove unused _mesa_get_uniform_nameTapani Pälli2015-04-162-44/+0
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor GetActiveUniformNameTapani Pälli2015-04-161-9/+2
| | | | | | | Use _mesa_get_program_resource_name to get name. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor GetActiveUniformTapani Pälli2015-04-161-17/+16
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor GetTransformFeedbackVaryingTapani Pälli2015-04-161-7/+12
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor GetActiveUniformsiv, use _mesa_program_resource_propTapani Pälli2015-04-161-70/+39
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: mesa_bufferiv utility function for buffer objectsTapani Pälli2015-04-162-121/+78
| | | | | | | | | | | | | | | Patch adds new function 'mesa_bufferiv' and refactors existing GetActiveUniformBlockiv and GetActiveAtomicCounterBufferiv to use it. corresponding Piglit tests: arb_uniform_buffer_object* arb_shader_atomic_counters* (Many tests hit the corresponding queries.) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor GetFragDataIndexTapani Pälli2015-04-161-23/+2
| | | | | | | | Use _mesa_program_resource_location_index to fetch index. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor GetFragDataLocationTapani Pälli2015-04-161-22/+16
| | | | | | | Use program_resource_location to fetch location. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor GetAttribLocationTapani Pälli2015-04-161-22/+20
| | | | | | | Use program_resource_location to fetch location. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: refactor GetActiveAttribTapani Pälli2015-04-161-31/+27
| | | | | | | | Instead of iterating IR, retrieve required information through the new program resource functions. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: enable GL_ARB_program_interface_query extensionTapani Pälli2015-04-161-0/+1
| | | | | | | (and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: implementation of glGetProgramResourceivTapani Pälli2015-04-163-0/+300
| | | | | | | | | | | | | | | | | | | | Patch adds required helper functions to shaderapi.h and the actual implementation. The property query functionality can be tested with tests for following functions that are refactored by later patches: GetActiveAtomicCounterBufferiv GetActiveUniformBlockiv GetActiveUniformsiv v2: code cleanup (Ilia Mirkin) add bufSize < 0 check and error out fix is_resource_referenced to return bool check for propCount and bufSize, fixes in buffer_prop Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: glGetProgramResourceLocationIndexTapani Pälli2015-04-163-1/+46
| | | | | | | | | | | | | | | | Patch adds required helper functions to shaderapi.h and the actual implementation. The added functionality can be tested by tests for following functions that are refactored by later patches: GetFragDataIndex v2: return -1 if output not referenced by fragment stage (Ilia Mirkin) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* mesa: glGetProgramResourceLocationTapani Pälli2015-04-163-1/+151
| | | | | | | | | | | | | | | | | | | | | Patch adds required helper functions to shaderapi.h and the actual implementation. corresponding Piglit test: arb_program_interface_query-resource-location The added functionality can be tested by tests for following functions that are refactored by later patches: GetAttribLocation GetUniformLocation GetFragDataLocation v2: code cleanup, changes to array element syntax checking (Ilia Mirkin) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>