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* mesa: Fix texture target validation for glFramebufferTexture()Paul Berry2013-11-211-12/+47
* mesa: Track number of layers in layered framebuffers.Paul Berry2013-11-212-3/+18
* mesa: Use IROUND instead of roundf.José Fonseca2013-11-211-1/+1
* mesa: enable GL_TEXTURE_LOD_BIAS set/getTapani Pälli2013-11-211-8/+8
* mesa: Update MESA_INFO to eliminate errorCourtney Goeltzenleuchter2013-11-213-5/+9
* mesa/main: Move declaration to beginning of scope.José Fonseca2013-11-181-1/+2
* mesa: Add API debug logging to TexStorageCourtney Goeltzenleuchter2013-11-171-0/+7
* mesa: Handle !m->Ended for performance monitor result availability.Kenneth Graunke2013-11-171-1/+5
* mesa: Track whether a performance monitor has ever ended.Kenneth Graunke2013-11-172-1/+13
* mesa: Also initialize gl_performance_monitor::Active.Kenneth Graunke2013-11-171-0/+2
* mesa: Store the performance monitor object's name.Kenneth Graunke2013-11-172-0/+4
* mesa: Dynamically allocate the storage for program local parameters.Eric Anholt2013-11-152-2/+15
* mesa: Remove PROGRAM_ENV_PARAM enum.Eric Anholt2013-11-151-5/+3
* mesa: Remove PROGRAM_LOCAL_PARAM enum.Eric Anholt2013-11-151-1/+0
* mesa: remove duplicated prototypes in varray.hBrian Paul2013-11-151-6/+0
* main: Fix MaxUniformComponents for geometry shaders.Paul Berry2013-11-151-1/+1
* mesa: Fix derived vertex state not being updated in glCallList()Fredrik Höglund2013-11-151-6/+16
* mesa: 80-column wrapping, remove trailing whitespace in arrayobj.cBrian Paul2013-11-121-13/+16
* mesa: add comment for struct gl_vertex_buffer_bindingBrian Paul2013-11-121-0/+6
* mesa: call update_array_format() after error checkingBrian Paul2013-11-121-5/+5
* mesa: use _mesa_is_bufferobj() helper in _mesa_vertex_attrib_address()Brian Paul2013-11-121-3/+4
* mesa: add const qualifiers to vertex array helper functionsBrian Paul2013-11-121-4/+4
* tests: Fix make check for out of tree builds.Rico Schüller2013-11-111-0/+1
* mesa: Implement proper tracking logic for glGetGraphicsResetStatusARBIan Romanick2013-11-071-4/+43
* mesa: Add gl_shared_state::ShareGroupReset and gl_context::ShareGroupResetIan Romanick2013-11-072-0/+20
* mesa: Add dd_function_table::GetGraphicsResetStatusIan Romanick2013-11-071-0/+9
* mesa: Remove gl_context::ResetStatusIan Romanick2013-11-073-5/+1
* mesa: fix return statements in varray.cBrian Paul2013-11-071-2/+2
* mesa: Add a streaming load memcpy implementation.Matt Turner2013-11-072-0/+118
* mesa: Add support to _mesa_bytes_per_vertex_attrib for 10_11_11 format.Chris Forbes2013-11-081-0/+5
* mesa: add varray support for UNSIGNED_INT_10F_11F_11F_REV typeChris Forbes2013-11-081-3/+17
* mesa: Add extension scaffolding for ARB_vertex_type_10f_11f_11f_revChris Forbes2013-11-082-0/+2
* mesa: Enable ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-0/+1
* mesa: Optimize rebinding the same VBOFredrik Höglund2013-11-071-2/+5
* mesa: Handle zero-stride arrays in _mesa_update_array_max_element()Fredrik Höglund2013-11-071-2/+4
* mesa: Add Get* support for ARB_vertex_attrib_bindingFredrik Höglund2013-11-073-0/+38
* mesa: Add ARB_vertex_attrib_bindingFredrik Höglund2013-11-0716-125/+691
* glapi: Add infrastructure for ARB_vertex_attrib_bindingFredrik Höglund2013-11-073-6/+72
* mesa: Make handle_bind_buffer_gen() non-staticFredrik Höglund2013-11-072-11/+22
* mesa: Rename gl_array_object::VertexAttrib to _VertexAttribFredrik Höglund2013-11-0712-128/+128
* mesa: Split out the format code from update_array()Fredrik Höglund2013-11-071-57/+93
* mesa: Restore gl_array_object::NewArrayFredrik Höglund2013-11-074-0/+10
* mesa: add arm64 supportFabio Pedretti2013-11-061-1/+1
* mesa: Add unreachable() macro.Matt Turner2013-11-061-0/+15
* mesa: for GLSL_DUMP_ON_ERROR, also dump the info logBrian Paul2013-11-061-0/+2
* mesa: remove __alpha__ && CCPML checkBrian Paul2013-11-041-4/+0
* mesa: remove OPENSTEP stuffBrian Paul2013-11-041-1/+1
* mesa: remove WGLAPI macroBrian Paul2013-11-041-16/+0
* mesa: remove Watcom C supportBrian Paul2013-11-041-35/+0
* mesa: remove BUILD_FOR_SNAP bitsBrian Paul2013-11-042-7/+5