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* mesa: add BGR888 code in _mesa_format_matches_format_and_type()Brian Paul2012-01-271-1/+1
* mesa: fix error in _mesa_format_matches_format_and_type() for RGB888Brian Paul2012-01-271-1/+1
* mesa: remove redundant byte swap checkBrian Paul2012-01-271-6/+2
* mesa: remove LSB-first pixel packing check in glReadPixelsBrian Paul2012-01-271-2/+1
* mesa: Avoid void * arithmetic.José Fonseca2012-01-271-1/+1
* mesa: set clamp bit in glGetTexImage for GL_UNSIGNED_NORMALIZEDAnuj Phogat2012-01-271-0/+9
* mesa: Don't round-trip integer texture data through a floating point temp.Eric Anholt2012-01-271-21/+24
* mesa: When unpacking signed integer pixel data, don't clamp to 0.Eric Anholt2012-01-271-33/+12
* mesa: Add clamping for packing of integer data.Eric Anholt2012-01-271-4/+4
* mesa: Add missing format unpack for some integer texture formats.Eric Anholt2012-01-271-0/+321
* mesa: Fix handling of glCopyBufferSubData() for src == dst.Eric Anholt2012-01-271-6/+19
* mesa: Fix display list handling for GL_EXT_framebuffer_multisample.Eric Anholt2012-01-271-0/+3
* mesa: Fix display list handling for EXT_framebuffer_object.Eric Anholt2012-01-271-0/+18
* mesa: remove ctx->Const.sRGBCapableMarek Olšák2012-01-253-5/+2
* mesa: allow exposing GL3 without EXT_texture_integerMarek Olšák2012-01-255-16/+37
* mesa: add missing integer alpha formats to _mesa_base_fbo_formatMarek Olšák2012-01-251-0/+9
* mesa: remove obsolete comment in version.cMarek Olšák2012-01-251-1/+0
* mesa: Fix CopyTex{Sub,}Image error checks for integer vs non-integer.Eric Anholt2012-01-241-8/+31
* mesa: Add missing integer R/RG cases to _mesa_is_color_format().Eric Anholt2012-01-241-0/+12
* mesa: Add the remaining from/to types for GL_EXT_texture_integer (and R/RG).Eric Anholt2012-01-242-51/+176
* mesa: Add support for glGetTexImage on GL_TEXTURE_1D_ARRAYEric Anholt2012-01-241-2/+7
* mesa: s/GLuint col/GLint col/ to avoid signed/unsigned comparison warnings.Eric Anholt2012-01-241-8/+8
* mesa: Add support for glGetTexImage() from integer textures.Eric Anholt2012-01-241-38/+80
* mesa: update comments, fix whitespace in dd.hBrian Paul2012-01-241-21/+14
* mesa: remove ctx->Driver.Map/UnmapTexture() hooksBrian Paul2012-01-241-5/+0
* mesa: update comments for gl_renderbufferBrian Paul2012-01-241-16/+9
* mesa/swrast/drivers: remove obsolete gl_renderbuffer fieldsBrian Paul2012-01-241-7/+0
* mesa: remove gl_renderbuffer::WrappedBrian Paul2012-01-242-8/+0
* mesa: rename gl_renderbuffer::Data to BufferBrian Paul2012-01-241-1/+1
* mesa: move freeing of software renderbuffers into swrastBrian Paul2012-01-241-6/+1
* mesa: remove gl_renderbuffer::DataTypeBrian Paul2012-01-242-2/+0
* mesa: remove gl_renderbuffer:RowStride fieldBrian Paul2012-01-241-3/+2
* mesa: finally, remove the GetRow/PutRow/etc functionsBrian Paul2012-01-241-37/+0
* mesa: remove obsolete PutRow, etc assignmentsBrian Paul2012-01-241-17/+0
* mesa: add new gl_renderbuffer fieldsBrian Paul2012-01-241-1/+6
* swrast: s/Data/Map/ in swrast_texture_imageBrian Paul2012-01-245-20/+20
* mesa: Don't resurrect deleted ARB VAOs in glPopClientAttribIan Romanick2012-01-241-11/+42
* mesa: Rename gl_array_object::VBOonly to ::ARBsemanticsIan Romanick2012-01-244-8/+29
* mesa: Make sure _TexEnvProgram points at the current ff fragment programIan Romanick2012-01-241-0/+9
* mesa: Don't use newlocale on HaikuAlexander von Gluck2012-01-241-1/+1
* Remove src/mesa/ppcMatt Turner2012-01-212-22/+0
* mesa: Loosen glBlitFramebuffer restrictions on depthstencil buffers (v2)Chad Versace2012-01-201-3/+10
* mesa: allocate transform_feedback_info::Outputs array dynamicallyChristoph Bumiller2012-01-201-15/+17
* mesa: include arrayobj.h to silence implicit function declaration warningBrian Paul2012-01-201-0/+1
* mesa: Fix and speedup gl_array_object::_MaxElement computation.Mathias Fröhlich2012-01-202-139/+28
* mesa: Introduce enabled bitfield helper functions.Mathias Froehlich2012-01-202-0/+41
* mesa: Use BITFIELD64_RANGE for VERT_BIT_*_ALL.Mathias Fröhlich2012-01-201-5/+5
* mesa: Set default access flags based on the run-time APIIan Romanick2012-01-192-14/+33
* mesa: Fix leak of uniform storage records on shader program link/free.Eric Anholt2012-01-181-0/+2
* mesa: use GL_MAP_INVALIDATE_RANGE_BIT in glTexImage pathsBrian Paul2012-01-182-3/+9