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* mesa: Extract computation of compressed pixel store paramsChris Forbes2014-06-102-14/+50
* mesa: Emit errors for inconsistent compressed pixel store stateChris Forbes2014-06-103-1/+60
* mesa: Add new pixel pack/unpack state forChris Forbes2014-06-103-0/+78
* tests: Add new enum strings for ARB_compressed_texture_pixel_storageChris Forbes2014-06-101-0/+8
* mesa: Make CompressedTexSubImage errors more consistentChris Forbes2014-06-101-3/+3
* mesa: Trim down PixelStorei implementationChris Forbes2014-06-101-119/+56
* mesa/main: Prevent sefgault on glGetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING).José Fonseca2014-06-081-1/+5
* mesa: Make glGetIntegerv(GL_*_ARRAY_SIZE) return GL_BGRA.José Fonseca2014-06-032-2/+12
* mesa/main: Make get_hash.c values constant.José Fonseca2014-06-031-1/+1
* mesa/main: Add missing null check in _mesa_CreatePerfQueryINTEL()Juha-Pekka Heikkila2014-05-301-0/+5
* mesa: add missing null check in _mesa_NewHashTable()Juha-Pekka Heikkila2014-05-301-0/+10
* mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENTJames Legg2014-05-231-0/+6
* mesa: Rely on USE_X86_64_ASM.José Fonseca2014-05-222-2/+2
* mesa/x86: Support SSE 4.1 detection on x86-64.Matt Turner2014-05-222-2/+2
* mesa: Add uninitialized_vars macro from the Linux kernel.Matt Turner2014-05-221-0/+6
* mesa: fix double-freeing of dispatch tables inside glBegin/End.Brian Paul2014-05-161-2/+2
* mesa: Dump ARB_vp/fp source and IR when MESA_GLSL=dump.Kenneth Graunke2014-05-131-1/+26
* mesa: propagate FragDepthLayout to gl_programChia-I Wu2014-05-091-0/+5
* mesa: Fix MaxNumLayers for 1D array textures.Kenneth Graunke2014-05-071-0/+2
* mesa: pass target through to driver when choosing texture formatIlia Mirkin2014-05-071-1/+1
* mesa: VS 2013 does not provide strcasecmp.José Fonseca2014-05-021-1/+3
* mesa: Add _mesa_error_no_memory for logging out-of-memory messagesIan Romanick2014-05-022-0/+9
* glsl: make static constant variables "static const"Chia-I Wu2014-05-021-1/+1
* mesa: Implement INTEL_performance_query.Petri Latvala2014-05-021-46/+441
* mesa: Add core support for the GL_INTEL_performance_query extension.Petri Latvala2014-05-028-1/+303
* mesa: Add INTEL_performance_query enums to tests/enum_strings.cppPetri Latvala2014-05-021-0/+18
* mesa: Eliminate gl_shader_program::InternalSeparateShaderIan Romanick2014-05-022-12/+1
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-022-1/+50
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-024-191/+7
* mesa/sso: Enable GL_ARB_separate_shader_objects by defaultIan Romanick2014-05-025-10/+2
* sso: Add display list support for ARB_separate_shader_objects new functionsIan Romanick2014-05-021-0/+911
* mesa/sso: Refactor new function _mesa_bind_pipelineIan Romanick2014-05-022-3/+14
* mesa: Enable ARB_multi_bindFredrik Höglund2014-05-021-0/+1
* mesa: Implement glBindImageTexturesFredrik Höglund2014-05-021-0/+138
* mesa: Implement glBindVertexBuffersFredrik Höglund2014-05-021-0/+113
* mesa: Implement glBindBuffersRangeFredrik Höglund2014-05-021-0/+367
* mesa: Implement glBindBuffersBaseFredrik Höglund2014-05-021-0/+365
* mesa: Add _mesa_set_transform_feedback_binding()Fredrik Höglund2014-05-022-9/+15
* mesa: Refactor set_ubo_binding()Fredrik Höglund2014-05-021-14/+40
* mesa: Add helper functions for looking up multiple buffersFredrik Höglund2014-05-022-0/+86
* mesa: Refactor set_atomic_buffer_binding()Fredrik Höglund2014-05-021-16/+40
* mesa: Implement glBindTexturesFredrik Höglund2014-05-021-0/+120
* mesa: Add a texUnit parameter to dd_function_table::BindTextureFredrik Höglund2014-05-022-4/+4
* mesa: Add helper functions for looking up multiple texturesFredrik Höglund2014-05-022-0/+30
* mesa: Implement glBindSamplersFredrik Höglund2014-05-021-0/+115
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-0211-0/+65
* mesa: Add functions for doing unlocked hash table lookupsFredrik Höglund2014-05-022-9/+89
* mesa: Optimize unbind_texobj_from_texunits()Fredrik Höglund2014-05-021-9/+11
* mesa: Add a _BoundTextures field in gl_texture_unitFredrik Höglund2014-05-023-0/+12
* mesa: Store the target index in gl_texture_objectFredrik Höglund2014-05-022-0/+4