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* Speedup the venerable mm.[ch] allocator with doubly linked lists and aKeith Whitwell2006-05-222-72/+124
| | | | separate list of free segments.
* In gl_texture_image, replace ImageStride with an ImageOffsets array.Brian Paul2006-05-207-341/+358
| | | | | | | | | Some hardware lays out 3D mipmaps in a manner that can't be expressed with a simple image stride. The ImageOffsets array is allocated and initialized to typical defaults in the _mesa_init_teximage_fields() function. If needed, a driver will then have to replace these offsets. TexStore and TexelFetch routines updated to use offsets array.
* remove some redundant functions, fix-up reference countingBrian Paul2006-05-201-81/+30
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* use new _mesa_dereference_frame/renderbuffer() functionsBrian Paul2006-05-201-26/+5
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* Added _mesa_remove_renderbuffer() as a counterpart to _mesa_add_renderbuffer().Brian Paul2006-05-202-1/+55
| | | | | Added _mesa_dereference_renderbuffer() to encapsulate renderbuffer reference count decrement, delete, locking.
* Added _mesa_dereference_framebuffer() to encapsulate reference countBrian Paul2006-05-202-14/+38
| | | | decrement, delete and locking.
* remove an assertionBrian Paul2006-05-191-2/+0
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* install renderbuffer adaptors when color channel sizes need to be reducedBrian Paul2006-05-191-0/+21
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* added rbadaptors.cBrian Paul2006-05-191-0/+2
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* Renderbuffer adaptors.Brian Paul2006-05-192-0/+668
| | | | | When compiling Mesa with CHAN_BITS=16 or 32, these adaptors allow rendering into color buffers with smaller channel sizes.
* Added a check_context_limits() function that checks that the ctx->Const.*Brian Paul2006-05-151-0/+30
| | | | | fields are legal. May catch some driver development bugs. Called the first time a context is bound.
* s/GLbyte/GLubyte/Brian Paul2006-05-141-2/+2
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* Clean up previous change slightlyKeith Whitwell2006-05-101-4/+2
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* Use a (much!) larger executable memory heap so that the glsl x86Keith Whitwell2006-05-101-2/+6
| | | | allocations succeed. I'm not sure this is really necessary...
* Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whetherBrian Paul2006-05-095-21/+31
| | | | | | | all formats or just those without restrictions/limitations should be returned. We want all when validating the internalFormat parameter to glCompressedTexImage2D but only want unrestricted formats when handling the GL_COMPRESSED_TEXTURE_FORMATS query.
* use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE queryBrian Paul2006-05-091-4/+12
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* two more texture compression fixesBrian Paul2006-05-081-3/+10
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* More updates for texture compression.Brian Paul2006-05-084-31/+91
| | | | | | Added _mesa_compressed_texture_size_glenum() for validating the imageSize parameter to glCompressedTex[Sub]Image1/2/3() which does _not_ call ctx->Driver.CompressedTextureSize() - since that could return a padded size.
* Fix a number of texture compression issues.Brian Paul2006-05-085-111/+148
| | | | | | | | Pass the MESA_FORMAT_* token to the _mesa_compressed_row_stride(), _mesa_compressed_texture_size() and _mesa_compressed_image_address() functions since we want to use the driver-chosen format, not the user's internalFormat hint. Consolidate code related to choosing the texture format in texstoree.c
* misc clean-upsBrian Paul2006-05-071-35/+38
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* check for float->uint overflow in _mesa_unpack_depth_span()Brian Paul2006-05-051-3/+16
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* Define VERT_RESULT_EDGEKeith Whitwell2006-05-051-1/+2
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* fixes for CHAN_BITS!=8Brian Paul2006-04-271-14/+50
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* fix a few stride computations in _mesa_texstore_rgba()Brian Paul2006-04-261-7/+9
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* remove _glthread_INIT_MUTEX() callBrian Paul2006-04-261-1/+0
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* Remove carriage returns.Michal Krol2006-04-253-23/+23
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* Put color index attribute into the 6th attribute slot.Brian Paul2006-04-2512-75/+66
| | | | | | Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct.
* No longer alias generic vertex attribs with conventional attribs for ↵Brian Paul2006-04-255-50/+514
| | | | GL_ARB_vertex_program.
* updated assertionBrian Paul2006-04-231-4/+8
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* Fix yet another issue with popping GL_DRAW_BUFFER state with respect toBrian Paul2006-04-221-12/+29
| | | | single vs. multiple outputs and what kind of FBO is currently bound.
* pass color index as float, not intBrian Paul2006-04-211-2/+2
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* Make most of the _mesa_noop_*() functions static.Brian Paul2006-04-202-231/+152
| | | | | | | Generate GL_INVALID_VALUE, not GL_INVALID_ENUM when glVertexAttrib is called with a bad index. Use _mesa_noop_vtxfmt_init() in DRI drivers to initialize vertex format struct.
* some tentative code for _mesa_update_framebuffer_visual()Brian Paul2006-04-201-0/+7
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* When popping GL_DRAW_BUFFER state, need to re-do error checking sinceBrian Paul2006-04-141-4/+15
| | | | | | validity depends on whether a window-system FBO or user-created FBO is currently bound. glPopAttrib() may generate GL_INVALID_OPERATION because of this.
* silence -pedantic warningBrian Paul2006-04-141-0/+1
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* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-143-32/+121
| | | | | | in various places. Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image limits when referenced, not just in glActiveTexture().
* Fix comment about MaxTextureUnits, needs to be min of coord and image units.Brian Paul2006-04-135-9/+17
| | | | | | | | See bug 5994. Also add a few assertions. Use MaxTextureUnits in get.c code. There's probably other places where we need to clean-up the usage of the MaxTexture[Coord/Image]Units constants.
* casts to fix some -pedantic warningsBrian Paul2006-04-132-10/+12
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* Set array normalization flag for normals, colors (Keith)Brian Paul2006-04-131-3/+3
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* updated tests for defining __FUNCTION__ (Dan Schikore)Brian Paul2006-04-131-3/+6
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* More GLSL code:Michal Krol2006-04-116-130/+232
| | | | | | | | | | | | - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
* bump version to 6.5.1Brian Paul2006-04-071-4/+4
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* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-068-107/+192
| | | | | | | This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
* do additional checking for setting up depth/stencil wrappersBrian Paul2006-04-061-3/+7
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* Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul2006-04-051-21/+1
| | | | | generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec.
* Silence minor compiler warnings (-Wextra).Brian Paul2006-04-056-10/+20
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* Bit set.Michal Krol2006-04-041-0/+72
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* Return GLSL version string (1.10).Michal Krol2006-04-041-3/+11
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* Define MAX_VERTEX_ATTRIBS to 16.Michal Krol2006-04-041-2/+3
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* Fix the fetch_texel_ci8() code to deal with floating point color palettes.Brian Paul2006-03-311-6/+49
| | | | Fixes Quake on Windows bug. (Karl Schultz)