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* mesa: Add a streaming load memcpy implementation.Matt Turner2013-11-072-0/+118
* mesa: Add support to _mesa_bytes_per_vertex_attrib for 10_11_11 format.Chris Forbes2013-11-081-0/+5
* mesa: add varray support for UNSIGNED_INT_10F_11F_11F_REV typeChris Forbes2013-11-081-3/+17
* mesa: Add extension scaffolding for ARB_vertex_type_10f_11f_11f_revChris Forbes2013-11-082-0/+2
* mesa: Enable ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-0/+1
* mesa: Optimize rebinding the same VBOFredrik Höglund2013-11-071-2/+5
* mesa: Handle zero-stride arrays in _mesa_update_array_max_element()Fredrik Höglund2013-11-071-2/+4
* mesa: Add Get* support for ARB_vertex_attrib_bindingFredrik Höglund2013-11-073-0/+38
* mesa: Add ARB_vertex_attrib_bindingFredrik Höglund2013-11-0716-125/+691
* glapi: Add infrastructure for ARB_vertex_attrib_bindingFredrik Höglund2013-11-073-6/+72
* mesa: Make handle_bind_buffer_gen() non-staticFredrik Höglund2013-11-072-11/+22
* mesa: Rename gl_array_object::VertexAttrib to _VertexAttribFredrik Höglund2013-11-0712-128/+128
* mesa: Split out the format code from update_array()Fredrik Höglund2013-11-071-57/+93
* mesa: Restore gl_array_object::NewArrayFredrik Höglund2013-11-074-0/+10
* mesa: add arm64 supportFabio Pedretti2013-11-061-1/+1
* mesa: Add unreachable() macro.Matt Turner2013-11-061-0/+15
* mesa: for GLSL_DUMP_ON_ERROR, also dump the info logBrian Paul2013-11-061-0/+2
* mesa: remove __alpha__ && CCPML checkBrian Paul2013-11-041-4/+0
* mesa: remove OPENSTEP stuffBrian Paul2013-11-041-1/+1
* mesa: remove WGLAPI macroBrian Paul2013-11-041-16/+0
* mesa: remove Watcom C supportBrian Paul2013-11-041-35/+0
* mesa: remove BUILD_FOR_SNAP bitsBrian Paul2013-11-042-7/+5
* glsl: Add new builtins required by GL_ARB_sample_shadingAnuj Phogat2013-11-011-1/+9
* mesa: Add new functions and enums required by GL_ARB_sample_shadingAnuj Phogat2013-11-017-2/+53
* mesa: Add infrastructure for GL_ARB_sample_shadingAnuj Phogat2013-11-012-0/+2
* mesa: Add a new GetTransformFeedbackVertexCount() driver hook.Kenneth Graunke2013-10-312-0/+14
* mesa: Separate transform feedback object initialization from allocation.Kenneth Graunke2013-10-312-5/+18
* mesa: fix some MSVC signed/unsigned compiler warningsBrian Paul2013-10-313-6/+8
* mesa: Drop unused return value from use_shader_programGregory Hainaut2013-10-301-5/+3
* mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-2910-3/+263
* glapi: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-293-1/+10
* mesa: Define introspection macro to determine whether a type is trivially des...Francisco Jerez2013-10-291-1/+23
* glsl: Generalize MSVC fix for strcasecmp().Paul Berry2013-10-291-0/+1
* Remove error when calling glGenQueries/glDeleteQueries while a query is activeCarl Worth2013-10-281-15/+10
* mesa: Remove trailing whitespace in texparam.cRico Schüller2013-10-281-6/+6
* mesa: use void in _mesa_VDPAUFiniNV() as in the header fileBrian Paul2013-10-281-1/+1
* mesa: Add GL_NV_vdpau_interop functions to dispatch_sanity.cpp.Vinson Lee2013-10-261-0/+12
* implement NV_vdpau_interop v7Christian König2013-10-265-0/+521
* mesa: Fix geometry shader program queries.Paul Berry2013-10-241-60/+40
* glsl: Move UsesClipDistance from gl_{vertex,geometry}_program into gl_program.Paul Berry2013-10-242-7/+9
* glsl/gs: Fix transform feedback of gl_ClipDistance.Paul Berry2013-10-241-0/+6
* mesa/tests: Add simple, dumb test for _mesa_program_state_stringIan Romanick2013-10-222-1/+48
* mesa: fixes for MSVC 2013Scott Graham2013-10-221-0/+2
* mesa: fix a couple issues with U_FIXED, I_FIXED macrosBrian Paul2013-10-221-3/+3
* mesa: remove remnants of GL_MESA_shader_debugBrian Paul2013-10-221-3/+0
* swrast: Enable ARB_texture_mirror_clamp_to_edge.Rico Schüller2013-10-201-0/+1
* mesa: Add infrastructure for GL_ARB_texture_mirror_clamp_to_edge.Rico Schüller2013-10-204-4/+12
* mesa: change glTexImage[23]DMultisample() internalformat to GLenumBrian Paul2013-10-162-4/+4
* mesa: consolidate cube width=height error checkingBrian Paul2013-10-161-38/+5
* mesa: fix transform feedback when a geometry shader is active.Bryan Cain2013-10-151-18/+35