Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: improved gl_buffer_object reference counting | Brian Paul | 2008-09-04 | 5 | -160/+172 |
| | | | | | Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView. | ||||
* | mesa: merge stencil values into depth values for MESA_FORMAT_S8_Z24 | Xiang, Haihao | 2008-09-04 | 1 | -2/+2 |
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* | mesa: Support for MESA_FORMAT_S8_Z24 texture | Jakob Bornecrantz | 2008-09-04 | 5 | -0/+134 |
| | | | | cherry-picked from gallium-0.1 | ||||
* | fix BUFFER_DEPTH/BUFFER_ACCUM mix-up | Brian Paul | 2008-09-02 | 1 | -6/+6 |
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* | fix no error generated when calling glLight{if}[v] inside begin/end (bug 17408) | Roland Scheidegger | 2008-09-02 | 1 | -0/+1 |
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* | mesa: don't check for GLSL 1.2 to advertise GL 2.1 | Brian Paul | 2008-08-26 | 2 | -11/+7 |
| | | | | The GLSL 1.2 features are minor... | ||||
* | mesa: set version string to 7.3-devel | Brian Paul | 2008-08-25 | 1 | -4/+4 |
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* | Call _ae_update_state when array enable state changes | Krzysztof Czurylo | 2008-08-21 | 1 | -0/+4 |
| | | | | | | | | | | | | | | Basically, the application enables client vertex and color arrays, renders something, then disables color array, and renders something else (using vertex array only). Even though the color array is disabled (and the pointer is no longer valid), the driver still tries to read color data from this array (which results in an exception). This is because enabling/disabling array does not trigger _ae_update_state() and the list of enabled arrays is not updated. _ae_update_state() it's called on the first state validation only (as all the "dirty" flags are set at the beginning). Any further change to client arrays' state has no effect. | ||||
* | Flush vertices when updating texObj->GenerateMipmap state. | Eric Anholt | 2008-08-21 | 1 | -0/+1 |
| | | | | Caught by texturing/gen-teximage test in piglit. | ||||
* | mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug ↵ | Brian Paul | 2008-08-18 | 1 | -42/+59 |
| | | | | | | 17173 Also, move GL_TEXTURE_RECTANGLE init code into separate function. | ||||
* | prep for 7.1 rc4 | Brian Paul | 2008-08-16 | 1 | -1/+1 |
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* | mesa: fix out-of-bounds memory reads in swizzle_copy() | Brian Paul | 2008-08-08 | 1 | -30/+90 |
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* | mesa: fix glBindTexture error string (bug 17005) | Brian Paul | 2008-08-07 | 1 | -1/+1 |
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* | mesa: fix comment about texture targets (bug 17005) | Brian Paul | 2008-08-06 | 1 | -1/+1 |
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* | fix some FBO/texture queries (bug 15296) | Brian Paul | 2008-08-06 | 1 | -2/+12 |
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* | added null ptr check (fix bug 16959) | Brian Paul | 2008-08-03 | 1 | -1/+2 |
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* | mesa: fix issues causing warnings on Windows | Brian Paul | 2008-07-29 | 1 | -2/+4 |
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* | mesa: glsl: only try to link shaders defining main() | Brian Paul | 2008-07-29 | 1 | -2/+2 |
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* | mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_p | Brian Paul | 2008-07-29 | 1 | -5/+0 |
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* | mesa: implement grammar/parsing for precision/invariant syntax | Brian Paul | 2008-07-29 | 1 | -0/+1 |
| | | | | Plus, fix some issues with pre-defined preprocessor symbols and version checking. | ||||
* | disable GL_ARB_shading_language_120 until 1.20 features are complete | Brian Paul | 2008-07-29 | 1 | -2/+2 |
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* | mesa: move extensions->version code into separate function | Brian Paul | 2008-07-24 | 1 | -70/+72 |
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* | mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION string | Brian Paul | 2008-07-24 | 1 | -3/+5 |
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* | mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove ↵ | Brian Paul | 2008-07-16 | 2 | -42/+30 |
| | | | | | | GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE Issues found by Bob Ellison. | ||||
* | mesa: check for __INTERIX to typedef uintptr_t | Blair Sadewitz | 2008-07-15 | 1 | -0/+6 |
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* | mesa: fix stencil state problem when GL_ATI_separate_stencil wasn't enabled | Brian Paul | 2008-07-14 | 1 | -47/+49 |
| | | | | | | | | | In glStencilFunc/Op/Mask() set both the front and back-face state, unless GL_EXT_stencil_two_side is enabled. Before, we only set the front+back state if GL_ATI_separate_stencil was enabled. Ultimately, we probably should remove GL_EXT_stencil_two_side since it's incompatible with GL 2.x. | ||||
* | mesa: also check for __NetBSD__ | Blair Sadewitz | 2008-07-14 | 1 | -1/+1 |
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* | mesa: check for OpenBSD (bug 15604) | Brian Paul | 2008-07-09 | 1 | -1/+7 |
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* | mesa: remove debug codemesa_7_1_rc3 | Brian Paul | 2008-07-08 | 1 | -1/+0 |
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* | bump version to rc3 | Brian Paul | 2008-07-08 | 1 | -1/+1 |
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* | mesa: implement glGetUniformiv() with new ctx->Driver function | Brian Paul | 2008-07-08 | 2 | -5/+4 |
| | | | | The old implementation could overwrite the caller's param buffer. | ||||
* | mesa: bump version to rc2mesa_7_1_rc2 | Brian Paul | 2008-07-08 | 1 | -1/+1 |
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* | Enable TexGen based on InputsRead when a fragment program is active | Nicolai Haehnle | 2008-07-04 | 1 | -10/+18 |
| | | | | | | | The old behaviour depended on which texture images the fragment program reads from, which seems to contradict the shader specifications. Note: Piglit's general/texgen test checks for this problem. | ||||
* | mesa: remove incorrect assertion | Brian Paul | 2008-07-04 | 1 | -1/+0 |
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* | mesa: fix some error codes in _mesa_ShaderSourceARB() | Brian Paul | 2008-07-03 | 1 | -4/+4 |
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* | mesa: fix problem freeing framebuffer/renderbuffer objects | Brian Paul | 2008-07-03 | 3 | -4/+29 |
| | | | | Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects. | ||||
* | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | 2008-07-02 | 1 | -11/+12 |
| | | | | | We don't actually need vertex array[0] enabled when using a vertex program/shader. | ||||
* | mesa: fix issues around multisample enable | Roland Scheidegger | 2008-07-02 | 3 | -1/+19 |
| | | | | | multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer. | ||||
* | VBO: Regenerate files based on recent changes to gl_API.xml | Ian Romanick | 2008-07-02 | 1 | -2939/+2935 |
| | | | | | Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous. | ||||
* | Solaris port of Mesa 7.1 with autoconf support | Alan Coopersmith | 2008-06-21 | 2 | -5/+41 |
| | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
* | mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT ↵ | Brian Paul | 2008-06-17 | 2 | -3/+3 |
| | | | | for Z unpacking | ||||
* | mesa: make mm.c use unsigned ints for offsets. | Dave Airlie | 2008-06-17 | 2 | -6/+7 |
| | | | | | If you have a GPU using this code and it has the offsets up in this space, this fails. | ||||
* | texenvprogram: Mark textures using ARB_shadow as ShadowSamplers | Nicolai Haehnle | 2008-06-14 | 1 | -2/+6 |
| | | | | | | | Since ARB_fragment_program and friends are defined to ignore the setting of the GL_TEXTURE_COMPARE_FUNC parameter, we have to explicitly enable the shadow comparison by marking the texture unit in ShadowSamplers when appropriate. | ||||
* | [texenvprogram] Fix refcounting-related memory leak. | Nicolai Haehnle | 2008-06-02 | 1 | -1/+2 |
| | | | | | | | | All newly created programs have RefCount == 1, but the fragment program cache added an additional reference in cache_item, with the result being that none of the programs were ever freed. Solve the problem by not creating the additional reference in cache_item. | ||||
* | Use the GLuint64EXT type defined by GL_EXT_timer_query | Brian Paul | 2008-05-29 | 1 | -11/+6 |
| | | | | Removes some compiler #ifdef stuff. | ||||
* | set version string to 7.1 rc1 | Brian Paul | 2008-05-27 | 1 | -1/+1 |
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* | Fix program refcounting assertion failure during context tear-down | Brian Paul | 2008-05-19 | 1 | -6/+8 |
| | | | | | | | | When purging the program hash table, the refcount _should_ be one since the program is referenced by the hash table. Need to explicitly set to zero before calling delete(). Also, purge high-level shader hash tables before low-level program hash tables. | ||||
* | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul | 2008-05-14 | 2 | -3/+12 |
| | | | | | | | | | | Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch | ||||
* | Revert "mesa/intel: map/unmap texture objects around mipmap generation ↵ | Dave Airlie | 2008-05-09 | 1 | -6/+0 |
| | | | | | | | | function." This reverts commit c50ffc4cb89b67ae59208eb72cdb664c846ba987. I'll fix this using the mipmap hooks I just picked from gallium-0.1 | ||||
* | Remove unused texunit parameter to ctx->Driver.GenerateMipmap() | Brian | 2008-05-09 | 5 | -29/+10 |
| | | | | (cherry picked from commit c3395f4473c8fdf75d04c0dd72e687bc8d8127a7) |