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* mesa: don't allocate memory in _mesa_unpack_depth_span if we don't need itMarek Olšák2011-06-241-7/+7
* mesa: fix a memory leak in _mesa_unpack_depth_spanMarek Olšák2011-06-241-0/+1
* mesa: fix texstore of DEPTH24_STENCIL8 if srcFormat is STENCIL_INDEXMarek Olšák2011-06-241-3/+6
* mesa: remove unused function _mesa_new_depthstencil_renderbufferMarek Olšák2011-06-242-26/+0
* mesa: fix incorrect error stringBrian Paul2011-06-231-1/+1
* mesa: comments and 80-column wrappingBrian Paul2011-06-221-6/+21
* mesa: update comments in update_program_enables()Brian Paul2011-06-221-1/+4
* mesa: update/fix comments in update_program()Brian Paul2011-06-221-17/+16
* mesa: update comment for gl_texture_unitBrian Paul2011-06-221-2/+1
* mesa: Fix render-to-texture regression.Eric Anholt2011-06-181-2/+2
* mesa: Flag _NEW_BUFFERS when unbinding an attachment on glDeleteTextures.Eric Anholt2011-06-181-0/+2
* mesa: allow depth texture arraysBrian Paul2011-06-171-1/+5
* mesa: use helper functions to distinguish between user/winsys FBOsBrian Paul2011-06-161-18/+42
* mesa: refactor, create _mesa_update_draw_buffers() helperBrian Paul2011-06-163-11/+27
* mesa: updated comments in _make_current()Brian Paul2011-06-161-8/+5
* mesa: Switch generate_mipmaps_compressed() to using TexImage2D to upload.Eric Anholt2011-06-141-66/+38
* mesa: Remove uncompressed code from generate_mipmaps_compressed().Eric Anholt2011-06-141-100/+77
* mesa: Remove compressed code from generate_mipmaps_uncompressed().Eric Anholt2011-06-141-114/+4
* mesa: Split _mesa_generate_mipmap along compressed/uncompressed lines.Eric Anholt2011-06-141-26/+225
* mesa: move texrender.c to swrastBrian Paul2011-06-132-672/+0
* mesa: move invariant code out of loop in get_tex_rgba()Brian Paul2011-06-131-14/+14
* mesa: fix gcc version check for _mesa_bitcountRoland Scheidegger2011-06-091-3/+3
* mesa: use __builtin_clz for logbase2 when availableRoland Scheidegger2011-06-092-20/+24
* mesa: merge glapidispatch.h into dispatch.hChia-I Wu2011-06-083-12280/+12240
* mesa: fix function remapping for dlistChia-I Wu2011-06-081-1/+0
* mesa: fix GLES remap table setup againChia-I Wu2011-06-081-2/+3
* mesa: remove old commentBrian Paul2011-06-081-1/+0
* mesa: add more sampler types to is_sampler_type()Brian Paul2011-06-081-0/+4
* mesa: Ignore blits to/from missing buffersIan Romanick2011-06-071-8/+37
* mesa: fix typo (s/GLGL/GLSL/)Brian Paul2011-06-021-1/+1
* mesa: 80-column wrappingBrian Paul2011-06-021-8/+14
* mesa: consolidate glGetUniform codeBrian Paul2011-06-021-124/+64
* mesa: refactor/consolidate uniform lookup codeBrian Paul2011-06-021-96/+87
* mesa: add some minor fixes for geometry shadersBrian Paul2011-06-021-0/+6
* mesa: add implementation of glDrawElementsInstancedBaseVertexPierre-Eric Pelloux-Prayer2011-06-024-3/+9
* glapi: regenerated filesPierre-Eric Pelloux-Prayer2011-06-022-2723/+2742
* mesa: faster logbase2Benjamin Bellec2011-06-021-24/+11
* mesa: queries of non-existent FBO attachments should return INVALID_OPERATIONMarek Olšák2011-06-011-1/+26
* mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/EndMarek Olšák2011-06-012-0/+6
* mesa: forbid UseProgram to be called inside Begin/EndMarek Olšák2011-05-301-0/+2
* mesa: s/height/depth/ in texsubimage()Brian Paul2011-05-261-1/+1
* mesa: plug _mesa_GetObjectParameterivAPPLE into display list dispatch tableBrian Paul2011-05-261-0/+1
* mesa: plug in GL_ARB_vertex_array_object display list functionsBrian Paul2011-05-261-0/+4
* mesa: more geometry shader display list functionsBrian Paul2011-05-261-0/+53
* mesa: more transform feedback display list functionsBrian Paul2011-05-261-12/+98
* mesa: make query object API functions staticBrian Paul2011-05-262-24/+6
* mesa: simplify query object display list dispatch setupBrian Paul2011-05-261-6/+2
* mesa: Flush vertices before updating drawbuffer computed state.Eric Anholt2011-05-261-7/+7
* mesa: Allow NULL read/draw in complete FBOs in ARB_ES2_compatibility.Eric Anholt2011-05-261-1/+1
* mesa: Trigger FBO validation on DrawBuffers change in non-ES2 mode.Eric Anholt2011-05-261-10/+26