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* several colortable fixesBrian Paul2000-06-291-37/+124
* don't add light's ambient color to BaseColor in gl_update_lighting()Brian Paul2000-06-291-14/+11
* add separate specular color support in multitextured_rgba_points()Brian Paul2000-06-281-10/+15
* added flat_multitextured_line()Brian Paul2000-06-281-2/+103
* fixed two proxy texture typosBrian Paul2000-06-281-2/+2
* added code to initialize shininess tablesBrian Paul2000-06-281-1/+6
* initialize TextureStack matricesBrian Paul2000-06-271-2/+3
* added aligned memory allocations (Gareth Hughes)Brian Paul2000-06-273-24/+31
* added GL_EXT_texture_env_combine (Holger Waechtler)Brian Paul2000-06-275-55/+467
* fixed GL_INTENSITY error checking bugBrian Paul2000-06-272-4/+7
* removed bad DrawDestMask assignmentsBrian Paul2000-06-271-3/+1
* fixed type checking errorBrian Paul2000-06-271-4/+4
* fixed an assertion and minor bugBrian Paul2000-06-271-5/+4
* init Point.UserSizeBrian Paul2000-06-271-1/+2
* disabled some ctx->NeedEyeCoords shortcutsBrian Paul2000-06-261-9/+4
* updating mat ambient/emissive was broke. always compute ctx->EyeZDirBrian Paul2000-06-262-69/+102
* Performance fix for unfilled triangles on mga and i810 hardware.Keith Whitwell2000-06-241-6/+1
* fixed ColorMask test in update_rasterflags()Brian Paul2000-06-231-2/+2
* Added FREE(depth) in error clause before returnBrian Paul2000-06-221-1/+2
* fix GL_BACK color material bugKeith Whitwell2000-06-191-2/+2
* check for special cases of value = 0 or 1 in glAccumBrian Paul2000-06-191-3/+6
* revamped glCopyTexSubImage1/2/3D() to be more like glCopyTexImage1/2/3D()Brian Paul2000-06-151-75/+74
* GL_TEXTURE_BASE_LEVEL wasn't working correctlyBrian Paul2000-06-121-27/+41
* define GL_GLEXT_PROTOTYPES for glext.hBrian Paul2000-06-121-1/+2
* added EXT version of vertex array functionsBrian Paul2000-06-121-25/+33
* added EXT version of vertex array functionsBrian Paul2000-06-123-5/+102
* added GL_EXT_packed_pixels extension, subset of GL 1.2Brian Paul2000-06-081-1/+2
* more work on GL_ARB_texture_compressionBrian Paul2000-06-063-14/+514
* added ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH() in _mesa_Fogfv()Brian Paul2000-06-051-1/+3
* Committing in .Jouk Jansen2000-06-051-2/+6
* initial work for GL_NV_blend_square extensionBrian Paul2000-05-302-6/+81
* more work on GL_ARB_texture_cube_mapBrian Paul2000-05-302-20/+84
* applied Eero Pajarre's patch for WindowsBrian Paul2000-05-261-4/+9
* more work on GL_ARB_texture_cube_mapBrian Paul2000-05-264-15/+30
* changed allocation/initialization of API dispatch tablesBrian Paul2000-05-246-35/+42
* more work on GL_ARB_texture_compressionBrian Paul2000-05-244-56/+437
* replaced _mesa_base_tex_format() with base_colortab_format()Brian Paul2000-05-241-3/+61
* register recent GL extensions for libGL compatibilityBrian Paul2000-05-231-1/+11
* initial work for GL_ARB_texture_compressionBrian Paul2000-05-2310-14/+339
* more texture cube work, misc code clean-upBrian Paul2000-05-236-99/+97
* more work on GL_ARB_texture_cube_mapBrian Paul2000-05-236-134/+274
* replaced __CYGWIN32__ with __CYGWIN__, misc clean-upBrian Paul2000-05-221-10/+5
* added GL_EXT_blend_func_separateBrian Paul2000-05-221-3/+5
* initial code for GL_ARB_texture_cube_mapBrian Paul2000-05-226-16/+221
* added Window-isms previously in gl.hBrian Paul2000-05-221-1/+94
* fixed alignment bug in _mesa_image_row_stride()Brian Paul2000-05-191-5/+8
* added a bunch of imaging functionsBrian Paul2000-05-191-15/+469
* added Kevin's 32bpp Z buffer fixBrian Paul2000-05-181-2/+10
* replaced components with internalFormatBrian Paul2000-05-181-5/+5
* fixed PB bugs, removed MutablePixels, MonoPixels from GLcontextBrian Paul2000-05-103-80/+81