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* Remove files of unsupported build systems.José Fonseca2008-02-251-221/+0
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* gallium: take pitch/stride into account in mipmap generationBrian2008-02-112-32/+55
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* code refactoring, new next_mipmap_level_size() functionBrian2008-02-111-25/+50
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* added _mesa_tex_target_to_face()Brian2008-02-112-7/+18
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* refactor code, export _mesa_generate_mipmap_level()Brian2008-02-112-42/+67
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* move _mesa_format_to_type_and_comps() to texformat.cBrian2008-02-113-167/+178
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* reorder cases in do_row()Brian2008-02-111-168/+173
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* re-indent do_row()Brian2008-02-111-306/+288
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* checkpoint- consolidation in do_row()Brian2008-02-111-26/+16
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* checkpoint- remove dependencies on gl_texture_format to make code re-usable ↵Brian2008-02-111-158/+266
| | | | by state tracker
* Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian2008-02-085-29/+10
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* Added ctx->Driver.GenerateMipmap() driver hookBrian2008-02-063-25/+32
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* use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating ↵Brian2008-01-182-2/+2
| | | | immediates/literals
* fix mem leak (free key)Brian2008-01-011-5/+5
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* free Default1D/2DArray objectsBrian2008-01-011-2/+10
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* set SamplerUnit[] entry in load_texture() just to be safeBrian2007-12-141-0/+4
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* set program->SamplersUsed bit when using a texture instructionBrian2007-12-141-1/+3
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* prefix some #includesBrian2007-12-111-5/+5
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* Rework gallium and mesa queries a little.Keith Whitwell2007-12-113-5/+18
| | | | | | Add a 'CheckQuery()' driver callback to mesa to check query completion. Make pipe_query an opaque type. Rework softpipe queries, support overlapping occlusion queries.
* Fix endianness bug in _mesa_texstore_argb8888()Brian2007-12-051-13/+15
| | | | | On big-endian, storing in _mesa_texformat_argb8888 format produced wrong results. Also, clean-up nearby code to match.
* in check_end_texture_render(), test for presence of a renderbuffer and texobjBrian2007-11-081-2/+1
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* Determine GL extensions/limits by making pipe queries.Brian2007-11-051-1/+1
| | | | | | The state tracker calls pipe->get_param() to determine the GL limits and which OpenGL extensions are supported. This is an initial implementation that'll probably change...
* no-op glCopyPixels if width or height is zeroBrian2007-11-051-1/+1
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* disable the driverContext assertionsBrian2007-11-011-2/+2
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* Update texenvprogram.c code to use prog_cache.c routines.Brian2007-10-314-155/+9
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* more flags for MaintainTnlProgram case, update #includesBrian2007-10-311-2/+4
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* Use ffvertex_prog.c code instead of t_vp_build.c code.Brian2007-10-311-0/+2
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* Lift fixed function vertex program generation up from tnl module.Brian2007-10-312-0/+1588
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* alloc caches for fixed-func vertex/fragment progsBrian2007-10-311-0/+7
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* Set _NEW_BUFFERS in glRead/DrawBuffer().Brian2007-10-302-3/+3
| | | | | | | | | Previously, we set _NEW_PIXEL and _NEW_COLOR in these functions, respectively. That correponds to the GL attribute groups, but doesn't make much sense otherwise. This could improve validation efficiency in a few places too. It looks like all the drivers are already checking for _NEW_BUFFERS in the right places (since that's the bit for FBO state) so we can trim out _NEW_PIXEL and _NEW_COLOR at any time.
* Rewrite update_program() to use _mesa_get_fixed_func_fragment/vertex_program().Brian2007-10-291-52/+74
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* Remove ctx field from texenvprog_cacheBrian2007-10-292-13/+11
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* Refactor _mesa_UpdateTexEnvProgram()Brian2007-10-292-32/+39
| | | | Will be replaced by _mesa_get_fixed_func_fragment_program().
* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-291-1/+1
| | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
* Disable the else clause which assigns the default fragment program to ↵Brian2007-10-291-0/+2
| | | | | | | | ctx->FragmentProgram._Current The _Current field should either point to the fragment program which is to be run (GLSL, ARB_f_p, fixed-func-generated, etc) or be NULL if conventional fixed-function code is to be used. Matches TNL program code.
* Re-implement GLSL texture sampler variables.Brian2007-10-262-0/+7
| | | | | | | | | | GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
* properly init dst reg's CondMask/Swizzle fieldsBrian2007-10-231-2/+2
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* bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many ↵Brian2007-10-231-3/+6
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* call Driver.Flush() in _mesa_notifySwapBuffers()Brian2007-10-191-2/+4
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* Add some FLUSH_CURRENT() calls.Brian2007-10-172-0/+4
| | | | | | | Without these we can find ourselves in _mesa_load_state_parameters() computing derived lighting/material values whhen the current material properties haven't been updated from the VBO. This may be a somewhat wide-spread problem that needs more attention...
* check for width or height = 0 before calling driver Bitmap funcBrian2007-10-151-1/+1
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* Generate a texenv fragment program if there's a GLSL vertex shader but no ↵Brian2007-10-021-1/+2
| | | | | | GLSL fragment shader. This allows Glean glsl1 test to get pretty far.
* don't use scissored bounds in _mesa_clip_copytexsubimage()Brian2007-09-261-1/+1
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* Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ↵Brian2007-09-263-7/+60
| | | | | | the drivers. This should probably be pulled into main-line Mesa...
* include programopt.hBrian2007-09-251-0/+1
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* Disable vertex shader fog, compute fog in fragment shader.Brian2007-09-251-5/+11
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* temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabledBrian2007-09-181-0/+1
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* Implement query object interface.Brian2007-09-114-54/+70
| | | | | | This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters.
* move FLUSH_CURRENTBrian2007-09-101-0/+3
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* Move guts of glRasterPos down into T&L module.Brian2007-09-062-530/+39
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