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* glsl: add driconf to zero-init unintialized varsRob Clark2016-07-021-0/+5
| | | | | | | | | | | | | Some games are sloppy.. perhaps because it is defined behavior for DX or perhaps because nv blob driver defaults things to zero. So add driconf param to force uninitialized variables to default to zero. This issue was observed with rust, from steam store. But has surfaced elsewhere in the past. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/main: fix error checking logic on CopyImageSubDataAlejandro Piñeiro2016-07-021-5/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For the case (both src or dst) where we had a texobject, but the texobject target was not the same that the method target, this spec paragraph was appplied: /* Section 18.3.2 (Copying Between Images) of the OpenGL 4.5 Core * Profile spec says: * * "An INVALID_VALUE error is generated if either name does not * correspond to a valid renderbuffer or texture object according * to the corresponding target parameter." */ But for that case, the correct spec paragraph should be: /* Section 18.3.2 (Copying Between Images) of the OpenGL 4.5 Core * Profile spec says: * * "An INVALID_ENUM error is generated if either target is * not RENDERBUFFER or a valid non-proxy texture target; * is TEXTURE_BUFFER or one of the cubemap face selectors * described in table 8.18; or if the target does not * match the type of the object." */ specifically the last sentence: "or if the target does not match the type of the object". This patch fixes the error returned (s/INVALID/ENUM) for that case, and moves up the INVALID_VALUE spec paragraph, as that case (invalid texture object) was handled before. Fixes: GL44-CTS.copy_image.target_miss_match Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Close fp on error path.Matt Turner2016-06-301-6/+4
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl/mesa: move duplicate shader fields into new struct gl_shader_infoTimothy Arceri2016-06-305-190/+110
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-304-11/+7
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-3010-40/+180
| | | | | | | | | | | | | | | | | There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <[email protected]>
* mesa: don't use drivers NewShader function when creating shader objectsTimothy Arceri2016-06-301-2/+1
| | | | | | | The drivers function only needs to be used when creating a struct for linked shaders. Reviewed-by: Iago Toral Quiroga <[email protected]>
* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-234-4/+4
| | | | | | | | | | | | | | | | | Clean up misrepetitions ('if if', 'the the' etc) found throughout the comments. This has been done manually, after grepping case-insensitively for duplicate if, is, the, then, do, for, an, plus a few other typos corrected in fly-by v2: * proper commit message and non-joke title; * replace two 'as is' followed by 'is' to 'as-is'. v3: * 'a integer' => 'an integer' and similar (originally spotted by Jason Ekstrand, I fixed a few other similar ones while at it) Signed-off-by: Giuseppe Bilotta <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glsl/mesa: stop duplicating geom and tcs layout valuesTimothy Arceri2016-06-234-39/+36
| | | | | | | | | | | | We already store these in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl/mesa: stop duplicating tes layout valuesTimothy Arceri2016-06-233-24/+28
| | | | | | | | | | | | | | | We already store this in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. V2: remove unnecessary NULL check Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Iago Toral <[email protected]>
* mesa: Fix incorrect "see also" commentsIan Romanick2016-06-201-1/+1
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Silence unused parameter warningIan Romanick2016-06-201-1/+1
| | | | | | | | | | main/pipelineobj.c: In function ‘delete_pipelineobj_cb’: main/pipelineobj.c:110:30: warning: unused parameter ‘id’ [-Wunused-parameter] delete_pipelineobj_cb(GLuint id, void *data, void *userData) ^ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add GL_EXT_window_rectangles state storage/retrieval functionalityIlia Mirkin2016-06-188-3/+120
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: add GL_EXT_window_rectangles entrypointsIlia Mirkin2016-06-183-0/+16
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove remaining tabs in api_validate.cTimothy Arceri2016-06-171-11/+11
| | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* mesa: If validation fails in a debug context just emit a debug messageIan Romanick2016-06-161-2/+15
| | | | | | | | | | | | | There are quite a few pipelines that desktop applications (including a bunch of piglit test) can expect to have run but don't meet the GLES requirements. Instead of failing validation, just emit a debug message. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358 Cc: "12.0" <[email protected]> Cc: Gregory Hainaut <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa/main: Update _mesa_new_shader.Jose Fonseca2016-06-161-1/+1
| | | | | | | Left over from 31dee99e052902bc08ddbb1009748dc982ac3211. It should fix Clang Windows build. Trivial.
* mesa: Use bitmask/ffs to iterate the active_samplers bitmask.Mathias Fröhlich2016-06-161-3/+5
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate the enabled textures.Mathias Fröhlich2016-06-161-15/+16
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use designated bool value to check texture unit completeness.Mathias Fröhlich2016-06-161-1/+4
| | | | | | | The change helps to use the bitmask/ffs in the next change. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate SamplersUsedMathias Fröhlich2016-06-161-21/+21
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-162-20/+20
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate color material attributes.Mathias Fröhlich2016-06-161-5/+6
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to build ff fragment shader keys.Mathias Fröhlich2016-06-161-3/+7
| | | | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. The bitmask used here for iteration is a combination of different enabled masks present for texture units. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to build ff vertex shader keys.Mathias Fröhlich2016-06-161-2/+4
| | | | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. The bitmask used here for iteration is a combination of different enabled masks present for texture units. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Remove the linked list of enabled lightsMathias Fröhlich2016-06-164-22/+1
| | | | | | | Clean up after conversion to bitmasks. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate enabled lights for ff shader keys.Mathias Fröhlich2016-06-161-13/+15
| | | | | | | | | | | | Replaces a loop that iterates all lights and test which of them is enabled by a loop only iterating over the bits set in the enabled bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-162-14/+39
| | | | | | | | | | | | Replaces loops that iterate all lights and test which of them is enabled by a loop only iterating over the bits set in the enabled bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Track enabled lights in a bitmaskMathias Fröhlich2016-06-163-0/+5
| | | | | | | This enables some optimizations afterwards. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Rename CoordReplaceBits back to CoordReplace.Mathias Fröhlich2016-06-165-10/+10
| | | | | | | | It used to be called like that and fits better with 80 columns. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Remove the now unused CoordsReplace array.Mathias Fröhlich2016-06-163-8/+0
| | | | | | | | Now that all users are converted, remove the array. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Add gl_point_attrib::CoordReplaceBits bitfield.Mathias Fröhlich2016-06-165-14/+26
| | | | | | | | | | | | | The aim is to replace the CoordReplace array by a bitfield. Until all drivers are converted, establish the bitfield in parallel to the CoordReplace array. v2: Fix bitmask logic. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-164-15/+15
| | | | | | | | | | | | Instead use the internal gl_shader_stage enum everywhere. This makes things more consistent and gets rid of unnecessary conversions. Ideally it would be nice to remove the Type field from gl_shader altogether but currently it is used to differentiate between gl_shader and gl_shader_program in the ShaderObjects hash table. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Optionally lower TCS gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-151-0/+1
| | | | | | | | | i965 has no special hardware for this, so the best way to implement this is to pass it in via a uniform. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> Cc: [email protected]
* glsl: Optionally lower TES gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-151-0/+1
| | | | | | | | | | i965 has no special hardware for this, so we need to pass this value in as a uniform (unless the TES is linked against a TCS, in which case the linker can just replace this with a constant). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> Cc: [email protected]
* mesa/main: fix integer overflows in _mesa_image_offsetNicolai Hähnle2016-06-151-4/+4
| | | | | | | Found using -fsanitize=undefined. Cc: "11.1 11.2 12.0" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Make use of u_bit_scan{,64}.Mathias Fröhlich2016-06-142-5/+5
| | | | | | Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa/gallium: Move u_bit_scan{,64} from gallium to util.Mathias Fröhlich2016-06-142-74/+1
| | | | | | | | | | | | | | | The functions are also useful for mesa. Introduce src/util/bitscan.{h,c}. Move ffs function implementations from src/mesa/main/imports.{h,c}. Move bit scan related functions from src/gallium/auxiliary/util/u_math.h. Merge platform handling with what is available from within mesa. v2: Try to fix MSVC compile. Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Make TexSubImage check negative dimensions sooner.Kenneth Graunke2016-06-131-19/+43
| | | | | | | | | | | | | | | | | | | Two dEQP tests expect INVALID_VALUE errors for negative width/height parameters, but get INVALID_OPERATION because they haven't actually created a destination image. This is arguably not a bug in Mesa, as there's no specified ordering of error conditions. However, it's also really easy to make the tests pass, and there's no real harm in doing these checks earlier. Fixes: dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_width_height dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_width_height v2: Drop redundant check (caught by Anuj Phogat). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* st/mesa: inline _mesa_create_context() into its only callerEmil Velikov2016-06-132-44/+0
| | | | | | | | Inline the function into it's only caller. This way it's more obvious how the classic and gallium drivers (st/mesa) use _mesa_initialize_context. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove _mesa_init_get_hash()Emil Velikov2016-06-133-70/+0
| | | | | | | | | | | | | | The actual code of the function print_table_stats() is guarded by a ifdef GET_DEBUG, which was not been defined in years. The last fix in 2013 (7db6b5aa91a) indicates that it's rarely used/tested. Since the issue has gone unnoticed for a whole year (broken with 2ad4a475474). Let's remove it for now. We can always revive it at a later stage. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: kill off _mesa_do_init_remap_table()Emil Velikov2016-06-131-18/+7
| | | | | | | ... and inline its contents in _mesa_init_remap_table(). Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: use native types when possibleEmil Velikov2016-06-131-5/+6
| | | | | | | | All of the functions and related data is internal, so there's no point if using the GL types. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: make _mesa_map_function_spec() staticEmil Velikov2016-06-132-6/+3
| | | | | | | Used only locally. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove used _mesa_get_function_spec() and gl_function_remapEmil Velikov2016-06-132-27/+0
| | | | | | | Final user was killed with last commit. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove unused _mesa_map_function_array()Emil Velikov2016-06-132-47/+0
| | | | | | | | Unused as of commit 5a175127f38 ("dri: Remove all extension enabling utility functions") and the patch before the previous patch. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove unused function _mesa_map_static_functions()Emil Velikov2016-06-132-23/+0
| | | | | | | | Unused as of commit 5a175127f38 ("dri: Remove all extension enabling utility functions") Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add drawbuffer argument to ClearNamedFramebufferfiIlia Mirkin2016-06-102-3/+3
| | | | | | | | | | | This was fixed in revision 47 of the ARB_dsa spec in Oct 22, 2015. Since it's horrible to have differing APIs across library versions, we should attempt to minimize the impact by backporting it as far as possible and hope no one notices. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Cc: "11.2 12.0" <[email protected]>
* mesa: Fix region overlap conditions for rectangles with a shared edgeAnuj Phogat2016-06-101-4/+4
| | | | | | | | | | | | | | | | | | | | | | >From OpenGL 4.0 spec, section 4.3.2 "Copying Pixels": "The pixels corresponding to these buffers are copied from the source rectangle bounded by the locations (srcX0, srcY 0) and (srcX1, srcY 1) to the destination rectangle bounded by the locations (dstX0, dstY 0) and (dstX1, dstY 1). The lower bounds of the rectangle are inclusive, while the upper bounds are exclusive." So, the rectangles sharing just an edge shouldn't overlap. ----------- | | ------- --- | | | | | | ------- --- Cc: "12.0" <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Wrap extensions.h declarations with extern "C".Jose Fonseca2016-06-101-0/+8
| | | | | | | This should fix the MSVC linker failures that arose with commit 5e2d25894b962aae9158261897e13843377e3b95. Trivial.