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* mesa: more const qualifiers to match the latest glext.hBrian Paul2012-06-272-3/+3
* glapi: add const qualifier to glShaderSourceARB() parameterBrian Paul2012-06-271-1/+1
* mesa: make _mesa_reference_array_object() an inline functionBrian Paul2012-06-272-6/+17
* mesa: look up enum name for glEnable/Disable errorsBrian Paul2012-06-271-5/+6
* mesa: move TEXGEN defines closer to gl_texgen structBrian Paul2012-06-271-40/+40
* mesa: rename ColorMaterialBitmask to _ColorMaterialBitmaskBrian Paul2012-06-273-7/+7
* mesa: re-order, update comments on lighting-related structsBrian Paul2012-06-271-25/+25
* mesa: new MESA_LOG_FILE env var to log errors, warnings, etc., to a fileBrian Paul2012-06-251-2/+12
* glsl: Add IsCentroid bitfield to gl_fragment_program.Paul Berry2012-06-251-0/+6
* mesa: #define fprintf to be __mingw_fprintf() on Mingw32Brian Paul2012-06-221-0/+10
* mesa: minor transform feedback commentsBrian Paul2012-06-221-0/+2
* mesa: fix comments on UBO buffer binding functionsBrian Paul2012-06-221-4/+7
* mesa: set GL_ARB_uniform_buffer_object extension year to 2009Brian Paul2012-06-211-1/+1
* mesa: Add a comment explaining my thoughts on glBindBufferBase().Eric Anholt2012-06-211-0/+26
* mesa: Add support for glGetIntegeri_v from GL_ARB_uniform_buffer_object.Eric Anholt2012-06-211-0/+24
* mesa: Add support for glBindBufferBase/Range on GL_UNIFORM_BUFFER.Eric Anholt2012-06-211-0/+85
* mesa: Move glBindBufferBase and glBindBufferRange() to bufferobj.Eric Anholt2012-06-214-59/+103
* mesa: Move buffer object dispatch setup to bufferobj.c.Eric Anholt2012-06-213-11/+21
* mesa: Add indexed binding points for uniform buffer objects.Eric Anholt2012-06-212-0/+51
* mesa: Add support for the GL_UNIFORM_BUFFER general binding point.Eric Anholt2012-06-213-0/+22
* mesa: Add state and getters for the GL_ARB_uniform_buffer_object maximums.Eric Anholt2012-06-213-0/+51
* mesa: Add support for GL_ARB_base_instanceFredrik Höglund2012-06-195-0/+60
* gles2: Add GL_NV_read_buffer extensionKristian Høgsberg2012-06-184-1/+36
* get.c: Rename EXTRA_VERSION_ES2 to EXTRA_API_ES2Kristian Høgsberg2012-06-181-5/+5
* mesa: if AllocStorage doesn't choose a format, report FRAMEBUFFER_UNSUPPORTEDMarek Olšák2012-06-161-1/+10
* glx/tests and mesa/tests: Update .gitignore files.Paul Berry2012-06-141-0/+2
* mesa/tests: Add tests for _mesa_lookup_enum_by_{name,nr} functionsIan Romanick2012-06-132-0/+1873
* mesa: move variable declaration out of loop to fix MSVC buildBrian Paul2012-06-121-1/+2
* mesa: Free uniforms correclty.Antoine Labour2012-06-121-1/+2
* mesa: Unbind GL_TEXTURE_BUFFER on DeleteBuffers.Kenneth Graunke2012-06-111-0/+4
* mesa: Make glPrimitiveRestartIndex execute immediately in display lists.Kenneth Graunke2012-06-111-0/+3
* mesa: Check for a negative "size" parameter in glCopyBufferSubData().Kenneth Graunke2012-06-111-0/+6
* mesa: Fix "glCopyBuffserSubData" typos in error messages and comments.Kenneth Graunke2012-06-081-10/+10
* glsl: Scaffolding for ARB_shader_bit_encoding.Olivier Galibert2012-06-073-0/+3
* mesa: Return 8 bits for GL_TEXTURE_RED_SIZE on RGTC formats.Kenneth Graunke2012-06-071-4/+4
* mesa: consolidate internal glCompressedTexSubImage1/2/3D codeBrian Paul2012-06-064-126/+34
* mesa: consolidate internal glCompressedTexImage1/2/3D codeBrian Paul2012-06-064-125/+31
* mesa: consolidate internal glCopyTexSubImage1/2/3D codeBrian Paul2012-06-062-52/+14
* mesa: consolidate internal glTexSubImage1/2/3D codeBrian Paul2012-06-065-125/+31
* mesa: consolidate internal glTexImage1/2/3D codeBrian Paul2012-06-065-176/+41
* mesa: Unbind ARB_transform_feedback2 binding points on Delete too.Kenneth Graunke2012-06-051-1/+7
* mesa: Support BindBuffer{Base,Offset,Range} with a buffer of 0.Kenneth Graunke2012-06-051-3/+18
* mesa: Unbind ARB_copy_buffer and transform feedback buffers on delete.Kenneth Graunke2012-06-051-0/+13
* mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).Kenneth Graunke2012-06-021-0/+8
* mesa: Remove the generated glapi from source control, and just build it.Eric Anholt2012-05-294-25414/+3
* mesa: Remove the OES_draw_texture extension from ES2.Kenneth Graunke2012-05-231-1/+1
* mesa: Use initializers to configure samplersIan Romanick2012-05-231-32/+9
* glsl: Initialize samplers to 0, propagate sampler values to the gl_programIan Romanick2012-05-231-0/+1
* mesa: Keep a computed value for dual source blend func with each buffer.Eric Anholt2012-05-233-17/+32
* mesa: use F_TO_I() instead of IROUND()Brian Paul2012-05-193-120/+120