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* mesa: Fix typo in bitmask.José Fonseca2009-06-101-1/+1
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* mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul2009-06-101-0/+10
| | | | See comments for details.
* mesa: Use matching signedness for the counter as upper bound.José Fonseca2009-06-081-1/+1
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* mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256Brian Paul2009-06-081-2/+2
| | | | Also, MAX_NV_VERTEX_PROGRAM_PARAMS should be 96, not 128 (or 256).
* mesa: EXT_vertex_array_bgra fixesBrian Paul2009-06-081-3/+24
| | | | | | | | | | 1) Pass the correct format when calling update_array in _mesa_VertexAttribPointerARB. 2) glVertexAttribPointerNV accepts GL_BGRA format too. 3) raise INVALID_VALUE error when format is BGRA and normalized is false in glVertexAttribPointerARB (cherry picked from commit 4adb190a162c5ed0684a8616331344caadba4010)
* mesa: bump version to 7.5-rc3mesa_7_5_rc3Brian Paul2009-06-051-1/+1
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* mesa: release VBO and PBO references upon context destructionBrian Paul2009-06-021-0/+10
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* mesa: add #define FEATURE_ARB_pixel_buffer_objectBrian Paul2009-06-021-0/+1
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* mesa: Output warnings to debugger on Windows.José Fonseca2009-05-301-0/+10
| | | | | Stderr of Windows applications without console is not usually visible.
* mesa: Add success/failures return value to _mesa_make_current.José Fonseca2009-05-302-4/+6
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* mesa: fix loop over generic attribs in update_arrays()Brian Paul2009-05-221-1/+1
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* mesa: allow GL_BITMAP type in _mesa_image_image_stride()Brian Paul2009-05-221-13/+23
| | | | | | | It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D() which gets converted to RGBA via the glPixelMap tables. This fixes a failure with piglit/fdo10370 with Gallium.
* mesa: added commentBrian Paul2009-05-221-0/+1
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* mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLEBrian Paul2009-05-212-1/+16
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* mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich2009-05-191-4/+14
| | | | See sourceforge bug #2793846.
* mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul2009-05-191-0/+1
| | | | When we render to a depth/stencil texture there are stencil bits.
* mesa: comments for _mesa_generate_mipmap_level()Brian Paul2009-05-181-0/+3
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* mesa: bump version to 7.5-rc2mesa_7_5_rc2Brian Paul2009-05-151-1/+1
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* mesa: delete array objects before buffer objects during context tear-downBrian Paul2009-05-131-1/+2
| | | | The former may point to the later.
* mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul2009-05-131-31/+33
| | | | | | Don't really delete vertex array objects until the refcount hits zero. At that time, unbind any pointers to VBOs. (cherry picked from commit 32b851c80792623195069d7a41a5808cff3b2f6f)
* mesa: reference counting for gl_array_objectBrian Paul2009-05-134-13/+84
| | | | | | Every kind of object that can be shared by multiple contexts should be refcounted. (cherry picked from commit 1030bf0ded2a88a5e27f7a4d393c11cfde3d3c5a)
* mesa: Fixed a texture memory leakBrian Paul2009-05-111-0/+3
| | | | | | | | | | | | | | The current texture for any particular texture unit is given an additional reference in update_texture_state(); but if the context is closed before that texture can be released (which is quite frequent in normal use, unless a program unbinds and deletes the texture and renders without it to force a call to update_texture_state(), the memory is lost. This affects general Mesa; but the i965 is particularly affected because it allocates a considerable amount of additional memory for each allocated texture. (cherry picked from master, commit c230767d6956b63a2b101acb48f98823bb5dd31a)
* mesa: set version to 7.5-rc1Brian Paul2009-05-081-1/+1
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* mesa: Make _mesa_share_state thread safe.José Fonseca2009-05-081-2/+9
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* mesa: more complete fix for transform_invarient glitchesKeith Whitwell2009-05-084-9/+30
| | | | | | Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations.
* mesa/main: set PREFER_DP4 to match position_invarient codeKeith Whitwell2009-05-081-1/+1
| | | | | | | | This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.
* mesa: unmap buffer objects during context tear-downBrian Paul2009-05-071-0/+4
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* mesa: fix state validation bug for glCopyTex[Sub]Image()Brian Paul2009-05-011-5/+16
| | | | | We need to make sure the framebuffer state is up to date to make sure we read pixels from the right buffer when doing a texture image copy.
* mesa: remove -devel suffix from versionBrian Paul2009-05-011-1/+1
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* mesa/main: protect driver.finish with FLUSH_CURRENTKeith Whitwell2009-04-281-0/+1
| | | | Already doing this for driver.flush()
* mesa: Call _mesa_snprintf instead of snprintf.José Fonseca2009-04-271-1/+1
| | | | snprintf not directly available on Windows.
* mesa: fix up error/warning/debug output newlinesBrian Paul2009-04-242-10/+27
| | | | | | | | | | As of commit 23ad86cfb91c294ce85a3116d4b825aaa3988a6e all messages go through output_if_debug(). Add new parameter to output_if_debug() to indicate whether to emit a newline. _mesa_warning() and _mesa_error() calls should not end their strings with \n. _mesa_debug() calls should end their text with \n.
* mesa: more informative error messagesBrian Paul2009-04-231-6/+10
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* mesa: minor state-update changes in histogram codeBrian Paul2009-04-221-5/+2
| | | | | Call FLUSH_VERTICES() in _mesa_Histogram(). No need to signal _NEW_PIXEL in ResetHistogram(), ResetMinmax().
* mesa: fix comment typoBrian Paul2009-04-221-1/+1
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* mesa: fix _mesa_dump_textures(), add null ptr checkBrian Paul2009-04-221-2/+3
| | | | Calling _mesa_dump_textures() deleted the textures... oops!!!
* mesa: protect driver.flush() with FLUSH_CURRENTKeith Whitwell2009-04-222-8/+8
| | | | | | Need to do this to ensure vbo code unmaps its buffers before calling the driver, which may be sitting on top of a memory manager which objects to firing commands from a mapped buffer.
* mesa: new _NEW_PROGRAM_CONSTANTS flagBrian Paul2009-04-212-1/+36
| | | | | | | | | | | | | | | This state flag will be used to indicate that vertex/fragment program constants have changed. _NEW_PROGRAM will be used to indicate changes to the vertex/fragment shader itself, or misc related state. _NEW_PROGRAM_CONSTANTS is also set whenever a program parameter that's tracking GL state has changed. For example, if the projection matrix is in the parameter list, calling glFrustum() will cause _NEW_PROGRAM_CONSTANTS to be set. This will let to remove the need for dynamic state atoms in some drivers. For now, we still set _NEW_PROGRAM in all the places we used to. We'll no longer set _NEW_PROGRAM in glUniform() after drivers/etc have been updated.
* mesa: suppress extra newlineBrian Paul2009-04-171-1/+1
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* mesa: minor tweak to error messageBrian Paul2009-04-171-1/+1
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* Merge branch 'register-negate'Brian Paul2009-04-162-4/+2
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| * mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul2009-04-142-4/+2
| | | | | | | | | | | | There's really no need for two negation fields. This came from the GL_NV_fragment_program extension. The new, unified Negate bitfield applies after the absolute value step.
* | mesa: fix bad mask bit in clip plane restore code for glPopAttrib()Lars Henning Wendt2009-04-161-1/+1
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* | Merge branch 'gallium-s3tc'José Fonseca2009-04-161-8/+8
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| * | mesa: Report name for missing s3tc functionsJakob Bornecrantz2009-04-091-8/+8
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* | | mesa: Update texenv program when _NEW_ARRAYS is updated as well.Eric Anholt2009-04-151-1/+2
| |/ |/| | | | | | | | | | | | | | | | | This fixes a regression in fbotest1 on 915, where a transition from color+vertex array enabled to texcoord0+vertex array enabled wouldn't trigger program update on the second _mesa_update_state of DrawArrays, and we'd sample a constant texcoord of 0,0,0,1 instead of the array. The double state update in DrawArrays from 1680ef869625dc1fe9cf481b180382a34e0738e7 still needs fixing.
* | mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul2009-04-142-19/+10
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* | mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OESBrian Paul2009-04-141-0/+5
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* | mesa: use standard offsetof() macroBrian Paul2009-04-141-1/+1
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* mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul2009-04-091-4/+14
| | | | If the walk callback called _mesa_HashRemove() we'd deadlock.