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* mesa: fix sw fallback state validation bugBrian Paul2009-03-031-10/+28
* Merge commit 'origin/gallium-0.1'Keith Whitwell2009-03-032-3/+38
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| * mesa: add MapBufferRange driver callbacksKeith Whitwell2009-03-031-0/+26
| * mesa: Add BeginVertices driver callKeith Whitwell2009-03-032-3/+12
| * mesa: Add _mesa_snprintf.José Fonseca2009-01-072-0/+15
| * add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c fileBrian Paul2009-01-062-0/+17
| * mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-062-4/+4
| * mesa: fix cast/conversion for optional codeBrian2009-01-062-4/+6
| * mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2009-01-062-3/+3
| * mesa: Use explicit casts when precision is lost.José Fonseca2009-01-061-2/+2
| * mesa: fix conditional in save_Lightfv(), bug 18838Brian2009-01-061-1/+1
| * mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul2009-01-062-0/+5
| * mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt2008-12-181-1/+1
| * mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_in...Brian Paul2008-12-171-1/+13
| * mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul2008-12-171-3/+5
| * mesa: add missing cases for texture array targetsBrian Paul2008-12-171-6/+10
| * Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul2008-12-171-1/+3
| * mesa: fix vertex program test in get_fp_input_mask()Brian Paul2008-12-171-3/+1
| * mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao2008-11-111-0/+3
| * mesa: use _bfc0 instead of _col0 when building back face lighting.Brian Paul2008-11-071-3/+2
* | mesa: more tex image debug/dumping codeBrian Paul2009-03-021-0/+22
* | mesa: move call to update_texture_compare_function()Brian Paul2009-03-021-3/+1
* | mesa: fix texture enable regressionBrian Paul2009-03-021-2/+3
* | mesa: use _mesa_reference_texobj() when setting texUnit->Current pointerBrian Paul2009-03-021-2/+1
* | mesa: don't draw arrays if vertex position array is not enabledBrian Paul2009-03-021-3/+12
* | mesa: remove warning/short-circuit of stencil enable w/ no stencil bufferBrian Paul2009-03-021-5/+0
* | mesa: add ctx->Stencil._Enabled fieldBrian Paul2009-03-023-2/+7
* | mesa: fixed computation of _EnabledCoordUnitsBrian Paul2009-03-021-8/+18
* | mesa: clarify comments for per-unit texture bitfieldsBrian Paul2009-03-021-8/+14
* | mesa: move texture_override() code into calling loopBrian Paul2009-03-021-30/+19
* | mesa: move update_texture_compare_function() call out of loopBrian Paul2009-03-021-1/+3
* | mesa: remove unused AUX buffersBrian Paul2009-03-023-21/+3
* | mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul2009-02-282-7/+6
* | mesa: convert some #defines to enumsBrian Paul2009-02-282-49/+86
* | mesa: move _GenFlags = 0x0 to texgen loopBrian Paul2009-02-281-1/+2
* | mesa: move #include "bitset.h" out of mtypes.h - not needed in core MesaBrian Paul2009-02-281-1/+0
* | mesa: Sparc's IROUND() optimization is invalid.David Miller2009-02-281-9/+1
* | mesa: move GLfixed type and related macros to swrast moduleBrian Paul2009-02-281-32/+0
* | mesa: convert macro to inline functionBrian Paul2009-02-281-9/+12
* | mesa: replace FEEDBACK_TOKEN macro with _mesa_feedback_token() inline functionBrian Paul2009-02-283-26/+30
* | mesa: comments, whitespace, reformattingBrian Paul2009-02-282-32/+33
* | mesa: remove dead codeBrian Paul2009-02-281-12/+0
* | mesa: move gl_attrib_node struct to attrib.c tooBrian Paul2009-02-282-11/+13
* | mesa: move gl_enable_attrib struct to attrib.c, the only place it's usedBrian Paul2009-02-282-78/+84
* | mesa: lots of updated comments, formatting clean-upsBrian Paul2009-02-281-100/+89
* | mesa: set bufObj->Pointer = NULL after unmappingBrian Paul2009-02-271-4/+3
* | mesa: if a buffer object is mapped when glDeleteBuffers() is called, unmap itBrian Paul2009-02-271-0/+5
* | mesa: updated commentsBrian Paul2009-02-271-24/+18
* | mesa: fix incorrect error handling in glBufferDataARB()Brian Paul2009-02-271-2/+4
* | mesa: avoid extraneous calls to ctx->Driver.BindFramebuffer()Brian Paul2009-02-261-6/+13