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*
mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()
Brian Paul
2015-10-15
1
-1
/
+5
*
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Brian Paul
2015-10-15
1
-1
/
+0
*
mesa: minor indentation fix in _mesa_BindTextureUnit()
Brian Paul
2015-10-14
1
-1
/
+1
*
mesa: remove unused texUnit local in _mesa_BindTextureUnit()
Brian Paul
2015-10-14
1
-7
/
+0
*
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
2015-10-14
1
-242
/
+2
*
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}
Iago Toral Quiroga
2015-10-14
1
-1
/
+48
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
5
-15
/
+15
*
mesa: clean up comments for gl_current_attrib struct
Brian Paul
2015-10-13
1
-7
/
+5
*
mesa: pass caller name to create_textures()
Brian Paul
2015-10-13
1
-7
/
+6
*
ff_fragment_shader: Use binding to set the sampler unit
Ian Romanick
2015-10-12
1
-6
/
+4
*
mesa/uniforms: fix get_uniform for doubles (v2)
Dave Airlie
2015-10-12
1
-16
/
+37
*
mesa: call ProgramStringNotify for fixed-function vertex programs
Marek Olšák
2015-10-09
1
-2
/
+1
*
glsl: move shader_enums into nir
Rob Clark
2015-10-09
1
-1
/
+1
*
mesa: Get rid of texture-dependent image unit derived state.
Francisco Jerez
2015-10-09
4
-33
/
+0
*
mesa: Skip redundant texture completeness checking during image validation.
Francisco Jerez
2015-10-09
1
-1
/
+2
*
mesa: Expose function to calculate whether a shader image unit is valid.
Francisco Jerez
2015-10-09
2
-4
/
+15
*
main: fix length of values written to glGetProgramResourceiv() for ACTIVE_VAR...
Samuel Iglesias Gonsalvez
2015-10-09
1
-4
/
+10
*
main: buffer array variables can have array size of 0 if they are unsized
Samuel Iglesias Gonsalvez
2015-10-09
1
-1
/
+8
*
main: consider that unsized arrays have at least one active element
Samuel Iglesias Gonsalvez
2015-10-09
1
-1
/
+7
*
main: fix TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE
Samuel Iglesias Gonsalvez
2015-10-09
1
-1
/
+52
*
main: fix goto in program_resource_top_level_array_stride
Samuel Iglesias Gonsalvez
2015-10-09
1
-2
/
+2
*
mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span
Tapani Pälli
2015-10-09
1
-0
/
+15
*
mesa,meta: move gl_texture_object::TargetIndex initializations
Brian Paul
2015-10-08
3
-9
/
+25
*
mesa: remove unused _mesa_create_nameless_texture()
Brian Paul
2015-10-08
2
-23
/
+0
*
mesa: remove unneeded error check in create_textures()
Brian Paul
2015-10-08
1
-9
/
+2
*
mesa: include bad type in error string of _mesa_pack_depth_span
Tapani Pälli
2015-10-08
1
-1
/
+2
*
mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
Jason Ekstrand
2015-10-07
1
-2
/
+19
*
Revert "mesa: enable KHR_debug for ES contexts"
Emil Velikov
2015-10-07
1
-1
/
+1
*
mesa: Remove GL_ARB_sampler_object depth compare error checking.
Stefan Dösinger
2015-10-07
1
-18
/
+10
*
mesa: enable KHR_debug for ES contexts
Emil Velikov
2015-10-07
1
-1
/
+1
*
main/get: make KHR_debug enums available everywhere
Matthew Waters
2015-10-07
1
-9
/
+9
*
glapi: add function pointers for KHR_debug for gles
Matthew Waters
2015-10-07
1
-0
/
+25
*
mesa: remove unneeded #include of colormac.h
Mark Janes
2015-10-06
1
-1
/
+0
*
mesa/i965: Refactor brw_is_front_buffer_{drawing,reading} to common code
Ian Romanick
2015-10-06
2
-0
/
+25
*
main: array stride for unsized arrays of arrays are calculated like records
Samuel Iglesias Gonsalvez
2015-10-06
1
-1
/
+1
*
mesa: Add missing _mm_mfence() before streaming loads.
Matt Turner
2015-10-05
1
-0
/
+3
*
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
2
-5
/
+5
*
mesa: remove Driver.BindImageTexture
Marek Olšák
2015-10-03
2
-15
/
+0
*
mesa: remove Driver.DeleteSamplerObject
Marek Olšák
2015-10-03
2
-20
/
+10
*
mesa: remove Driver.EndCallList
Marek Olšák
2015-10-03
2
-9
/
+1
*
mesa: remove Driver.BeginCallList
Marek Olšák
2015-10-03
2
-9
/
+1
*
mesa: remove Driver.EndList
Marek Olšák
2015-10-03
2
-8
/
+1
*
mesa: remove Driver.NewList
Marek Olšák
2015-10-03
2
-8
/
+1
*
mesa: remove Driver.NotifySaveBegin
Marek Olšák
2015-10-03
2
-8
/
+1
*
mesa: remove Driver.SaveFlushVertices
Marek Olšák
2015-10-03
2
-6
/
+3
*
mesa: remove Driver.FlushVertices
Marek Olšák
2015-10-03
2
-12
/
+3
*
mesa: remove Driver.BeginVertices
Marek Olšák
2015-10-03
1
-5
/
+0
*
mesa: remove Driver.BindArrayObject
Marek Olšák
2015-10-03
2
-12
/
+0
*
mesa: remove Driver.DeleteArrayObject
Marek Olšák
2015-10-03
2
-5
/
+2
*
mesa: remove Driver.NewArrayObject
Marek Olšák
2015-10-03
3
-5
/
+3
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