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* mesa: remove SQRTF, use sqrtf. Convert INV_SQRT() to inline function.Brian Paul2012-09-033-15/+13
| | | | | | | We were already defining sqrtf where we don't have the C99 version. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: remove accidentally committed __SUNPRO_C sqrtf() codeBrian Paul2012-09-031-4/+0
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* mesa: s/FREE/free/Brian Paul2012-09-016-31/+31
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: s/CALLOC/calloc/Brian Paul2012-09-012-2/+2
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: s/MALLOC/malloc/Brian Paul2012-09-014-11/+11
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: clean-up LOG2() functionBrian Paul2012-09-011-18/+16
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* mesa: move IS_NEGATIVE() and DIFFERENT_SIGNS() to macros.hBrian Paul2012-09-012-29/+32
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* mesa: clean up F_TO_I, IFLOOR, ICEIL functionsBrian Paul2012-09-011-60/+30
| | | | Put all the #ifdef stuff inside the function bodies instead of outside.
* mesa: don't wait in _mesa_ClientWaitSync if timeout is 0Vadim Girlin2012-09-011-2/+6
| | | | | | | | | | | | | | From ARB_sync spec: If the value of <timeout> is zero, then ClientWaitSync does not block, but simply tests the current state of <sync>. TIMEOUT_EXPIRED will be returned in this case if <sync> is not signaled, even though no actual wait was performed. Fixes random fails of the arb_sync-timeout-zero piglit test on r600g. Signed-off-by: Vadim Girlin <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: fix-up and use _mesa_delete_renderbuffer()Brian Paul2012-08-311-1/+5
| | | | | | | | _mesa_delete_renderbuffer() should free the mutex (though that may be a no-op) and then free the renderbuffer object itself. Subclasses of gl_renderbuffer can use this function too. Reviewed-by: José Fonseca <[email protected]>
* mesa: Bump version to 9.0Ian Romanick2012-08-301-3/+3
| | | | | | | | Now that OpenGL 3.1 is supported by at least one driver, follow tradition and bump the major version number. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* meta: remove call to _meta_in_progress(), fix multisample enable/disableBrian Paul2012-08-301-6/+1
| | | | | | | | | | | | | | | | | | | This partially reverts d638da23d2ec2e9c52655b1ea138249e7f8bcccb. With gallium the meta code is not always built so the call to _meta_in_progress() was unresolved. Simply special-case the GL_MULTISAMPLE case in the meta code. There might be other special cases in the future given all the differences between legacy GL, core GL, GLES, etc. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54234 and https://bugs.freedesktop.org/show_bug.cgi?id=54239 v2 (Paul Berry <[email protected]>): keep _meta_in_progress function, since it's needed by the i965 driver, but don't call it from core mesa. Signed-off-by: Brian Paul <[email protected]>
* mesa: Do something sensible when on-line compression is requested but not ↵Ian Romanick2012-08-291-0/+31
| | | | | | | | | | | | | | | | | | | | | possible It is possible to force S3TC extensions to be enabled. This is generally done to support applications that will only supply pre-compressed textures. This accounts for the vast majority of applications. However, there is still the possibility of an application asking for on-line compression. In that case, generate a warning and substitute a generic compressed format. The driver will either pick an uncompressed format or a compressed format that Mesa can handle on-line (e.g., FXT1). This should only cause problems for applications that request on-line compression and read the compressed texture back. This is likely an infinitesimal subset of an already infinitesimal subset. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/es: Enable GL_OES_vertex_array_objectIan Romanick2012-08-293-13/+10
| | | | | | | Functionally the same as GL_ARB_vertex_array_object. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Enable GL_{ARB,APPLE}_vertex_array_object in all driversIan Romanick2012-08-294-10/+3
| | | | | | | | This is a purely software extension. The drivers don't need to do any work to support it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Disallow alpha, luminance, and LA textures in core contextIan Romanick2012-08-291-4/+6
| | | | | | Also disallow the 1, 2, 3, and 4 formats. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Disallow more deprecated functions in core contextIan Romanick2012-08-292-3/+2
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Require names from Gen in core contextIan Romanick2012-08-292-0/+9
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Allow NULL vertex pointer without a VBOIan Romanick2012-08-291-4/+13
| | | | | | | There is text in the OpenGL 3.x specs to explicitly allow this case. Weird. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Disallow VertexAttribPointer without a VAO in a core contextIan Romanick2012-08-291-0/+17
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Disallow wide lines in forward compatible contextIan Romanick2012-08-291-0/+17
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core contextIan Romanick2012-08-291-0/+8
| | | | | | | | | | | | | Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says (in the list of deprecated functionality): "Separate polygon draw mode - PolygonMode face values of FRONT and BACK; polygons are always drawn in the same mode, no matter which face is being rasterized." Also modify meta to not use FRONT or BACK in a core context. Signed-off-by: Ian Romanick <[email protected]>
* meta: Don't stray outside the confines of the API specified in the contextPaul Berry2012-08-291-1/+7
| | | | | Signed-off-by: Paul Berry <[email protected]> Signed-off-by: Ian Romanick <[email protected]>
* mesa: Don't allow display lists or evaluators in core contextIan Romanick2012-08-292-3/+7
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Don't allow GL_EXTENSIONS query in core contextIan Romanick2012-08-291-0/+4
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Non-sprite points are deprecatedIan Romanick2012-08-291-1/+13
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Fix VAO deletion on GL 3.1 core.Eric Anholt2012-08-291-1/+1
| | | | | | We were calling through a dispatch table entry that was NULL, since the apple variant is only on legacy desktop. Just call the function we mean instead of indirecting through the dispatch.
* mesa: Enable a bunch of missing getters on 3.1 core.Eric Anholt2012-08-291-1/+1
| | | | NOTE: maybe I enabled too many?
* mesa: Expose texture buffer objects when the context is GL 3.1 core.Eric Anholt2012-08-292-10/+18
| | | | | | | | | | | v2: Use API_OPENGL_CORE. v3: Only require desktop GL. If a driver can't support TexBOs in a non-core context, it should not enable them. Signed-off-by: Eric Anholt <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Allow PACK / UNPACK queries for ES2Ian Romanick2012-08-291-9/+9
| | | | | | These are part of the GL_EXT_unpack_subimage extension and ES 3.0. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Kill ES2 wrapper functionsIan Romanick2012-08-294-117/+205
| | | | | | | | | v2: Fix completely broken condition around ClearColorIiEXT and ClearColorIuiEXT. v3: Add special VertexAttrib handling for ES2. Signed-off-by: Ian Romanick <[email protected]>
* mesa: glGetVertexAttribPointerv is part of core profile and ES2Ian Romanick2012-08-291-1/+1
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glPointParameter pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-25/+1
| | | | | | | v2: Add proper core-profile filtering. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Require OpenGL 2.0 for GL_POINT_SPRITE_COORD_ORIGINIan Romanick2012-08-291-5/+4
| | | | | | | The comment in the code even says this is the right thing to do. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Require that drivers supporting point sprites support point parametersIan Romanick2012-08-291-60/+46
| | | | | | | | All drivers in Mesa do. This allows a lot of extension checking code to be gutted from the function. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es: Validate glGetTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-292-87/+5
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-329/+43
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGetTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-294-62/+22
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-128/+39
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glLightModel pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-35/+11
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES ↵Ian Romanick2012-08-292-32/+5
| | | | | | wrapper Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGetMaterial pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-21/+6
| | | | | | | | Fixes a bug that glGetMaterial[fx]v in ES1 contexts would (try to) allow queries of GL_AMBIENT_AND_DIFFUSE. This enum can only be used in glMaterial, not in the get. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGetPointerv pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-12/+33
| | | | | | v2: Add proper core-profile, GLES1, and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glMatrixMode mode in Mesa code rather than the ES wrapperIan Romanick2012-08-292-10/+4
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glFog pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-54/+12
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glReadPixels format and type in Mesa code rather than the ↵Ian Romanick2012-08-292-53/+33
| | | | | | | | ES wrapper v2: Add proper GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glPixelStore pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-29/+37
| | | | | | v2: Add proper core-profile and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glEnable cap in Mesa code rather than the ES wrapperIan Romanick2012-08-292-183/+296
| | | | | | | | | Also handle glDisable, glIsEnabled, glEnableClientState, and glDisableClientState. v2: Add proper core-profile and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glHint target in Mesa code rather than the ES wrapperIan Romanick2012-08-292-19/+25
| | | | | | v2: Add proper core-profile and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGetVertexAttribf pname in Mesa code rather than the ES ↵Ian Romanick2012-08-292-19/+12
| | | | | | | | | | | wrapper v2: Add proper core-profile and GLES3 filtering. v3: Allow glGetVertexAttribfv(0, GL_CURRENT_VERTEX_ATTRIB_ARB, param) in OpenGL 3.1, just like OpenGL ES 2.0. Signed-off-by: Ian Romanick <[email protected]>