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*
mesa: if MESA_DEBUG=context, create a debug context
Brian Paul
2016-11-16
3
-2
/
+25
*
main: return error if asking for GL_TEXTURE_BORDER_COLOR in TEXTURE_2D_MULTIS...
Samuel Iglesias Gonsálvez
2016-11-15
1
-0
/
+12
*
Fix races during _mesa_HashWalk().
Steinar H. Gunderson
2016-11-12
1
-11
/
+7
*
mesa: fix comment indentation in bind_buffers_check_offset_and_size()
Brian Paul
2016-11-11
1
-10
/
+10
*
mesa/compiler: move MAX_VARYING to shader_enums.h
Kenneth Graunke
2016-11-11
1
-1
/
+0
*
mesa: remove LowerShaderSharedVariables
Marek Olšák
2016-11-10
1
-3
/
+0
*
mesa/extensions: expose OES_vertex_half_float for ES2
Kevin Strasser
2016-11-09
3
-2
/
+7
*
mesa: Add helper function _mesa_is_alpha_to_coverage_enabled()
Anuj Phogat
2016-11-07
2
-0
/
+16
*
mesa: Add helper function _mesa_is_alpha_test_enabled()
Anuj Phogat
2016-11-07
2
-0
/
+14
*
mesa: Use separate line for function return type
Anuj Phogat
2016-11-07
1
-1
/
+2
*
mesa: drop current draw/read buffer when ctx is released
Rob Clark
2016-11-07
1
-0
/
+4
*
mesa: Add linear ETC2/EAC to the compressed format list with ES3 compat.
Kenneth Graunke
2016-11-04
1
-6
/
+12
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
2
-14
/
+12
*
mesa: move shader_info to the start of gl_program
Timothy Arceri
2016-11-03
1
-2
/
+3
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
4
-13
/
+15
*
mesa: code clean-up in _mesa_update_vao_client_arrays()
Brian Paul
2016-10-28
1
-8
/
+5
*
mesa: update comment on vertex_attrib_binding()
Brian Paul
2016-10-28
1
-1
/
+2
*
mesa: rename gl_vertex_array_object::VertexBinding to BufferBinding
Brian Paul
2016-10-28
8
-51
/
+51
*
mesa: expose GL_EXT_robustness
Tapani Pälli
2016-10-27
1
-0
/
+1
*
mesa: add missing CONTEXT_ROBUST_ACCESS enum
Tapani Pälli
2016-10-27
4
-0
/
+8
*
compiler: remove copy_shader_info()
Timothy Arceri
2016-10-26
1
-2
/
+0
*
glsl: set uses texture gather directly in shader_info
Timothy Arceri
2016-10-26
1
-2
/
+0
*
glsl/st/mesa: use common system values read field
Timothy Arceri
2016-10-26
1
-1
/
+0
*
glsl: set patch outputs written directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+0
*
glsl: set patch inputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+0
*
glsl: set outputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+0
*
r200/glsl/st/mesa: use common outputs written field
Timothy Arceri
2016-10-26
4
-5
/
+4
*
mesa/glsl: set double inputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+0
*
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
2016-10-26
5
-8
/
+7
*
mesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_...
Timothy Arceri
2016-10-26
1
-0
/
+1
*
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
2016-10-26
8
-88
/
+64
*
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Timothy Arceri
2016-10-26
1
-2
/
+1
*
mesa: remove now unused IsCentroid from gl_fragment_program
Timothy Arceri
2016-10-26
1
-6
/
+0
*
glsl: remove now unused InterpQualifier
Timothy Arceri
2016-10-26
1
-7
/
+0
*
i965/mesa/st: eliminate gl_compute_program
Timothy Arceri
2016-10-26
2
-24
/
+7
*
mesa: set cs shader_info metadata directly
Timothy Arceri
2016-10-26
1
-5
/
+3
*
mesa/i965/i915/r200: eliminate gl_vertex_program
Timothy Arceri
2016-10-26
9
-81
/
+74
*
i965/mesa/st: eliminate gl_geometry_program
Timothy Arceri
2016-10-26
3
-25
/
+9
*
mesa: set gs shader_info metadata directly
Timothy Arceri
2016-10-26
1
-9
/
+7
*
i965/mesa/st: eliminate gl_tess_eval_program
Timothy Arceri
2016-10-26
3
-22
/
+8
*
mesa: copy tes metadata directly to shared shader info
Timothy Arceri
2016-10-26
1
-7
/
+4
*
i965/mesa/st: eliminate gl_tess_ctrl_program
Timothy Arceri
2016-10-26
3
-18
/
+7
*
mesa: set tcs shader_info metadata directly
Timothy Arceri
2016-10-26
1
-3
/
+1
*
glsl: add temporary copy_shader_info() function
Timothy Arceri
2016-10-26
1
-0
/
+2
*
glsl: add a shader info field to the gl_program type
Timothy Arceri
2016-10-26
1
-0
/
+3
*
mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shader
Timothy Arceri
2016-10-26
2
-22
/
+22
*
mesa: fix error handling in DrawBuffers
Tapani Pälli
2016-10-25
1
-34
/
+37
*
glsl: add matrix layout information to interface block types
Iago Toral Quiroga
2016-10-24
1
-0
/
+1
*
mesa: remove unused LocalSizeVariable
Timothy Arceri
2016-10-20
2
-6
/
+0
*
mesa: remove gl_shader_compiler_options::EmitNoNoise
Marek Olšák
2016-10-19
1
-1
/
+0
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