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* mesa: remove unused gl_shader_info field from gl_linked_shaderTimothy Arceri2017-01-231-2/+0
* mesa/glsl: set and get cs layouts to and from shader_infoTimothy Arceri2017-01-233-16/+2
* mesa/glsl: set and get gs layouts directly to and from shader_infoTimothy Arceri2017-01-231-8/+4
* mesa/glsl/i965: set and get tes layouts directly to and from shader_infoTimothy Arceri2017-01-231-11/+4
* glsl: use last_vert_prog to get last {clip,cull}_distance_array_sizeTimothy Arceri2017-01-231-7/+0
* mesa/glsl: set {clip,cull}_distance_array_size directly in gl_programTimothy Arceri2017-01-232-46/+0
* st/mesa/glsl: change xfb_program field to last_vert_progTimothy Arceri2017-01-233-3/+6
* mesa: use gl_program for CurrentProgram rather than gl_shader_programTimothy Arceri2017-01-2311-210/+160
* mesa: Add support for 64-bit integer uniformsDave Airlie2017-01-202-5/+247
* mesa: Add ARB_gpu_shader_int64 extension bitsDave Airlie2017-01-202-0/+2
* mapi: Add support for ARB_gpu_shader_int64.Dave Airlie2017-01-203-0/+302
* mesa: update external textures when (re-)bindingPhilipp Zabel2017-01-201-2/+3
* mesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for NONE attachment typeAlejandro Piñeiro2017-01-191-4/+6
* mesa/main: fix meta caller of _mesa_ClampColorNicolai Hähnle2017-01-191-1/+2
* mesa/glsl: move TransformFeedbackBufferStride to gl_shaderTimothy Arceri2017-01-191-5/+3
* glsl: set InnerCoverage directly in gl_programTimothy Arceri2017-01-192-3/+1
* glsl: tidy up PostDepthCoverage shader fieldTimothy Arceri2017-01-192-2/+2
* mesa/glsl: move pixel_center_integer to gl_shaderTimothy Arceri2017-01-191-2/+1
* mesa/glsl: move origin_upper_left to gl_shaderTimothy Arceri2017-01-191-4/+5
* mesa/glsl: move uses_gl_fragcoord to gl_shaderTimothy Arceri2017-01-191-1/+1
* mesa/glsl: move redeclares_gl_fragcoord to gl_shaderTimothy Arceri2017-01-191-1/+2
* mesa/glsl: move ARB_fragment_coord_conventions_enable fieldTimothy Arceri2017-01-191-1/+2
* st/mesa/glsl: set early_fragment_tests directly in shader_infoTimothy Arceri2017-01-192-7/+6
* mesa/glsl/i965: set and use tcs vertices_out directlyTimothy Arceri2017-01-191-5/+1
* mesa: don't always set _NEW_PROGRAM when linkingTimothy Arceri2017-01-191-1/+22
* mesa: change init subroutine defaults helper to work per gl_programTimothy Arceri2017-01-193-24/+20
* mesa/glsl: move ProgramResourceList to gl_shader_program_dataTimothy Arceri2017-01-194-46/+53
* glsl: store number of explicit uniform loactions in gl_shader_programTimothy Arceri2017-01-191-0/+5
* utils: build sha1/disk cache only with Android/AutoconfEmil Velikov2017-01-181-0/+5
* util: import sha1 implementation from OpenBSD17.0-branchpointEmil Velikov2017-01-181-6/+0
* mesa: allow BlendBarrier to be used without support for full fb fetchIlia Mirkin2017-01-161-1/+2
* mesa/get: Remove unused extra_ARB_viewport_arrayBoyan Ding2017-01-131-1/+0
* main/fbobject: throw invalid operation when get_attachment fails if neededAlejandro Piñeiro2017-01-131-7/+42
* main/fboject: return if it is color_attachment on get_attachmentAlejandro Piñeiro2017-01-131-11/+19
* mesa/main: fix version/extension checks in _mesa_ClampColorNicolai Hähnle2017-01-131-6/+10
* main/buffers: take into account FRONT_AND_BACK on ReadBufferAlejandro Piñeiro2017-01-121-0/+2
* main/buffers: update error handling on DrawBuffers for 4.5Alejandro Piñeiro2017-01-121-13/+33
* compiler: Merge shader_info's tcs and tes structs.Kenneth Graunke2017-01-101-5/+5
* mesa: set GLSL 1.20 for the fixed-function fragment shaderMarek Olšák2017-01-101-1/+13
* st/mesa/glsl: set num_images directly in shader_infoTimothy Arceri2017-01-092-8/+0
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-072-7/+19
* compiler: Change shader_info->tes.vertex_order into a ccw boolean.Kenneth Graunke2017-01-071-1/+1
* glsl: Support gl_TessLevelInner/Outer[] as TES input variables.Kenneth Graunke2017-01-061-0/+6
* st/mesa/glsl: move SamplerTargets to gl_programTimothy Arceri2017-01-063-8/+10
* st/mesa/glsl: set SamplersUsed directly in gl_programTimothy Arceri2017-01-061-2/+1
* mesa/glsl: set sampler units directly in gl_programTimothy Arceri2017-01-063-15/+4
* mesa: simplify sampler setting codeTimothy Arceri2017-01-061-22/+11
* mesa/glsl: set num_textures per stage directly in shader_infoTimothy Arceri2017-01-062-2/+1
* mesa: make _CurrentFragmentProgram a gl_program struct pointerTimothy Arceri2017-01-065-24/+20
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-065-5/+7