index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
main
Commit message (
Expand
)
Author
Age
Files
Lines
*
mesa: access pixels as GLushort in unpack_SL8()
Brian Paul
2011-11-30
1
-3
/
+3
*
mesa: Make _mesa_is_stencil_format() consistent with _mesa_is_depth_format().
Eric Anholt
2011-11-29
1
-1
/
+0
*
mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.
Eric Anholt
2011-11-29
1
-1
/
+4
*
mesa: Allow generic attributes for glGetActiveAttrib and GL_ACTIVE_ATTRIBUTES
Ian Romanick
2011-11-29
1
-6
/
+3
*
mesa: distinct gl_client_array arrays are gone
Chia-I Wu
2011-11-29
3
-6
/
+4
*
mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.
Mathias Fröhlich
2011-11-29
12
-320
/
+252
*
mesa: Make gl_program::InputsRead 64 bits.
Mathias Fröhlich
2011-11-29
6
-15
/
+15
*
mesa: Make gl_array_object::_Enabled 64 bits.
Mathias Fröhlich
2011-11-29
3
-29
/
+29
*
mesa: Replace _NEW_ARRAY_* bits with VERT_BIT_*
Mathias Fröhlich
2011-11-29
4
-64
/
+31
*
mesa: Introduce more symbolic VERT_{ATTRIB,BIT}* defines.
Mathias Fröhlich
2011-11-29
1
-18
/
+45
*
mesa: move ElementArrayBufferObj to gl_array_object
Yuanhan Liu
2011-11-29
8
-21
/
+21
*
mesa: update comments for _mesa_format_matches_format_and_type(), 80-column w...
Brian Paul
2011-11-28
1
-10
/
+9
*
mesa: add component comments for sRGB formats
Brian Paul
2011-11-28
1
-5
/
+5
*
mesa: update texstore comments for R/G textures
Brian Paul
2011-11-28
1
-2
/
+2
*
mesa: fix comments for RG formats
Brian Paul
2011-11-28
1
-4
/
+4
*
mesa: remove unused gl_texture_object::DriverData field
Brian Paul
2011-11-28
1
-9
/
+0
*
mesa: handle MapTextureImage() failures in mipmap generation code
Brian Paul
2011-11-28
1
-24
/
+57
*
mesa: handle MapTextureImage() failures in glGetTexImage code
Brian Paul
2011-11-28
1
-114
/
+153
*
mesa: handle MapTextureImage() failures in glTexImage code
Brian Paul
2011-11-28
1
-76
/
+123
*
mesa: fix frag shader generation for alpha test with no color buffers
Brian Paul
2011-11-28
2
-1
/
+7
*
mesa: check for null ptr in _mesa_is_bufferobj()
Brian Paul
2011-11-28
2
-4
/
+4
*
mesa: move _mesa_base_format_has_channel() into image.c
Brian Paul
2011-11-28
5
-87
/
+92
*
mesa: combine GL_TEXTURE_INTENSITY/LUMINANCE_SIZE queries
Brian Paul
2011-11-28
1
-17
/
+8
*
mesa: use _mesa_base_format_has_channel() in fbobject.c queries
Brian Paul
2011-11-28
3
-45
/
+28
*
mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()
Brian Paul
2011-11-28
1
-1
/
+1
*
mesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT support.
Dave Airlie
2011-11-28
8
-0
/
+110
*
image/pack: fix missing GL_BGR(A)_INTEGER support.
Dave Airlie
2011-11-28
2
-0
/
+4
*
image: fix legal types for packed integer formats.
Dave Airlie
2011-11-27
1
-2
/
+4
*
pack: fix indentation (trivial)
Dave Airlie
2011-11-27
1
-1
/
+1
*
glapi: add ARB_texture_rgb10_a2ui support.
Dave Airlie
2011-11-27
1
-1165
/
+1168
*
mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REV
Chia-I Wu
2011-11-27
4
-6
/
+69
*
mesa: fix incorrect error message in format_unpack.c
Brian Paul
2011-11-23
1
-1
/
+2
*
mesa: update comment for clear_teximage_fields()
Brian Paul
2011-11-22
1
-9
/
+2
*
mesa: re-implement unpacking of DEPTH_COMPONENT32F
Marek Olšák
2011-11-23
1
-0
/
+9
*
mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
Eric Anholt
2011-11-22
1
-1
/
+1
*
mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.
Eric Anholt
2011-11-22
1
-0
/
+11
*
mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.
Eric Anholt
2011-11-22
1
-0
/
+1
*
mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.
Eric Anholt
2011-11-22
3
-9
/
+14
*
mesa: Don't report types for 0-sized components of textures.
Eric Anholt
2011-11-22
1
-50
/
+69
*
mesa: rename the AMD_conservative_depth extension flag to ARB
Marek Olšák
2011-11-22
2
-3
/
+3
*
mesa: set the gl_FragDepth layout in the GLSL linker
Marek Olšák
2011-11-19
1
-0
/
+3
*
mesa: handle MapRenderbuffer() failures in glReadPixels
Brian Paul
2011-11-19
1
-0
/
+45
*
mesa: make slow_read_rgba_pixels() a void function
Brian Paul
2011-11-19
1
-3
/
+1
*
mesa: define, use _mesa_is_cube_face() in several places
Brian Paul
2011-11-19
4
-20
/
+18
*
Revert "read_rgba_pixels: Don't force clamping if the renderbuffer is normali...
Michel Dänzer
2011-11-17
1
-2
/
+1
*
read_rgba_pixels: Don't force clamping if the renderbuffer is normalized.
Michel Dänzer
2011-11-17
1
-1
/
+2
*
mesa: initialize stencilMap, Stride if stencilRb==depthRb
Brian Paul
2011-11-16
1
-0
/
+4
*
mesa: Only update sampler uniforms that are used by the shader stage
Ian Romanick
2011-11-16
1
-3
/
+19
*
mesa: don't map depth+stencil buffer twice in glReadPixels()
Brian Paul
2011-11-16
1
-3
/
+11
*
mesa: do not skip att and spot calculation for infinite light
Yuanhan Liu
2011-11-16
1
-63
/
+50
[next]