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* mesa: access pixels as GLushort in unpack_SL8()Brian Paul2011-11-301-3/+3
* mesa: Make _mesa_is_stencil_format() consistent with _mesa_is_depth_format().Eric Anholt2011-11-291-1/+0
* mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.Eric Anholt2011-11-291-1/+4
* mesa: Allow generic attributes for glGetActiveAttrib and GL_ACTIVE_ATTRIBUTESIan Romanick2011-11-291-6/+3
* mesa: distinct gl_client_array arrays are goneChia-I Wu2011-11-293-6/+4
* mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.Mathias Fröhlich2011-11-2912-320/+252
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-296-15/+15
* mesa: Make gl_array_object::_Enabled 64 bits.Mathias Fröhlich2011-11-293-29/+29
* mesa: Replace _NEW_ARRAY_* bits with VERT_BIT_*Mathias Fröhlich2011-11-294-64/+31
* mesa: Introduce more symbolic VERT_{ATTRIB,BIT}* defines.Mathias Fröhlich2011-11-291-18/+45
* mesa: move ElementArrayBufferObj to gl_array_objectYuanhan Liu2011-11-298-21/+21
* mesa: update comments for _mesa_format_matches_format_and_type(), 80-column w...Brian Paul2011-11-281-10/+9
* mesa: add component comments for sRGB formatsBrian Paul2011-11-281-5/+5
* mesa: update texstore comments for R/G texturesBrian Paul2011-11-281-2/+2
* mesa: fix comments for RG formatsBrian Paul2011-11-281-4/+4
* mesa: remove unused gl_texture_object::DriverData fieldBrian Paul2011-11-281-9/+0
* mesa: handle MapTextureImage() failures in mipmap generation codeBrian Paul2011-11-281-24/+57
* mesa: handle MapTextureImage() failures in glGetTexImage codeBrian Paul2011-11-281-114/+153
* mesa: handle MapTextureImage() failures in glTexImage codeBrian Paul2011-11-281-76/+123
* mesa: fix frag shader generation for alpha test with no color buffersBrian Paul2011-11-282-1/+7
* mesa: check for null ptr in _mesa_is_bufferobj()Brian Paul2011-11-282-4/+4
* mesa: move _mesa_base_format_has_channel() into image.cBrian Paul2011-11-285-87/+92
* mesa: combine GL_TEXTURE_INTENSITY/LUMINANCE_SIZE queriesBrian Paul2011-11-281-17/+8
* mesa: use _mesa_base_format_has_channel() in fbobject.c queriesBrian Paul2011-11-283-45/+28
* mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()Brian Paul2011-11-281-1/+1
* mesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT support.Dave Airlie2011-11-288-0/+110
* image/pack: fix missing GL_BGR(A)_INTEGER support.Dave Airlie2011-11-282-0/+4
* image: fix legal types for packed integer formats.Dave Airlie2011-11-271-2/+4
* pack: fix indentation (trivial)Dave Airlie2011-11-271-1/+1
* glapi: add ARB_texture_rgb10_a2ui support.Dave Airlie2011-11-271-1165/+1168
* mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REVChia-I Wu2011-11-274-6/+69
* mesa: fix incorrect error message in format_unpack.cBrian Paul2011-11-231-1/+2
* mesa: update comment for clear_teximage_fields()Brian Paul2011-11-221-9/+2
* mesa: re-implement unpacking of DEPTH_COMPONENT32FMarek Olšák2011-11-231-0/+9
* mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.Eric Anholt2011-11-221-1/+1
* mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.Eric Anholt2011-11-221-0/+11
* mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.Eric Anholt2011-11-221-0/+1
* mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.Eric Anholt2011-11-223-9/+14
* mesa: Don't report types for 0-sized components of textures.Eric Anholt2011-11-221-50/+69
* mesa: rename the AMD_conservative_depth extension flag to ARBMarek Olšák2011-11-222-3/+3
* mesa: set the gl_FragDepth layout in the GLSL linkerMarek Olšák2011-11-191-0/+3
* mesa: handle MapRenderbuffer() failures in glReadPixelsBrian Paul2011-11-191-0/+45
* mesa: make slow_read_rgba_pixels() a void functionBrian Paul2011-11-191-3/+1
* mesa: define, use _mesa_is_cube_face() in several placesBrian Paul2011-11-194-20/+18
* Revert "read_rgba_pixels: Don't force clamping if the renderbuffer is normali...Michel Dänzer2011-11-171-2/+1
* read_rgba_pixels: Don't force clamping if the renderbuffer is normalized.Michel Dänzer2011-11-171-1/+2
* mesa: initialize stencilMap, Stride if stencilRb==depthRbBrian Paul2011-11-161-0/+4
* mesa: Only update sampler uniforms that are used by the shader stageIan Romanick2011-11-161-3/+19
* mesa: don't map depth+stencil buffer twice in glReadPixels()Brian Paul2011-11-161-3/+11
* mesa: do not skip att and spot calculation for infinite lightYuanhan Liu2011-11-161-63/+50