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Author
Age
Files
Lines
*
mesa: fix up a comment
Brian Paul
2010-09-03
1
-1
/
+2
*
mesa: Fix printf-like warnings.
Vinson Lee
2010-09-02
6
-16
/
+16
*
mesa: fix some printf warnings with casts
Brian Paul
2010-09-02
3
-8
/
+8
*
mesa: Fix many printf-like warnings.
Eric Anholt
2010-09-01
3
-11
/
+12
*
mesa: Add __printf__ attribute to printf-like functions to get warnings.
Eric Anholt
2010-09-01
2
-5
/
+10
*
mesa: fix out of bounds memory read in mipmap gen code
Brian Paul
2010-09-01
1
-5
/
+12
*
mesa: initialize dummy framebuffer and renderbuffer mutexes
Vladimir Vukicevic
2010-09-01
1
-0
/
+2
*
Fix inverted version checks in check_extra.
Kenneth Graunke
2010-08-30
1
-6
/
+12
*
mesa: move null ptr check (fdo bug 29843)
Brian Paul
2010-08-27
1
-2
/
+2
*
mesa: Use the format info to identify packed depth/stencil formats.
Nick Bowler
2010-08-27
1
-6
/
+2
*
mesa: use atexit() handler to release GLSL compiler memory
Brian Paul
2010-08-27
1
-0
/
+9
*
mesa: free the fallback texture object in free_shared_state()
Brian Paul
2010-08-27
1
-0
/
+4
*
mesa: fix double-underscore naming
Brian Paul
2010-08-27
1
-4
/
+4
*
Fix typo in function name "shading_laguage_version".
Kenneth Graunke
2010-08-26
1
-2
/
+2
*
i965: Start building 965 FS backend.
Eric Anholt
2010-08-26
2
-11
/
+26
*
mesa: fix mixed-up function call name
Brian Paul
2010-08-26
1
-2
/
+2
*
mesa: Identify packed depth/stencil buffers using the Format field.
Nick Bowler
2010-08-26
3
-2
/
+21
*
mesa: Don't warn when the desired result of s3tc lib available occurs.
Eric Anholt
2010-08-25
1
-1
/
+0
*
Revert "mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH."
Eric Anholt
2010-08-25
1
-0
/
+2
*
glsl/mesa: fixes for MSVC
Aras Pranckevicius
2010-08-25
1
-0
/
+1
*
glsl: Set up uniform initializers by walking the shaders after linking.
Eric Anholt
2010-08-24
2
-49
/
+74
*
mesa: added isblank() for MSVC
Brian Paul
2010-08-24
1
-0
/
+1
*
mesa: Remove extraneous semicolon.
Chia-I Wu
2010-08-24
1
-1
/
+1
*
mesa: Add core.h.
Chia-I Wu
2010-08-24
3
-47
/
+81
*
glsl2: Include imports.h to get snprintf wrapper for MSVC
Ian Romanick
2010-08-23
1
-0
/
+6
*
mesa: Fix msvc build of glsl.
Aras Pranckevicius
2010-08-23
1
-2
/
+7
*
mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.
Eric Anholt
2010-08-23
1
-2
/
+0
*
mesa: Assorted fixes for es_generator.py on win32.
Chia-I Wu
2010-08-23
1
-0
/
+6
*
mesa: use driver hook for creating new renderbuffers
Brian Paul
2010-08-22
1
-2
/
+2
*
mesa: Fix GetUniformLocation while compiling display lists.
Nick Bowler
2010-08-20
1
-1
/
+9
*
mesa: Decorate functions with GL_APIENTRY in es_generator.py.
Chia-I Wu
2010-08-20
1
-2
/
+2
*
mesa: Include compiler.h for ASSERT.
Chia-I Wu
2010-08-20
6
-0
/
+12
*
mesa: Silence uninitialized variable warnings in dummy_enum_func.
Vinson Lee
2010-08-19
1
-10
/
+10
*
mesa: Remove unnecessary heaaders from shaderapi.c.
Vinson Lee
2010-08-18
1
-2
/
+0
*
mesa: fpclassify is available on OpenSolaris.
Vinson Lee
2010-08-18
1
-1
/
+2
*
mesa: Free linked shaders when deleting the shader program.
Eric Anholt
2010-08-18
1
-0
/
+6
*
Merge branch 'glsl2'
Ian Romanick
2010-08-16
6
-15
/
+111
|
\
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*
mesa: Check that _XOPEN_SOURCE is defined before using it.
Vinson Lee
2010-08-15
1
-1
/
+1
|
*
mesa: Recent versions of MSVC define the single precision functions already.
José Fonseca
2010-08-14
1
-1
/
+2
|
*
mesa: atan2f and powf need two args.
José Fonseca
2010-08-14
1
-2
/
+2
|
*
Merge branch 'master' into glsl2
Ian Romanick
2010-08-13
47
-24
/
+75
|
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\
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*
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mesa: Work-arounds for platforms that lack C99 math functions
Ian Romanick
2010-08-13
1
-0
/
+28
|
*
|
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
2010-08-13
2
-0
/
+23
|
*
|
glsl2: remove stray semicolon
Brian Paul
2010-08-11
1
-1
/
+1
|
*
|
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-26
59
-5647
/
+13081
|
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\
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*
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linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-21
1
-0
/
+4
|
*
|
|
linker: Track and validate GLSL versions used in shaders
Ian Romanick
2010-07-19
1
-0
/
+4
|
*
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i915: Ask the compiler to flatten out all the if statements that it can.
Eric Anholt
2010-07-19
1
-0
/
+5
|
*
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linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
1
-1
/
+6
|
*
|
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glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
1
-0
/
+3
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