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* main/cs: Implement front end code for glDispatchCompute().Paul Berry2015-05-021-1/+19
* mesa/cs: Add DispatchCompute() to driver function table.Paul Berry2015-05-021-0/+7
* mesa/cs: Add compute support to update_program().Paul Berry2015-05-021-0/+21
* mesa: add GL_OES_EGL_syncMarek Olšák2015-04-301-0/+1
* util/macros: Move DIV_ROUND_UP to util/macros.hAxel Davy2015-04-291-4/+1
* mesa: Fix glGetProgramiv(GL_ACTIVE_ATTRIBUTES).Jose Fonseca2015-04-291-2/+4
* mesa: remove unneeded #include colortab.hBrian Paul2015-04-281-1/+0
* mesa: remove unused options var in compile_shader()Brian Paul2015-04-281-3/+0
* mesa: fix up GLSL version when computing GL versionIlia Mirkin2015-04-271-0/+17
* mesa: the function name appears to have a gl prefix alreadyIlia Mirkin2015-04-271-2/+2
* Fix a few typosZoë Blade2015-04-273-3/+3
* mesa: add support for exposing up to GL4.2Ilia Mirkin2015-04-241-1/+45
* mesa: put more info in glTexImage GL_OUT_OF_MEMORY error messageBrian Paul2015-04-241-1/+3
* mesa: fix glGetActiveUniformsiv regressionTapani Pälli2015-04-241-4/+16
* mesa: refactor active attrib queries for glGetProgramivTapani Pälli2015-04-241-25/+14
* mesa: finish implementing ARB_texture_stencil8 (v5)Dave Airlie2015-04-234-5/+58
* mesa: remove the gl_sl_pragmas structureJason Ekstrand2015-04-222-19/+0
* mesa: Fix typo in a commentAnuj Phogat2015-04-221-2/+2
* mesa: add check for NV_texture_barrier in _mesa_TextureBarrierNV()Brian Paul2015-04-221-0/+6
* main: silence missing return value warning in array_index_of_resource()Brian Paul2015-04-221-0/+1
* main: remove __FUNCTION__ defined because it is obsoleteMarius Predut2015-04-211-5/+0
* mesa: add missing break in switch statementTapani Pälli2015-04-211-1/+1
* mesa: fix UBO queries for active uniformsTapani Pälli2015-04-211-1/+11
* mesa/main: add autogenerated format-info.c to gitignoreConnor Abbott2015-04-171-0/+1
* mesa,glsl: rename `interface` to `programInterface`.Jose Fonseca2015-04-162-21/+21
* mesa: refactor GetUniformBlockIndexTapani Pälli2015-04-161-6/+6
* mesa: refactor GetUniformIndicesTapani Pälli2015-04-161-3/+3
* mesa: refactor GetUniformLocationTapani Pälli2015-04-161-18/+1
* mesa: refactor GetActiveUniformBlockNameTapani Pälli2015-04-161-13/+5
* mesa: remove unused _mesa_get_uniform_nameTapani Pälli2015-04-162-44/+0
* mesa: refactor GetActiveUniformNameTapani Pälli2015-04-161-9/+2
* mesa: refactor GetActiveUniformTapani Pälli2015-04-161-17/+16
* mesa: refactor GetTransformFeedbackVaryingTapani Pälli2015-04-161-7/+12
* mesa: refactor GetActiveUniformsiv, use _mesa_program_resource_propTapani Pälli2015-04-161-70/+39
* mesa: mesa_bufferiv utility function for buffer objectsTapani Pälli2015-04-162-121/+78
* mesa: refactor GetFragDataIndexTapani Pälli2015-04-161-23/+2
* mesa: refactor GetFragDataLocationTapani Pälli2015-04-161-22/+16
* mesa: refactor GetAttribLocationTapani Pälli2015-04-161-22/+20
* mesa: refactor GetActiveAttribTapani Pälli2015-04-161-31/+27
* mesa: enable GL_ARB_program_interface_query extensionTapani Pälli2015-04-161-0/+1
* mesa: implementation of glGetProgramResourceivTapani Pälli2015-04-163-0/+300
* mesa: glGetProgramResourceLocationIndexTapani Pälli2015-04-163-1/+46
* mesa: glGetProgramResourceLocationTapani Pälli2015-04-163-1/+151
* mesa: glGetProgramResourceNameTapani Pälli2015-04-163-0/+139
* mesa: glGetProgramResourceIndexTapani Pälli2015-04-163-1/+183
* mesa: glGetProgramInterfaceivTapani Pälli2015-04-163-0/+185
* mesa/glsl: build list of program resources during linkingTapani Pälli2015-04-162-0/+20
* glapi: add GL_ARB_program_interface_query skeletonTapani Pälli2015-04-163-6/+132
* mesa: log shaders, GLSL info log with _mesa_log()Brian Paul2015-04-151-14/+11
* mesa: add _mesa_log(), _mesa_get_log_file() functionsBrian Paul2015-04-152-7/+43